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Posts tagged gdco-2010

Week in Review: Convention overload

At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on the site and then present them all in one convenient place. Miss a big story last week? Curious about what's going on next door at our sister site, WoW Insider?...

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Free for All: F2P and microtransactions at GDCO

Last week I wondered about how free-to-play would be discussed at GDC Online. After attending the event -- it was all a blur -- and listening back to my audio notes, it seems that free-to-play has reached some sort of level as a standard pricing option for a modern world. It could have been the...

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GDCO 2010: Panel and interview roundup

As you may have noticed if you're following our GDC Online 2010 coverage, we were there in full force. Karen Bryan, blogger and podcaster extraordinaire, covered the event along with our own Beau Hindman. As a wrapup to her interview articles, Karen gives this final impressions piece on the...

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GDCO 2010: Interview with Victor Kislyi about World of Tanks

World of Tanks has recently launched in Russia, where it has seen quick success, already growing to 200,000 players. In the West, the game has about 110,000 active players and that number is growing every day. It's currently in closed beta, but the company has plans to move to open beta in about a...

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GDCO 2010: Bigpoint's Alan Dunton on the next-gen of browser MMOs

Bigpoint has had a very successful run as a multi-game publisher over the last few years. If you're familiar with Seafight or Dark Orbit, then you have played some of the company's games. Of course, those titles -- plus the many others -- are just not enough for the devs at Bigpoint. They wanted to...

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GDCO 2010: gPotato's Tara Einis on Iris Online and Allods' cash shop

When I heard that I had landed an interview with Tara Einis of gPotato (publisher of Allods Online, the upcoming Iris Online, and many others), I immediately began daydreaming about poring over hours and hours of audio and transcribing hard-hitting interviews filled with fiery give-and-takes....

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GDCO 2010: Rich Vogel and Calvin Crowner on 13 years of Ultima Online

At this year's GDC Online in Austin, Ultima Online was the first game inducted into the Game Developer's Choice Hall of Fame. Massively had a chance to look back at UO's thirteen years of history with its original senior producer, Richard Vogel, and its current one, Calvin Crowner. Follow along...

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GDCO 2010: UTV True Games wows with three new titles

One of the most thrilling aspects of this job is visiting game studios. It's essentially like stepping into a toy factory, complete with strange noises and funny personalities. Nerf guns are a staple, and each desk or station is decorated with all types of toys, posters, and other trophies from...

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GDCO 2010: Interview with Dr. Richard Bartle

At the Game Developer's Choice Awards of GDC Online 2010, Dr. Richard Bartle was the first person to receive The Online Game Legend Award. He is best known for co-creating MUD, the first virtual world, as well as his research that inspired the Bartle Player Test. What did he think about winning...

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GDCO 2010: APB's Executive Producer talks about what went wrong

It may feel like the dead horse has been beaten enough, but APB's Executive Producer Josh Howard sat down with Gamebreaker at GDC Online this week to talk about the game's failure. Josh's perspective feels like that of both a player and an insider, which gives him the ability to explain what the...

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