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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Perfect Ten: First impression turn-offs]]></title><link>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/</guid><comments>http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/"><img alt="Perfect Ten" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/p10.jpg" /></a></div>
A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that <a href="http://massively.joystiq.com/2010/11/02/the-soapbox-you-have-an-hour-to-grab-my-attention/">MMOs had an hour to grab his attention</a> or else he was out the door. No, don't go read it <em>now</em>. You're reading this! Stay! Good reader.<br />
<br />
I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is.<br />
<br />
I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes.<br />
<br />
No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!<p><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark">Continue reading <em>The Perfect Ten: First impression turn-offs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/">The Perfect Ten: First impression turn-offs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Nov 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/17/the-perfect-ten-first-impression-turn-offs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>athletes-foot</category><category>bad-impressions</category><category>eq</category><category>everquest</category><category>fallen-earth</category><category>featured</category><category>first-impressions</category><category>gold-seller</category><category>gold-selling</category><category>gold-spam</category><category>list</category><category>lists</category><category>perfect-10</category><category>perfect-ten</category><category>playstation</category><category>popups</category><category>star-wars-galaxies</category><category>swg</category><category>tabula-rasa</category><category>the-mittani</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>tutorial</category><category>tutorials</category><category>vomit</category><category>world-of-warcraft</category><category>wow</category><category>xbox-live</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 17 Nov 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The 10 people you meet in MMO hell]]></title><link>http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/</guid><comments>http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/hell.jpg" /></a></div>
<em>"Hell is other people," </em>the jaunty Jean-Paul Sartre wrote in <a href="http://en.wikipedia.org/wiki/No_Exit">No Exit</a>. In this play, three characters are locked together in a small room, where they gradually realize that they are there to torment each other for all of eternity. Plus, there are no toilets, and that's going to get unpleasant fast.<br />
<br />
It's fun for the whole family -- get your tickets today!<br />
<br />
We've all met folks in game who leave an unpleasant taste in our mouths for a long time after. With the all of the good of social games comes the seedy underbelly (henceforth referred to as "Camden, New Jersey"), and for every stellar soul you connect with, there is another lying in wait to destroy your day. If MMO heaven is full of supportive guildies and grammatically correct chat channels, then think of MMO hell as a pick-up group gone horribly awry as you run a dungeon that never ends, a dungeon you can never quit.<br />
<br />
While we'd never voluntarily go to MMO hell, it was inevitable that some of its denizens have escaped to walk amongst us in our games even today. Who are these nefarious devils? Hit the jump to find out!<p><a href="http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/" rel="bookmark">Continue reading <em>The Perfect Ten: The 10 people you meet in MMO hell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/">The Perfect Ten: The 10 people you meet in MMO hell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 Jan 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19814903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/27/the-perfect-ten-the-10-people-you-meet-in-mmo-hell/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camden</category><category>camden-new-jersey</category><category>chat</category><category>class</category><category>classes</category><category>drama</category><category>drama-in-real-life</category><category>drama-llama</category><category>drill-sergeant</category><category>dungeon</category><category>dungeon-run</category><category>gold-sellers</category><category>gold-selling</category><category>gold-spam</category><category>gold-spammer</category><category>hell</category><category>hell-is-other-people</category><category>instance-run</category><category>jean-paul-satre</category><category>marine</category><category>mmo-hell</category><category>no-exit</category><category>perfect-10</category><category>perfect-ten</category><category>power-trip</category><category>racism</category><category>readers-digest</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>voice-chat</category><category>yo-mama</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 27 Jan 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny recap: Dofus]]></title><link>http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/</guid><comments>http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/dofus/" rel="tag">Dofus</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center; "><a href="http://massively.joystiq.com/tag/dofus/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/dofus530.jpg" /></a></div>
Years ago I had to find a job in my new home state of Texas. Luckily for me, my wife hooked me up with a friend who helped me get hired at <a href="http://www.starbucks.com/">Starbucks</a>. At first, I hung my head in shame. Later, though, I enjoyed dealing with customers and the free coffee. I had a co-worker, a real chin-scratching, coffee house wanna-be intellectual who would often spend more time dreaming about some game than about getting people on their breaks. He even brought his Macbook to work to sneak in time in the game. <br />
<br />
I glanced over his shoulder one day and was delighted to see an odd-looking, cartoony, turn-based game on his screen. It turned out that the game was <em><a href="http://www.dofus.com/en">Dofus</a></em>. I tried it immediately and fell in love with it, but that was years ago. I still found time to revisit the game, but once I started working at Massively, most of my time became dedicated to every <em>other</em> game in the world. <br />
<br />
