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Posts tagged glitch

The Game Archaeologist: Four efforts to preserve dead MMOs

As I type this, we are now living in a post-Warhammer Online world. You can probably tell by all of the rampant looting, devastating earthquakes, and heart-rending sobs coming from your neighbors' homes. For me, it's a strange thought that this game simply isn't there at all any more -- and there's...

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Jukebox Heroes: MMO holiday tunes

Last year I celebrated Christmas with y'all by sharing several holiday music tracks from MMOs, and this year I thought I'd keep the tradition alive. It's not always the easiest thing to find holiday-specific music from these games, as not every game bothers to make new tunes for time-limited...

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Glitch fan remembers Tiny Speck title with massive avatar poster

MMOs come and MMOs go, and while every game was someone's favorite, there are a few enormously influential MMOs that continue to be enormously influential long after they've closed down. Star Wars Galaxies was one. City of Heroes was another. And while Tiny Speck's Glitch was only around for a...

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One Shots: Find the chicken

Will there ever be a game as visually distinctive and memorable as Glitch? Considering that I'm still getting screenshots in from a game that was canned almost a year ago, I doubt it. Reader Phinneas gave me this maddening puzzle that has consumed my days as I pore over it looking for the...

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Glitch assets freely available to public

Those who have mourned the closure of the 2-D browser sandbox Glitch now have a new way to revel in the memories: all of the game's art and animation assets. Tiny Speck has released everything into the public domain, so instead of only owning just a hardcover book of Glitch's art, fans can actually...

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Ask Massively: The dilemma of the free-to-play sandbox

Reader Sharvis recently emailed the Massively Speaking podcast with a question I felt deserved more than just a quick verbal reaction on the 'cast. That, and we just discovered that the ask@massively.com email address went dead approximately three weeks ago, and I've not been receiving your letters...

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Free for All: What a Memoria MMO might look like

There are a few styles of gaming that we just don't see much of anymore, and point-and-click adventure games has been one of those. The good news is that compared to other older styles like text-based or email-gaming, point-and-click adventuring is making a comeback. Thanks to the mobile market and...

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EVE Evolved: Grid-Fu and bending space

In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or...

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The Soapbox: A new mode of interaction

Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever....

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Free for All: Why MMOs should be kept alive forever

We generally avoid the topic of emulator servers here at Massively for various reasons. I have different reasons for not discussing them as well, mainly that I do not agree with the use of art (games are art) without the owner's permission, no matter what. I want to get that out of the way now so...

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