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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Fallen Earth Developer Diary: Needle Eye Research Facility]]></title><link>http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/</guid><comments>http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/fallen-earth/2094505/"><span style="font-style: italic;"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/ne_fullsize3-full-sms-0609.jpg"  alt="" /></span></a><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;">Massively is proud to host a five-part developer journal from the </span>Fallen Earth<span style="font-style: italic;"> team which will explore various levels in </span>Fallen Earth<span style="font-style: italic;">, their storylines and how they make the player experience richer. This fifth dev journal, written by content designer Grace Hagood, leads us into the Needle Eye Research Facility, a warren full of Throwbacks and Sporekill. </span><br /> <br />When the citizens of war-torn Old Kingman fled Casta Gaunt's raiders, they expected to find refuge in the farming community of Needle Eye. Fearing reprisals from the raiders, the leaders of Needle Eye closed their doors to the refugees. Shut out from the safety of town, the exiles face a host of problems: mutated monsters, fungal blight, kidnappings, and waning food supplies. Can the solutions be found in the old GlobalTech lab near the wheat fields? Are you brave enough to find out?<p><a href="http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/" rel="bookmark">Continue reading <em>Fallen Earth Developer Diary: Needle Eye Research Facility</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/">Fallen Earth Developer Diary: Needle Eye Research Facility</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 22 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19072283/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/22/fallen-earth-developer-diary-needle-eye-research-facility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>developer-blog</category><category>fallen-earth</category><category>grace-hagood</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 22 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Fallen Earth dev blog explains game's post-apocalyptic religious zealotry]]></title><link>http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/</guid><comments>http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a></p><a href="http://massively.joystiq.com/category/fallen-earth"><img hspace="4" border="1" align="middle" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/fallenearthguttedstructureat580.jpg" alt="" /></a><br /><a href="http://www.fallenearth.com"><em>Fallen Earth</em></a> is a massively multiplayer online game currently in development where, in the wake of nuclear and viral armageddon, humanity's survivors are left to fend for themselves in the wasteland. The scenario painted by <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>'s lore is that the world's established religions have largely burned away or decayed along with most of the human race. What's left are sects whose experiences and hardships in watching the world die are reflected in their belief systems, extreme views that come in various flavors of post-apocalyptic zealotry. As <em>Fallen Earth</em> subscribers, the players will align themselves with certain belief systems when creating their characters, affecting their outlook on the aftermath. <br /><br />In a <a href="http://www.warcry.com">WarCry</a> exclusive, <em>Fallen Earth</em> writer Grace Hagood explains the game's religious and pseudo-religious elements, and some of the fanaticism embodied by these groups. She writes, <em>"Let's face it: religion is a touchy subject. A lot of game designers would rather steer clear of including religion in their work. However, a game like Fallen Earth, set in a future based on extrapolations of current society, can't ignore the reality of religious extremism. What we can do, though, is use our particular (and sometimes peculiar) filters to present religious fanaticism in a post-apocalyptic framework."</em><p><a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/" rel="bookmark">Continue reading <em>Fallen Earth dev blog explains game's post-apocalyptic religious zealotry</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/">Fallen Earth dev blog explains game's post-apocalyptic religious zealotry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/articles/view/devjournals/6053-Fallen-Earth-Villains-We-Love-to-Hate-Pt-3>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1542433/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/12/fallen-earth-dev-blog-explains-games-post-apocalyptic-religious/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aftermath</category><category>armageddon</category><category>dev-blog</category><category>developer-journal</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>game-developer</category><category>grace-hagood</category><category>judges</category><category>lore</category><category>post-apocalyptic</category><category>sci-fi</category><category>sects</category><category>shiva</category><category>the-judges</category><category>writer</category><category>zealotry</category><category>zealots</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 12 May 2009 12:00:00 EST</pubDate></item></channel></rss>