Well, it's time to visit it again. During the first part of this week, though, I thought this was going to be a disaster. I stayed strong and battled my way through bot after bot, spam message after spam message, and eventually found the great game I remember. Click past the cut to see exactly what I found!<br type="_moz" /><p><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/" rel="bookmark">Continue reading <em>Rise and Shiny recap: Dofus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/">Rise and Shiny recap: Dofus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 02 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19782955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/02/rise-and-shiny-recap-dofus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ankama</category><category>ankama-games</category><category>beau-hindman</category><category>bots</category><category>Dofus</category><category>dofus-2.0</category><category>f2p</category><category>featured</category><category>flash-based</category><category>flash-based-mmo</category><category>free-to-play</category><category>ftp</category><category>games-workshop</category><category>gold-spam</category><category>gold-spammer</category><category>miniatures</category><category>mobile</category><category>netbook</category><category>notebook</category><category>rise-and-shiny</category><category>spam</category><category>spam-bots</category><category>table-top</category><category>table-top-games</category><category>war40k</category><category>Warhammer-40K</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 02 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[The Diamond trade gets destroyed in Runes of Magic]]></title><link>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/</guid><comments>http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://www.runesofmagic.com"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/rom-diamond-epl-420.jpg" /></a></div>
There's an understandable problem with selling game currency in subscription games, where it's generally considered <em>verboten</em> for good reason. While <a href="http://www.worldofwarcraft.com">some</a> <a href="http://www.champions-online.com">subscription</a> <a href="http://www.startrekonline.com">games</a> will sell you things in addition to the monthly fee, there's a general sense that you should earn your advantages. But in free-to-play games that have a cash shop allowing players to purchase items directly... well, the very idea of gold selling seems kind of silly. But it can happen, and <a href="http://www.runesofmagic.com"><em>Runes of Magic</em></a> has experienced a <a href="http://pumpingirony.net/2010/04/20/rom-diamond-trading-removed/">bit of a problem of late</a> with the trade of Diamonds (their cash shop currency) for gold. <br />
<br />
The game has traditionally treated the currencies as interchangeable insofar as players with lots of Diamonds and not enough gold could sell their excess to other players. Unfortunately, the current spate of RMT activities have called for draconian measures: they've <a href="http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html">taken away the ability to trade Diamonds for gold</a>. They've also temporarily removed the ability to send gold through the mail. The official announcement stresses that this is a temporary measure to combat unacceptable behavior.  While less gold spam is a good thing, fewer features are a negative, so this new is a mixed bag for <a href="http://massively.joystiq.com/category/Runes-of-Magic/"><em>Runes of Magic</em></a> players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/">The Diamond trade gets destroyed in Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Apr 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.runesofmagic.com/us/news,id1045,changes_auction_house.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19447395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/20/the-diamond-trade-gets-destroyed-in-runes-of-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction-house</category><category>diamonds</category><category>exploit</category><category>exploits</category><category>f2p</category><category>free-to-play</category><category>frogster</category><category>frogster-interactive</category><category>gold-selling</category><category>gold-spam</category><category>mail</category><category>removal</category><category>rmt</category><category>rom</category><category>runes-of-magic</category><category>suspension</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 20 Apr 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online devblog discusses account security]]></title><link>http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/</guid><comments>http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a></p><div style="text-align: center;"><a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=739"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/rmt-title.jpg" /></a></div>
Every MMO suffers the horrors of gold spammers and <a href="http://www.eve-online.com"><em>EVE Online</em></a> is no different. <a href="http://massively.joystiq.com/tag/rmt/">The RMT (Real Money Trading) industry</a> is massive and <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s developers <a href="http://massively.joystiq.com/tag/ccp-games/"><em>CCP</em></a> have waged a constant war against it in recent years. The PLEX initiative gave players <a href="http://massively.joystiq.com/2009/08/11/the-fight-against-rmt-in-eve-online/">a way to safely buy ISK for cash</a> while at the same time helping players who couldn't afford their subscriptions pay with ISK. The result was a dramatic hit to the RMT market, who had to drop their prices to compete with a legitimate service replacing their own.<br />
<br />
As part of <a href="http://massively.joystiq.com/2009/08/17/eve-onlines-anti-rmt-operation-unholy-rage-bans-over-6200-accou/">Operation Unholy Rage in August of last year</a>, <em>EVE</em> GMs also banned over 6200 accounts belonging to farmers known to be supplying the RMT industry. The effect on the market was instant, with the population in farmed mission systems like Ingunn disappearing overnight. Almost immediately, the farmers reacted with a spate of account hackings to claw back some ISK.