In everything from fantasy to science fiction, maps are important. Frequently, navigation comes down to a character picking up a compass, or a sextant, or activating the cross-subspace differential beacon scanner, picking a direction and then heading that way with all the certainty of an indecisiv...
At GDC09, we got to talk with many people and listened to a variety of panels on all aspects of game design. But there was little doubt as to which panel attracted loads of attention -- the Jeff Kaplan panel on quest design in World of Warcraft. Warcraft has come extremely far in terms of their UI...
Posted on Dec 20th 2014 1:00PM
Posted on Dec 20th 2014 12:00PM
Posted on Dec 20th 2014 10:00AM