Posts tagged griefers 
The Game Archaeologist moves into Lucasfilm's Habitat: Part 2
Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still ...
The Soapbox: Why we grief - a therapy session
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Welcome to the Massively Psychiatric Center for Gamers, ...
The Daily Grind: What's the worst you've ever been griefed?
Bad boys, bad boys, whatcha gonna do? Whatcha gonna do when griefers come for you? My grandmother warned me of a time when online hooligans would invade the sanctity of my gaming space and do anything they could to ruin my fun. Some feel that griefing is a legitimate type of play that gives ...
Player identifies "huge security hole" in RIFT's authentication system, Trion seals it
Hacking and account hijacking have been severe issues for RIFT ever since launch, even though Trion Worlds anticipated the onslaught from the beginning. Yesterday we saw Trion implement the so-called Coin Lock patch to prevent hackers from selling other players' items in-game, which some see as a ...
The Soapbox: Sandboxes and the cop-out of FFA PvP
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox ...
Behind the Mask: It feels so good to be bad
Playing bad guys in an MMO is one of those features mostly unique to the superhero genre. In other games, there are factions and these factions are vaguely good or bad, but it's kind of rare to see players clamor about playing an evil faction as much as they do in superhero games. One of the ...
The Virtual Whirl: A brief history of Second Life, the middle years
This week, we cover the second installment of our summarized history of Second Life and Linden Lab (or check out part one, if you missed it). From 2005, there's an impossible amount of material to cover, but there are some interesting stories lurking among it all. Join us as we work our way through ...
Linden Lab versus the griefers
Looking back over the rather long, rich and tumultuous history of Second Life, it seems that Linden Lab finally has their griefer problems more or less eliminated. That doesn't mean that they're gone, by any means. Griefing still happens every day, but it's now a problem for individual users and ...
The Escapist: A folk hero for the online age
Tom Endo over at The Escapist has written an interesting editorial in which he suggests the idea that we all need a villain as a vessel for people's frustration with authority such as Bonnie and Clyde or Robin Hood. In the case of MMOs, that anti-hero is the Griefer, who will push the game ...
Potential avenues for MMO companies to deal with griefers
Ah, the MMO griefer. Most of us have encountered them, or been them, at some point. It can be frustrating to deal with but griefing in MMOs is enabled by the very nature of most online interaction -- anonymity -- and there's not much that can be done about that. Or is there? Much has been written on ...




