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Posts tagged graphics

First Impressions of RuneScape 3 from a returning player

Over a decade ago, two brothers working out of their parents' house in Nottingham set themselves the impossible task of building their own graphical multi-user dungeon, a genre that later evolved into the MMOs we know today. RuneScape launched to the public in 2001 as a low-res browser game with...

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SWTOR 2.3: BioWare shows off palette upgrade

The latest Star Wars: The Old Republic dev blog is something tech geeks and film nerds may find interesting. BioWare's dev team has added color grading technology to the SWTOR game engine, providing its environmental artists with more direct control over how textures appear in-game. Here's the...

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EVE Evolved: First impressions of DUST 514

Every time I'm in a conversation about DUST 514, I find myself excusing its gameplay problems on the basis that it's treading new ground and has years of development ahead of it. But even though CCP has revealed an aggressive new schedule of big monthly updates, console gamers aren't willing to...

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EVE Evolved: First impressions of Odyssey

The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even...

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EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today...

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World of Darkness development shown at EVE Fanfest 2013

When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years...

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EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP

The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are....

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GDC 2013: Activision's pursuit of photorealism

At a GDC panel titled "Next Generation Character Rendering" last week, research and development staffers at Activision-Blizzard showed off some stunning computer-generated portraits. The catch? They don't represent in-game assets; instead, they showcase the tech behind the graphics. So while...

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Camelot Unchained's team puts gameplay over graphics

City State Entertainment co-founder Andrew Meggs shares a tough question that any smaller MMO team has to answer from time to time: What happens when you have to choose between graphics, gameplay, and performance in developing an MMO? In a new blog post, Meggs says that for Camelot Unchained,...

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The Daily Grind: Are you a graphics snob?

When it comes to MMOs, looks are important. Kind of. Sometimes. Sure, you hear the argument from some that great content can overcome any visual limitations, but that's not true for everyone. There are those who must have the highest fidelity if they're going to grace a game with their eyes. They...

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