Posts tagged goals 
Storyboard: Go for the goal
We've all got goals. Some of them are short-term objectives (get lunch, figure out how to get home early today, don't get eaten by that tiger) and some of them are larger in scope (cook better lunches, work on a flexible schedule, develop an anti-tiger field), but they're an important part of our ...
Massively Exclusive: Elsword community Q&A, part the third
Part three of Elsword's Massively-exclusive dev diary is now available for your perusal. This time around, the devs talk about their long-term goals for the game, character favoritism, and the relation between Elsword and fellow side-scroller Grand Chase. Dash on past the cut for their answers. ...
Wings Over Atreia: Are we there yet?
Are we there yet? Are we? Are we, huh, huh? Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can ...
EVE Evolved: Corporate benefits and new players
In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players in mind and that this could be the cause of a worrying downward trend in new player retention. ...
Storyboard: In your own words
I really should have learned by now to not promise anything for a given week's column other than the fact that it will be there, as I got halfway through the original draft of this particular new featurette before deciding that I hated it. So while I still want to delve a bit deeper into specific ...
Wings Over Atreia: Endgame = end of game?
It happens. All good things must come to an end... except (hopefully) your favorite MMORPG. After all, the whole idea of the MMO is to keep going endlessly, right? To supposedly ever-evolve -- there is no final "win" that concludes the story as in single-player RPGs. However, what do you do when ...
Storyboard: Archetype discussion -- the recursion
There are a lot of reasons a character would head off on the road to adventure. Sometimes it's out of a sense of duty, to a nation or to morality or even just duty itself. Other times it's a quest for knowledge, or acceptance, or cold hard cash. You might not want to be there, you might be ...
The Daily Grind: What big reward was a big disappointment?
It's taken months of farming in City of Heroes, carefully storing up Alignment Merits and Merit Rewards and Mission Architect Tickets and that all-important Influence. You've had to get into annoying price wars on the auction house, you've had to use up a couple of Veteran respecs, but you've ...
The Daily Grind: Do you play for immediate, short-term or long-term goals?
"What are your goals in life?" We've all been asked this question, often by well-meaning (or guilt-tripping) individuals. What are you working toward, what motivates you, what gets you out of bed in the morning? I think we all boil our goals down to one of three categories -- immediate, short-term ...
The Daily Grind: When have you felt a sense of completion?
By their very nature, MMOs discourage being done. Not necessarily in an insidious sense -- but when your game relies upon people playing it for months on end, there's a natural emphasis on letting tasks stretch off to infinity. But while it's certainly possible to wind up with almost astonishingly ...




