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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC09: Applied RMT Design with GoPets and Live Gamer]]></title><link>http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/</guid><comments>http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/luckykitty.jpg" alt="" />Massively sat in on a <a href="http://massively.joystiq.com/tag/gdc-2009">GDC 2009</a> session this week titled <span style="font-style: italic;">Applied RMT Design</span> which was part of the Worlds in Motion Summit. <a href="https://www.cmpevents.com/GD09/a.asp?option=G&amp;V=3&amp;id=577463">Andrew Schneider</a>, Founder and President of <a href="http://www.livegamer.com/">Live Gamer</a> and <a href="https://www.cmpevents.com/GD09/a.asp?option=G&amp;V=3&amp;id=91806">Erik Bethke</a>, CEO of <a href="http://www.gopetslive.com/en/main/main_index.html">GoPets, Ltd.</a> presented a case study on balancing a game's primary and secondary markets, using <em>GoPets</em> as an example of how it can be done. <br /><br />The market for virtual goods in massively multiplayer online games and virtual worlds is worth billions. Not all of this is grey market, and more games are now being designed with microtransactions in mind. <a href="http://massively.joystiq.com/tag/live-gamer">Live Gamer</a> aims to bring greater legitimacy to microtransactions through a regulated secondary market providing benefits to companies as well as the players themselves. Thus far they've worked with <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>, <a href="http://vanguard.station.sony.com/"><em>Vanguard</em></a>, and <a href="http://massively.joystiq.com/tag/gopets"><em>GoPets</em></a>, with Acclaim's <a href="http://9dragons.acclaim.com/"><em>9 Dragons</em></a> on the way. <br /><br />Bethke and Schneider kick off their talk by explaining the fact that RMT in MMOs is inevitable, explaining how developers can be proactive about incorporating RMT into their titles rather than having it exist outside of the game. Live Gamer works with developers to create a legitimate system for trading virtual items for real money, one that's safe and secure. Of course, legitimizing RMT can also stir up controversy. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/">GDC09: RMT Design panel</a></strong></p><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450043"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4203_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450041"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4204_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450048"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4205_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450047"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4206_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-rmt-design-panel/#1450046"><img src="http://www.blogcdn.com/www.massively.com/media/2009/03/img_4207_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/" rel="bookmark">Continue reading <em>GDC09: Applied RMT Design with GoPets and Live Gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/">GDC09: Applied RMT Design with GoPets and Live Gamer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Mar 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1499648/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/28/gdc09-applied-rmt-design-with-gopets-and-live-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>7-11</category><category>andrew-schneider</category><category>business-models</category><category>case-study</category><category>casual</category><category>economy</category><category>erik-bethke</category><category>events</category><category>free-to-play</category><category>game-design</category><category>gdc</category><category>gdc-2009</category><category>gopets</category><category>live-gamer</category><category>microtransactions</category><category>mmo-industry</category><category>primary-market</category><category>real-money-trading</category><category>real-money-transactions</category><category>rmt</category><category>secondary-market</category><category>virtual-goods</category><category>virtual-items</category><category>worlds-in-motion</category><category>worlds-in-motion-summit</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 28 Mar 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Pancakes?]]></title><link>http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/</guid><comments>http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="http://flickr.com/photos/eyeliam"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/26046282pancakestack.jpg" alt="" /></a><br /></div>
Pancakes, just about everyone loves 'em. They're deliciously light and fluffy and can be sweetened with everything from blueberries to chocolate chips. Just like their flat 'n tasty counterparts, Pancake MMOs are light, fluffy and sweet all over. <em><a href="http://www.hellokittyonline.com/us/">Hello Kitty Online</a></em>, <em><a href="http://www.gopetslive.com/en/main/main_index.html">Go Pets</a></em>, <em><a href="http://www.neopets.com">Neopets</a></em>, <em><a href="http://massively.joystiq.com/category/free-realms/">Free Realms</a></em>, <em><a href="http://www.clubpenguin.com/">Club Penguin</a></em> and the <a href="http://massively.joystiq.com/2008/01/03/disney-investing-a-cool-100m-in-virtual-worlds/">near bouquet-size of franchise-based MMOs coming from Disney</a> seem to be piling up on our proverbial plates. These MMOs can taste great and do tend to venture into fun, experimental game design territory. However, are they also like actual pancakes in that too many will cause everyone to grasp their collective stomachs and painfully moan, "Too many pancakes!" or can we stomach endless amounts of soft, tasty sweetness?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/">The Daily Grind: Pancakes?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 06 Aug 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1276698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/06/the-daily-grind-pancakes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>club-penguin</category><category>disney</category><category>flapjacks</category><category>free-realms</category><category>gopets</category><category>hello-kitty-online</category><category>hko</category><category>neopets</category><category>pancake-mmo</category><category>pancakes</category><category>the-daily-grind</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 06 Aug 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[ION 08: A five year forecast for MMOs]]></title><link>http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/</guid><comments>http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/806394/full/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ion08-mmos-future-0196000.jpg" alt="" /></a><br /></div>
