Posts tagged gopets 
GDC09: Applied RMT Design with GoPets and Live Gamer
Massively sat in on a GDC 2009 session this week titled Applied RMT Design which was part of the Worlds in Motion Summit. Andrew Schneider, Founder and President of Live Gamer and Erik Bethke, CEO of GoPets, Ltd. presented a case study on balancing a game's primary and secondary markets, using ...
The Daily Grind: Pancakes?
Pancakes, just about everyone loves 'em. They're deliciously light and fluffy and can be sweetened with everything from blueberries to chocolate chips. Just like their flat 'n tasty counterparts, Pancake MMOs are light, fluffy and sweet all over. Hello Kitty Online, Go Pets, Neopets, Free Realms, ...
ION 08: A five year forecast for MMOs
There's always a lot of discussion about what's going to be the next big thing in the MMOs industry. We all love to talk about the future and that's largely because it's a very interesting topic. So we just had to attend the "Online Games in 2013" panel at ION 08. This panel was actually ...
ION 08: Virtual worlds for the masses
What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at ION 08 this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which ...
GDC08: Why are goal structures important to MMOs and VWs?
The following is a quite excellent session from the Worlds in Motion GDC track given by Erik Bethke, CEO of GoPets. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. Erik: How do we apply MMO goal structures to virtual worlds ...
GDC08: What if your mana bar was green?
At a morning GDC session, GoPets' Erik Bethke gave a standing-room-only-crowd some sage advice: People who use green for mana bars instead of blue for mana bars... that's just hubris. Of course what he means by this is that developers who defy basic gaming trends are setting themselves up for ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



