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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC08: Why are goal structures important to MMOs and VWs?]]></title><link>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/</guid><comments>http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><center><a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/649379/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/erik3.jpg" /></a></center><br />The following is a quite excellent session from the <a href="http://massively.joystiq.com/photos/gdc-08-worlds-in-motion-summit/">Worlds in Motion</a> GDC track given by Erik Bethke, CEO of <a href="http://www.gopetslive.com/">GoPets</a>. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. <br /><br /><strong> Erik:</strong> How do we apply MMO goal structures to virtual worlds (and to almost everything)? Virtual worlders tend to hate games like <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>WoW</em></a> because they're not "erudite" enough but look at this screenshot (shows slide of a UI from a raid) and look at how complicated the user interface is. With 10 million people playing, is it hardcore or is it casual? I get really frustrated with arguments about UI: the raid screenshot proves that even this level of complexity can break through to a larger audience. <br /><br /> Shows slide of quest-giver goblin in WoW: "virtual worlds are missing the little guys with exclamation points above their heads." Looking at other examples of goal structures: look at how successful <a href="http://massively.joystiq.com/category/puzzle-quest"><em>Puzzle Quest</em></a> got by combining Bejeweled with RPG elements. Look at <a href="http://www.chorewars.com/">Chore Wars</a> -- suddenly I get excited about walking the dog (laughter). Even something like the <a href="http://www.linkedin.com">LinkedIn</a> registration process -- I logged in one day and saw that my "progress bar" was only at 40% and how can I live with that?! I had to level up in LinkedIn. I found out I needed to get testimonials from my contacts to get higher -- it was a group quest! I got pissed that I couldn't solo LinkedIn (lots of laughter).<p><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark">Continue reading <em>GDC08: Why are goal structures important to MMOs and VWs?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/">GDC08: Why are goal structures important to MMOs and VWs?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 19 Feb 2008 17:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1119180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/19/gdc08-why-are-goal-structures-important-to-mmos-and-vws/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>chore-wars</category><category>erik-bethke</category><category>featured</category><category>gdc08</category><category>gdc08fanboy</category><category>goal-structures</category><category>goals</category><category>gopets</category><category>hardcore</category><category>joystiqfeatures</category><category>linkedin</category><category>puzzle-quest</category><category>ui</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 19 Feb 2008 17:25:00 EST</pubDate></item></channel></rss>