There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at <a href="http://massively.joystiq.com/tag/ion08">ION 08</a>. This panel was actually introduced by Peter Freese, the ION Conference Director. It was easily one of the most packed panels I've been to thus far which is saying a lot since all the panels have been pretty well populated already.<br /><br />The panel consisted of <a href="http://massively.joystiq.com/tag/erik-bethke/">Erik Bethke</a> (GoPets Ltd), Scott Jennings (<a href="http://massively.joystiq.com/tag/ncsoft">NCsoft</a>), Bridiget Agabra (<a href="http://www.metaverseroadmap.org/overview/">Metaverse Roadmap</a>) and Damion Schubert (<a href="http://massively.joystiq.com/tag/bioware">BioWare</a>). With a group of people like this I was expecting some varied and compelling conversation on the topic of MMOs in 2013. In the end we got just that and a quite a bit more.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/">ION 08: MMOs in 2013</a></strong></p><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806394"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806397"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806395"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806396"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-mmos-in-2013/#806400"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-mmos-future-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/" rel="bookmark">Continue reading <em>ION 08: A five year forecast for MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/">ION 08: A five year forecast for MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 15 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1196119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/15/ion-08-a-five-year-forecast-for-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>bioware</category><category>blizzard</category><category>bridget-agabra</category><category>ccp</category><category>city-of-heroes</category><category>club-penguin</category><category>damion-schubert</category><category>erik-bethke</category><category>featured</category><category>gopets</category><category>habbo</category><category>hollywood</category><category>indie</category><category>ion</category><category>ion-2008</category><category>ion08</category><category>ion2008</category><category>joystiqfeatures</category><category>metaplace</category><category>metaverse-roadmap</category><category>microtransactions</category><category>ncsoft</category><category>peter-freese</category><category>playstation-3</category><category>rights</category><category>scott-jennings</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Thu, 15 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[ION 08: Virtual worlds for the masses]]></title><link>http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/</guid><comments>http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/804428/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ion2008pho009.jpg" /></a><br /></div>
What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at <a href="http://massively.joystiq.com/tag/ion08">ION 08</a> this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which is quite the mouthful. So lets put things in a more understandable -- and far more interesting -- perspective.<br /><br />Whether you're talking about <a href="http://www.clubpenguin.com/"><span style="font-style: italic;">Club Penguin</span></a>, <span style="font-style: italic;"><a href="http://www.gaiaonline.com/">Gaia Online</a></span> or <span style="font-style: italic;"><a href="http://secondlife.com/">Second Life</a></span> the truth of the mater is that these "worlds" are here to stay and they all share similarities -- social interaction. Not only are they here to stay, but they've only just begun to grow as a market. Which is why this panel was all the more interesting. The panel includes Erik Bethke (GoPets Ltd), John K. Bates (<a href="http://massively.joystiq.com/tag/Mindark/">Mindark</a>/<a style="font-style: italic;" href="http://massively.joystiq.com/category/Entropia-Universe/">Entropia Universe</a>), Craig Sherman (<span style="font-style: italic;"><a href="http://massively.joystiq.com/category/Gaia-Online/">Gaia Online</a></span>), Rob Lanphier (<a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a>/<span style="font-style: italic;"><a style="font-style: italic;" href="http://massively.joystiq.com/category/second-life">Second Life</a></span>) and was moderated by David Elchoness (<a href="http://www.associationofvirtualworlds.com/">Association of Virtual Worlds</a>).<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/">ION 08: Game Conference gallery</a></strong></p><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#813930"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-general-deux-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#805988"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-smedley-keynote01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#804334"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-general-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#805993"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-smedley-keynote05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#807177"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-soe-tour-02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/" rel="bookmark">Continue reading <em>ION 08: Virtual worlds for the masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/">ION 08: Virtual worlds for the masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>association-of-virtual-worlds</category><category>blizzard</category><category>club-penguin</category><category>craig-sherman</category><category>david-elchoness</category><category>entropia-universe</category><category>erik-bethke</category><category>featured</category><category>gaia-interactive</category><category>gaia-online</category><category>gopets</category><category>ion</category><category>ion-2008</category><category>ion08</category><category>john-k-bates</category><category>joystiqfeatures</category><category>linden-lab</category><category>mindark</category><category>rob-lanphier</category><category>rob-linden</category><category>second-life</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 14 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Why are goal structures important to MMOs and VWs?]]