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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Digital Continuum: 'Comfort' grind]]></title><link>http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/</guid><comments>http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-digital-continuum/" rel="tag">The Digital Continuum</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-digital-continuum"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/ri548tyrs3tr.jpg" /></a></div>
Often times grind is lambasted as the worst part of this genre, something to be minimized and removed to any and all extent. I understand all too well why; hundreds of hours of brain melting repetitiveness. Only here's the rub: the very nature of MMOs -- persistence -- creates a grind. Unless you keep it under a reasonable number of hours played, it'll turn into a festival of grind.<br />
<br />
I used to think this was a colossal problem, yet lately I'm beginning to rethink my stance.<p><a href="http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/" rel="bookmark">Continue reading <em>The Digital Continuum: 'Comfort' grind</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/">The Digital Continuum: 'Comfort' grind</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 26 Oct 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19209142/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/26/the-digital-continuum-comfort-grind/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>blizzard</category><category>borderlands</category><category>comfort</category><category>eq</category><category>everquest</category><category>featured</category><category>gearbox-software</category><category>ncsoft</category><category>opinion</category><category>soe</category><category>sony-online-entertainment</category><category>the-digital-continuum</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Mon, 26 Oct 2009 15:00:00 EST</pubDate></item></channel></rss>
