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Posts tagged glitch

Glitch assets freely available to public

Those who have mourned the closure of the 2-D browser sandbox Glitch now have a new way to revel in the memories: all of the game's art and animation assets. Tiny Speck has released everything into the public domain, so instead of only owning just a hardcover book of Glitch's art, fans can actually...

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Ask Massively: The dilemma of the free-to-play sandbox

Reader Sharvis recently emailed the Massively Speaking podcast with a question I felt deserved more than just a quick verbal reaction on the 'cast. That, and we just discovered that the ask@massively.com email address went dead approximately three weeks ago, and I've not been receiving your letters...

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Free for All: What a Memoria MMO might look like

There are a few styles of gaming that we just don't see much of anymore, and point-and-click adventure games has been one of those. The good news is that compared to other older styles like text-based or email-gaming, point-and-click adventuring is making a comeback. Thanks to the mobile market and...

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EVE Evolved: Grid-Fu and bending space

In last week's article, I described how EVE Online maintains the illusion of full-scale solar systems by dynamically creating small pockets of high-detail space called grids. It's within these discrete bubbles that everything we do in space takes place, from mining asteroids to running missions or...

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The Soapbox: A new mode of interaction

Video games are, by definition, an interactive medium. The entire point of playing a video game is that you get to explore the world, talk to the characters, slay the monsters, and reap the rewards. And you do all this with a keyboard and mouse or controller or futuristic headset or whatever....

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Free for All: Why MMOs should be kept alive forever

We generally avoid the topic of emulator servers here at Massively for various reasons. I have different reasons for not discussing them as well, mainly that I do not agree with the use of art (games are art) without the owner's permission, no matter what. I want to get that out of the way now so...

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Takahashi shows off over 200 unused Glitch ideas

It may be gone, but it's not forgotten. Tiny Speck's browser-based MMO Glitch closed late last year, but a recent addition to the game site's encyclopedia adds almost 200 internal design "Quick Ideas" from designer Keita Takahashi. These notes not only prove that Glitch was (and could have...

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The Daily Grind: Do sandboxes overwhelm you?

You've probably heard of the paradox of choice, the idea that the human brain can't really process more than a dozen or so choices at a time under certain circumstances. We get overwhelmed by too many choices, and sometimes we withdraw from choosing altogether. It's not always true -- Ben and...

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The Perfect Ten: Final moments of MMOs, part 2

LAST TIME ON THE PERFECT TEN: Games were shut down, tears were shed, memories were dragged unwillingly from long-term storage, and videos were shown. Also, Marty totally suckered Biff into driving into a truck full of manure and then got his parents to kiss at a dance so that he wouldn't be...

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One Shots: Soggy beginnings

Dungeons and Dragons Online newcomers and veterans alike are quite familiar with the waterlogged Sahuagin and all of their wacky antics. Basically think "level 1 mermaids from hell" and you're right with the rest of us. It's a good thing that the game doesn't have smell-o-vision because the...

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