></title><link>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</guid><comments>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><center><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/649379/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/erik3.jpg" /></a></center><br />The following is a quite excellent session from the <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">Worlds in Motion</a> GDC track given by Erik Bethke, CEO of <a href="http://www.gopetslive.com/">GoPets</a>. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. <br /><br /><strong> Erik:</strong> How do we apply MMO goal structures to virtual worlds (and to almost everything)? Virtual worlders tend to hate games like <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> because they're not "erudite" enough but look at this screenshot (shows slide of a UI from a raid) and look at how complicated the user interface is. With 10 million people playing, is it hardcore or is it casual? I get really frustrated with arguments about UI: the raid screenshot proves that even this level of complexity can break through to a larger audience. <br /><br /> Shows slide of quest-giver goblin in WoW: "virtual worlds are missing the little guys with exclamation points above their heads." Looking at other examples of goal structures: look at how successful <a href="http://massively.joystiq.com/category/puzzle-quest"><em>Puzzle Quest</em></a> got by combining Bejeweled with RPG elements. Look at <a href="http://www.chorewars.com/">Chore Wars</a> -- suddenly I get excited about walking the dog (laughter). Even something like the <a href="http://www.linkedin.com">LinkedIn</a> registration process -- I logged in one day and saw that my "progress bar" was only at 40% and how can I live with that?! I had to level up in LinkedIn. I found out I needed to get testimonials from my contacts to get higher -- it was a group quest! I got pissed that I couldn't solo LinkedIn (lots of laughter).<p><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark">Continue reading <em>GDC08: Why are goal structures important to MMOs and VWs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/">GDC08: Why are goal structures important to MMOs and VWs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>chore-wars</category><category>erik-bethke</category><category>featured</category><category>gdc08</category><category>gdc08fanboy</category><category>goal-structures</category><category>goals</category><category>gopets</category><category>hardcore</category><category>joystiqfeatures</category><category>linkedin</category><category>puzzle-quest</category><category>ui</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 19 Feb 2008 17:25:00 EST</pubDate></item><item><title><![CDATA[GDC08: What if your mana bar was green?]]></title><link>http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/</guid><comments>http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/eh_gdc_healthmana.jpg" alt="" /><br /></div>
At a morning GDC session, <a href="http://www.gopetslive.com/en/intro/intro.html">GoPets</a>' <a href="http://massively.joystiq.com/tag/erik-bethke/">Erik Bethke</a> gave a standing-room-only-crowd some sage advice:<br /><br /><em>People who use green for mana bars instead of blue for mana bars... that's just hubris.</em><br /><br />Of course what he means by this is that developers who defy basic gaming trends are setting themselves up for failure. To continue the mana bar metaphor, players have become accustomed to blue mana bars and green health bars from a long history of games. Mixing up this very basic element will only make a game less accessible. On the flip side of this, however, is innovation. If no one breaks the traditional molds, we may never see better games. But at the same time it's hard to argue with Bethke's example: why change a game element that players are accustomed to? It could make the difference between a game that's intuitive and quickly picked up by new players and a game that loses players before the tutorial's finished.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">GDC 08: Worlds in Motion summit</a></strong></p><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649333"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0492_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649331"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0501_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649332"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0506_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649335"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0508_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/#649336"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/dsc_0511_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/">GDC08: What if your mana bar was green?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Feb 2008 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1118154/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/18/gdc08-what-if-your-mana-bar-was-green/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethke</category><category>Erik-Bethke</category><category>gdc</category><category>gdc08</category><category>gdc08fanboy</category><category>gopets</category><category>health-bar</category><category>innovation</category><category>mana-bar</category><dc:creator><![CDATA[Elizabeth Harper]]></dc:creator><pubDate>Mon, 18 Feb 2008 21:30:00 EST</pubDate></item></channel></rss>
