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Posts tagged gods

Not So Massively: Star Citizen design contest, Samuel L Jackson announcer pack, and LoL releases Jinx

Star Citizen smashed its $21 and $22 million stretch goals this week, adding the salvaging profession to the game and a facial capture system to the developer's toolbox. The Next Great Starship design contest was also launched this week, offering players the chance to get their ship design featured...

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Not So Massively: Elite dev diary, Garen revamp, and SMITE adds Mercury

David Braben talked us through the impressive Elite: Dangerous trailer and showed how putting the trailer together has helped development considerably. Star Citizen showed concept art for its in-station MobiGlas user interface, and the game's crowdfunding total is about to cross the $21m mark. B...

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Not So Massively: D3's auction house closing, Star Citizen salvaging, and new MOBA heroes

Blizzard revealed that Diablo III's real money and gold auction house will be officially shut down next March ahead of the Reaper of Souls expansion. The change comes as good news to players who found that the auction house undermined the core loot-hunting gameplay by providing a shortcut to get be...

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Not So Massively: Star Citizen hits $19M, Elite's trailer, D3 datamining, and LoL's World Championship

Following the release of the Star Citizen ship hangar module, one fan has taken it upon himself to create some awesome atmospheric videos of the ships in planetary environments like jungles and caves. The game continues to climb toward its ultimate funding goal and has hit the $19 million mark. And...

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Not So Massively: PAX Prime, MOBA tournaments, and Star Citizen hits $17m

It's PAX Prime week, and that means it's time for competitive MOBA tournaments! League of Legends led the pack with its North American Regional Playoffs to determine which team will represent the region in the world championship. Third-person MOBA SMITE ran a full stage event for its $20,000 5x5 No...

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Not So Massively: D3 Reaper of Souls, Star Citizen hits $16m, and Dead Island goes MOBA

Star Citizen celebrated hitting the $16 million US crowdfunding milestone this week, unlocking a virtual PvP arena game module. Developers revealed the system requirements for their upcoming hangar module release and promised that the $18 million goal will include a private solar system exclusively...

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Not So Massively: Diablo III ad backlash, GOME on PC, and SMITE's facelift

Warner Bros. Interactive announced this week that console MOBA Guardians of Middle-Earth will soon be released on the PC via Steam. The game will not be free-to-play but will come with the Survivor mode that the console release saw back in February. Massively tested Infinite Crisis' new Coast City ...

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Not So Massively: Hi-Rez Reddit controversy, new MOBA Strife, and Dota 2 World Championship

Controversy struck the Tribes: Ascend community this week as developer Hi-Rez Studios shut down the game's forum and told players to go to Reddit instead. Threads erupted on the third-party site asking for official Hi-Rez accounts to be banned from /r/Tribes. Dota 2's World Championship tournament ...

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SMITE's new deity Chronos is a timely addition

It's easy to feel that there aren't enough hours in the day to experience all of SMITE's gods in play. Still, the newest patch for the game adds a figure whose moment has come at last: Chronos, Keeper of Time. If you'd like to give him a spin, you'll find that he's made with a tightly wound arsenal...

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Not So Massively: LoL comes to Australia, D3 bans botters, and Star Citizen's 24-hour livestream

Australian League of Legends players have been celebrating the opening of a new Oceanic server, and developers outlined the path European and North American players can take to get into the competitive scene. The prize pool on Dota 2's world championship tournament has now risen to over $2.4 millio...

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