Posts tagged god-of-war 
Behind the Mask: What Archetypes really need
One of the main draws of Champions Online is character customization. Costume creation is one part of that, while open power selection is another. The two elements allow players to make heroes that truly feel unique. No two Champions look the same, and while it's very possible for two different ...
Undead Labs: Current MMOs are "barely even games"
Undead Labs has a new game designer, and he's come out swinging against the established MMO format. Richard Foge, who previously worked on God of War, SOCOM and Guild Wars, says he "loves the idea of MMOs" but isn't satisfied with the current market. In a recent manifesto on Undead Labs' site, ...
The Daily Grind: How do you feel about mature content?
The game industry, in some ways, is akin to the film industry in that it grows up in fits and starts. Games such as Silent Hill 2 and God of War both have the same rating of "Mature" on the box, and both of them feature gore and some sexual imagery, but there's a world of difference in their ...
The Daily Grind: Once you play MMORPGs, can you ever go back to single-player RPGs?
Before MMOs came around, I used to be a pretty active single-player RPG gamer. My platform of choice was the console but I eventually got into a few PC titles as well. One of the first games I got into on the Nintendo Entertainment System was Dragon Warrior in 1989 (for reference, I was 9 years ...
The Daily Grind: should there be adaptive difficulty in MMOs?
Adaptive difficulty (also called Dynamic Difficulty Adjustment) is a game mechanic in which play becomes easier or more difficult depending on how well you progress. If you keep dying in the course of the game, the action ramps down a bit until it's at a more manageable level. This can be seen in ...




