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Posts tagged gr

A Mild-Mannered Reporter: 2010's roguish review

I joked once, long ago, that I should never answer WRUP truthfully, because it will invariably result in a total lack of doing what I announced. Lo and behold, I had the time to play through a single Mission Architect mission amidst an intensely obnoxious virus (just at that level where you're sick...

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Paragon Studios answers our questions about Issue 19 of City of Heroes

Just three months after the major upheaval of Going Rogue, City of Heroes is getting another big update in the form of Issue 19. Bringing with it new task forces, the first part of the new Incarnate system, the long-awaited baseline Fitness pool, and several other quality-of-life improvements, the...

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City of Heroes developer diary: Challenging the gods

Issue 19 brings a big change to characters in City of Heroes. There's always been a line of thought running through comic books that superheroes are essentially modern deities, but when you start stepping into the Incarnate system, the comparison becomes far more straightforward: You are wielding...

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City of Heroes dev diary: Dr. Aeon's Guide on How to Make a Proper Interdimensional Invasion

With the upcoming Issue 19, City of Heroes is bringing in the long-awaited Incarnate system, the first step in improving and honing the powers of characters who have already reached the level cap. Of course, that would be rather unbalancing if there wasn't something new to challenge the...

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City of Heroes developer diary: Going Rogue, new powersets, new enemies, new problems

As of right now, City of Heroes is in a state of flux. Like any game with a new expansion, the superhero game boasts features that are changing and endgame structures that are being disrupted, and the changes of Issue 19 promise to introduce an actual endgame into a game that's long lacked one. But...

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City of Heroes unveils the trailer for the Apex task force

At the best of times, the task forces in City of Heroes resemble the huge crossover events of comics at their finest -- sprawling events covering multiple titles that give heroes and villains alike a chance to really show what they can do. And if there were ever an occasion for some truly...

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NYCC 2010: The City of Heroes Issue 19 panel

It's the end of the convention season, and City of Heroes fans on the East Coast managed to get one last treat -- another chance with the development team that had long been anchored firmly on the other side of the country. The team's panel in March at PAX East saw the revelation of several new...

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Layoffs hit Paragon Studios

A rumor has just broken that Paragon Studios, the team responsible for City of Heroes, has just undergone a round of layoffs. This comes following the launch of Going Rogue, the game's second boxed expansion and center of a major re-arrangement for the game. Among those rumored to be laid off is...

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A Mild-Mannered Reporter: Because of reasons!

It's weird to say it, but City of Heroes feels like it's still on the cusp of a storm. Going Rogue was a fine expansion, but it doesn't have the sense of breaking that built-up tension, that feeling of something major just over the horizon. Or perhaps it's just me, perched out on my metaphorical...

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A Mild-Mannered Reporter: Party hardly

I think by this point I have a well-established reputation as being a fairly positive guy on the subject of City of Heroes. It wasn't a conscious decision or anything -- it's just that I've been pretty happy with the game's development and content, and I do tend to be a bit of a developer...

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