Posts tagged goals 
City of Steam fans treated to dev humiliation video for reaching goal
Whether it was out of love for the game or just a wicked sense of humor, City of Steam fans banded together and supported the steampunk browser game enough to earn their first special dev humiliation reward on the Steam-o-Meter. So what type of public humiliation were the devs subjected to? How ...
The Daily Grind: What goals do you set for yourself in an MMO?
There are two kinds of goal with any given game. The obvious goals are the ones that the game sets for you -- quest objectives in World of Warcraft, for example, are just things you have to do to clear a quest. But then there are the goals you set for yourself, like leveling one character of each ...
EVE Evolved: EVE Online's top selling points
At E3 this year, EVE Online developer CCP Games said it wants the game to still be running decades from now, continuing its usual trend of steady growth. EVE has barely grown in subscriptions over the past year, and average concurrent logins have flatlined since 2010, but the Crucible and Inferno ...
Pathfinder Online blog on designing in the game and on the table
Pathfinder Online's Kickstarter project hits its goal this Friday, and that means the staff has been hard at work designing the game. That design includes both the world for players to explore and the module being released to Kickstarter backers. A new developer blog discusses designing the city ...
The Daily Grind: What in-game project made you the happiest to complete?
MMOs give players a lot of freedom and a lot of different potential projects. That means players get to pick a goal and get to it, whether or not it's the "intended" play pattern for the game. Sure, you might have a clear progression from low levels to endgame, but you can just as easily decide ...
Storyboard: Go for the goal
We've all got goals. Some of them are short-term objectives (get lunch, figure out how to get home early today, don't get eaten by that tiger) and some of them are larger in scope (cook better lunches, work on a flexible schedule, develop an anti-tiger field), but they're an important part of our ...
Massively Exclusive: Elsword community Q&A, part the third
Part three of Elsword's Massively-exclusive dev diary is now available for your perusal. This time around, the devs talk about their long-term goals for the game, character favoritism, and the relation between Elsword and fellow side-scroller Grand Chase. Dash on past the cut for their answers. ...
Wings Over Atreia: Are we there yet?
Are we there yet? Are we? Are we, huh, huh? Certain phrases are so embedded into our culture that few can escape the vivid imagery that comes with hearing them. For some, it rings back to memories of yore -- station wagons and long dusty road trips for the family vacation. For others, it can ...
EVE Evolved: Corporate benefits and new players
In a recent article, I explored the effect that power players have on EVE Online's subscription retention. In particular, I suggested that CCP has stopped developing features with EVE's power players in mind and that this could be the cause of a worrying downward trend in new player retention. ...
Storyboard: In your own words
I really should have learned by now to not promise anything for a given week's column other than the fact that it will be there, as I got halfway through the original draft of this particular new featurette before deciding that I hated it. So while I still want to delve a bit deeper into specific ...
Featured Stories
The Daily Grind: Do you think MMO gamemaking is fundamentally broken?
Posted on May 21st 2013 8:00AM
Not So Massively: Cash MOBA tournaments, Diablo III's birthday, and Star Citizen's new website
Posted on May 20th 2013 9:00PM
Leaderboard: Which upcoming fantasy MMO are you looking forward to the most?
Posted on May 20th 2013 4:00PM

