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Posts tagged gear

The Mog Log: Expectations for Final Fantasy XIV 2.35

I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another...

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The Nexus Telegraph: WildStar's first dose of Strain

The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was...

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WildStar unveils the details of raids

WildStar wants to have its raids be big. Big in size. Big in rewards. Big in engagement. Big in lots of ways, in short. The team has talked about them in passing elsewhere, most notably at PAX East 2014, but there still hasn't been a nice big info drop about raids that potential players could...

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Final Fantasy XIV updates PvP in patch 2.25

When was the last time you were in the Wolves' Den in Final Fantasy XIV? A week ago? A month? Was it never? Well, perhaps you should drop back in, because there's some new stuff in there. New armors. Attractive armors. And don't worry that veterans will have them right away when you log in; these...

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The Mog Log: More time in Final Fantasy XIV's 2.2

I was pressed for time when Final Fantasy XIV patched at just the wrong time. I'm on a schedule, you know. My first impressions of the patch were far less comprehensive than I would have liked, although I did try to fill in the blanks as best I could down in the comments. But that was two weeks...

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The Daily Grind: Do you hate model recycling?

I have one minor but persistent pet peeve across all of the MMOs that I've played, which is that it really bugs me to see armor and weapon models recycled over and over again. Yes, I know it's a silly complaint because it's just not realistic to expect artists to come up with an endless supply of...

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Allods Online outlines changes to the Astral

The Astral is a big part of Allods Online, the big twisting magical space upon which the fragments of land float steadily. Adventuring in this space is a big part of high-level play, and with the game's next major update it's seeing a large-scale overhaul. A new official posting reveals how the...

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The Soapbox: Old content should stay relevant

The archetypal themepark MMO model, as popularised by World of Warcraft, is a race to the level cap in order to unlock the best content on offer. New content is tacked onto the endgame regularly, accompanied by improved gear and perhaps a higher level cap. It's a system that's designed to keep...

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MMO Mechanics: Comparing vertical and horizontal progression

MMO players strive to obtain some kind of tangible progression each play session, but the method by which that progression is delivered varies greatly across the genre. Archetypal themepark titles frequently rely on level-based progression that culminates in climbing through gear tiers at endgame,...

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The Mog Log: Final Fantasy XIV's Crystal Tower

Let me be up front with you, dear readers: The Crystal Tower in Final Fantasy XIV is one of the most well-designed dungeons I have had the pleasure of playing through, ever. Not just "in Final Fantasy XIV" but anywhere, ever. It's fun, it's clever, it's clean, it's engaging, it's freaking...

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