Posts tagged gdco 
Week in Review: Convention overload
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on the site and then present them all in one convenient place. Miss a big story last week? Curious about what's going on next door at our sister site, WoW Insider? ...
GDCO 2010: Panel and interview roundup
As you may have noticed if you're following our GDC Online 2010 coverage, we were there in full force. Karen Bryan, blogger and podcaster extraordinaire, covered the event along with our own Beau Hindman. As a wrapup to her interview articles, Karen gives this final impressions piece on the ...
GDCO 2010: Bigpoint's Alan Dunton on the next-gen of browser MMOs
Bigpoint has had a very successful run as a multi-game publisher over the last few years. If you're familiar with Seafight or Dark Orbit, then you have played some of the company's games. Of course, those titles -- plus the many others -- are just not enough for the devs at Bigpoint. They wanted to ...
GDCO 2010: gPotato's Tara Einis on Iris Online and Allods' cash shop
When I heard that I had landed an interview with Tara Einis of gPotato (publisher of Allods Online, the upcoming Iris Online, and many others), I immediately began daydreaming about poring over hours and hours of audio and transcribing hard-hitting interviews filled with fiery give-and-takes. ...
GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online
At this year's GDC Online in Austin, Ultima Online was the first game inducted into the Game Developer's Choice Hall of Fame. Massively had a chance to look back at UO's thirteen years of history with its original senior producer, Richard Vogel, and its current one, Calvin Crowner. Follow along ...
GDCO 2010: UTV True Games wows with three new titles
One of the most thrilling aspects of this job is visiting game studios. It's essentially like stepping into a toy factory, complete with strange noises and funny personalities. Nerf guns are a staple, and each desk or station is decorated with all types of toys, posters, and other trophies from ...
GDCO 2010: APB's Executive Producer talks about what went wrong
It may feel like the dead horse has been beaten enough, but APB's Executive Producer Josh Howard sat down with Gamebreaker at GDC Online this week to talk about the game's failure. Josh's perspective feels like that of both a player and an insider, which gives him the ability to explain what the ...
GDCO 2010: Running MMOs for the long haul
In a year that seems overshadowed by the premature demise of big-budget titles, the question on everyone's mind is just what does it take to not only successfully launch an MMO, but keep it going for the long haul? At GDC Online this past week, several devs who find themselves struggling with ...
GDCO 2010: LotRO's revenues double as Turbine lays out a promising future
According to Turbine, it's been a bonanza month for Middle-earth. At GDCO, the studio announced that revenues from Lord of the Rings Online have doubled in the past month since switching to a free-to-play hybrid model. What's even better is that Joystiq reports that LotRO has added a whopping ...