<p><a href="http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/" rel="bookmark">Continue reading <em>EVE Online devblog discusses account security</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/">EVE Online devblog discusses account security</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Mar 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19389351/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/10/eve-online-devblog-discusses-account-security/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-hack</category><category>account-hacking</category><category>account-hacks</category><category>Account-Security</category><category>ban</category><category>bans</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>gm-grimmi</category><category>gold-spam</category><category>gold-spammer</category><category>gold-spamming</category><category>isk</category><category>isk-seller</category><category>plex</category><category>rmt</category><category>spam</category><category>spammers</category><category>unholy-rage</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 10 Mar 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Runes of Magic community manager Jörg Koonen on game currencies and reducing gold spam]]></title><link>http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/</guid><comments>http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><a href="http://massively.joystiq.com/category/runes-of-magic"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/rommulticurrpostat580.jpg" /></a><br />With only two months of operation under its belt, fantasy game <a href="http://us.runesofmagic.com/us/index.html"><em>Runes of Magic</em></a> already seems to be enjoying a great deal of popularity. <a href="http://massively.joystiq.com/category/runes-of-magic"><em>Runes of Magic</em></a> uses the free-to-play business model, which is discussed in an interview with community manager J&ouml;rg "Kerensky" Koonen. Sam "Azerian" Maxted from <a href="http://www.zam.com">ZAM</a> caught up with Koonen to discuss the game's launch and where the title is headed in future updates, but their talk quickly turned to some of the details of how the game's economy operates. <br /><br />Koonen discusses how players have responded to <em>Runes of Magic</em>'s microtransaction system through the in-game Item Shop, and that by design the Item Shop doesn't sell certain types of items. <em>"We do not sell any weapons or armour or such,"</em> he says. <em>"All of this has to be collected by the players through the game."</em> However, <em>Runes of Magic</em> also uses non-microtransaction currencies and some players are concerned that their gold lacks real value in the game. Koonen says that the developers are looking into this. They're presently gathering feedback from the playerbase and are willing to introduce other measures, if necessary, to ensure that non-microtransaction currencies serve a purpose in <em>RoM</em>.<p><a href="http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/" rel="bookmark">Continue reading <em>Runes of Magic community manager Jörg Koonen on game currencies and reducing gold spam</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/">Runes of Magic community manager Jörg Koonen on game currencies and reducing gold spam</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 31 May 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zam.com/story.html?story=18226>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/31/runes-of-magic-community-manager-jorg-koonen-on-game-currencies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>azerian</category><category>business-models</category><category>economy</category><category>f2p</category><category>fantasy</category><category>flesh-eating-locusts</category><category>free-to-play</category><category>game-mechanics</category><category>gold</category><category>gold-spam</category><category>interviews</category><category>jorg-koonen</category><category>kerensky</category><category>microtransactions</category><category>runes-of-magic</category><category>sam-maxted</category><category>tokens</category><category>virtual-currencies</category><category>virtual-currency</category><category>zam</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 31 May 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[NDOORS CEO on Atlantica Online succeeding in the West]]></title><link>http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/</guid><comments>http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/grouping/" rel="tag">Grouping</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="massively.joystiq.com/tag/atlantica-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/atlanticaonlineimageat425cropped.jpg" /></a><br />Massively multiplayer online games operating on the <a href="http://massively.joystiq.com/tag/free-to-play">free-to-play business model</a> are definitely a mixed bag in terms of quality. As such, they get a mixed reception in the West. Those who like more variety in their gameplay choices than the <a href="http://massively.joystiq.com/tag/subscriptions">standard subscription model</a> offers them tend to be more open to alternative business models. Staunch supporters of the AAA subscription model typical of the industry in Western markets have some serious misgivings about what the new crop of free-to-play titles could mean for the industry climate. <br /><br /><a href="http://www.ndoors.com/eng/">NDOORS Interactive</a> hopes to change some of these perceptions with <a href="http://atlantica.ndoorsgames.com/center/default.asp"><em>Atlantica Online</em></a>, their strategic turn-based MMORPG. Danny "Ralsu" Gourley from <a href="http://www.tentonhammer.com">Ten Ton Hammer</a> interviewed NDOORS Interactive CEO Peter Kang about <a href="http://massively.joystiq.com/tag/atlantica-online"><em>Atlantica Online</em></a> and how it fits into the industry climate in the West.<p><a href="http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/" rel="bookmark">Continue reading <em>NDOORS CEO on Atlantica Online succeeding in the West</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/">NDOORS CEO on Atlantica Online succeeding in the West</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.tentonhammer.com/node/62390>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1446926/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/01/ndoors-ceo-on-atlantica-online-succeeding-in-the-west/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaa</category><category>atlantica-online</category><category>business-models</category><category>danny-gourley</category><category>economy</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-mechanics</category><category>gold-spam</category><category>grouping</category><category>interviews</category><category>item-mall</category><category>microtransactions</category><category>mmo-industry</category><category>ndoors</category><category>ndoors-interactive</category><category>peter-kang</category><category>satisfaction</category><category>stigma</category><category>ten-ton-hammer</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 01 Feb 2009 18:00:00 EST</pubDate></item></channel></rss>
