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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Daily Grind: Do you like getting lost?]]></title><link>http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/</guid><comments>http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://commons.wikimedia.org/wiki/Maze"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/tdg-lost-epl-1206.jpg"  alt="" /></a><br />
In everything from fantasy to science fiction, maps are important.  Frequently, navigation comes down to a character picking up a <a href="http://en.wikipedia.org/wiki/Compass">compass</a>, or a <a href="http://en.wikipedia.org/wiki/Sextant">sextant</a>, or activating the <a href="http://en.wikipedia.org/wiki/Technobabble">cross-subspace differential beacon scanner</a>, picking a direction and then heading that way with all the certainty of an indecisive ferret.  But that isn't usually a problem in most MMOs.  Hitting the "m" key is frequently pre-bound to bring up your map, and you usually have a minimap as well, in addition to a dot on your map representing exactly where you are and arrows pointing you out where to go.  In games that support modifications, you usually have several of them devoted to making navigation even easier for players.<br />
<br />
Every so often, however, you wind up underground or in an area where your map doesn't work for whatever reason.  And there's something to be said for that sense of adventure, that lack of a map and a clear picture where you're going, to have to just strike off in what you think is the right direction.  Today, we ask: do you like being lost and having to find your own way?  Does it make the game <a href="http://epicdolls.com/beauturkey/?page_id=237">more invigorating</a> for you?  Or is it <a href="http://rampantgames.com/blog/2009/12/game-design-seven-ways-to-make-mazes.html">an obnoxious gimmick</a> designed to frustrate players and force them to take more time for simple objectives?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/">The Daily Grind: Do you like getting lost?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Dec 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19267252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/07/the-daily-grind-do-you-like-getting-lost/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>gimmicks</category><category>immersion</category><category>irritation</category><category>lost</category><category>maps</category><category>navigation</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 07 Dec 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[GDC09: Spending time with the cruise director of Azeroth]]></title><link>http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/</guid><comments>http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/quests/" rel="tag">Quests</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/tag/gdc-2009"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/04/jeffkaplangdc09.jpg" /></a><br /></div>
At <a href="http://massively.joystiq.com/tag/gdc-2009">GDC09</a>, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>.<br /><br /><span style="font-style: italic;">Warcraft</span> has come extremely far in terms of their UI design and quest implementation since the game launched back in 2004. Just between 2007 and 2009, Kaplan revealed that over 8,570,222,436 quests have been completed, while the daily average was 16,641,409. With those numbers in place, it's safe to say that <a href="http://massively.joystiq.com/category/world-of-warcraft"><span style="font-style: italic;">World of Warcraft</span></a> players are driven by their questing.<br /><br />Kaplan's panel revealed a few tricks of the trade, as well as his beliefs regarding questing, so without further adieu let's get into the meat of his panel.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/">GDC09: Spending time with the cruise director of Azeroth</a></strong></p><a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/#1466124"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/kaplan20091_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/#1466125"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/kaplan20092_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/#1466126"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/kaplan20093_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/#1466127"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/kaplan20094_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc09-spending-time-with-the-cruise-director-of-azeroth-1/#1466138"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/kaplan20096_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/" rel="bookmark">Continue reading <em>GDC09: Spending time with the cruise director of Azeroth</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/">GDC09: Spending time with the cruise director of Azeroth</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Apr 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1504163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/04/01/gdc09-spending-time-with-the-cruise-director-of-azeroth/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>azeroth</category><category>blizzard</category><category>collection-quests</category><category>cruise-director-of-azeroth</category><category>directed-gameplay</category><category>exclamation-points</category><category>featured</category><category>game-design</category><category>game-developers-conference</category><category>gdc-2009</category><category>gimmicks</category><category>green-hills-of-stranglethorn</category><category>interface-design</category><category>jeff-kaplan</category><category>joystiqfeatures</category><category>lead-game-designer</category><category>panel</category><category>quest-design</category><category>quest-helper</category><category>questing</category><category>quests</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 01 Apr 2009 17:00:00 EST</pubDate></item></channel></rss>
