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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDCO 2010: Bigpoint's Alan Dunton on the next-gen of browser MMOs]]></title><link>http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/</guid><comments>http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;"><a href="http://us.bigpoint.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/image05.jpg" /></a></div>
<a href="http://us.bigpoint.com/">Bigpoint</a> has had a very successful run as a multi-game publisher over the last few years. If you're familiar with <a href="http://us.bigpoint.com/games/seafight/"><em>Seafight</em></a> or <a href="http://us.bigpoint.com/games/darkorbit/"><em>Dark Orbit</em></a>, then you have played some of the company's games. Of course, those titles -- plus the many others -- are just not enough for the devs at Bigpoint. They wanted to host, create and specify a game for the North American market. What they ended up with are a few titles -- <a href="http://www.themummy.bigpoint.com/"><em>The Mummy Online</em></a>, <a href="http://battlestar-galactica.bigpoint.com/"><em>Battlestar Galactica</em></a>, and <a href="http://www.ruinedonline.com/"><em>Ruined Online</em></a> -- all crafted in the same amazing <a href="http://unity3d.com/">Unity</a> browser engine. <br />
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What this will do is allow for more flexibility, accessibility, and possibility. Bigpoint's background in free-to-play and microtransaction-based games will also help to monetize the titles -- a delicate science in itself. We were able to meet up with Alan Dunton, and he explained to us what <em><a href="http://massively.joystiq.com/tag/ruined-online">Ruined Online</a></em> meant for the company and for the future of <em><a href="http://massively.joystiq.com/tag/bsgo">Battlestar</a></em> and <em><a href="http://massively.joystiq.com/tag/the-mummy-online">The Mummy</a></em>.<p><a href="http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/" rel="bookmark">Continue reading <em>GDCO 2010: Bigpoint's Alan Dunton on the next-gen of browser MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/">GDCO 2010: Bigpoint's Alan Dunton on the next-gen of browser MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 12 Oct 2010 11:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19669068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/12/gdco-2010-bigpoints-alan-dunton-on-the-next-gen-of-browsers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-dunton</category><category>battlestar-galactica</category><category>beau-hindman</category><category>Bigpoint</category><category>borderlands</category><category>browser</category><category>browser-based</category><category>browser-games</category><category>bsg</category><category>bsg-online</category><category>bsgo</category><category>f2p</category><category>featured</category><category>fps</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>game-developers-conference</category><category>GDC</category><category>gdc-2010</category><category>gdc2010</category><category>gdco</category><category>gdco-2010</category><category>mmofps</category><category>post-apocalyptic</category><category>shooter</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 12 Oct 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Erebus closed beta 2 begins tomorrow]]></title><link>http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/</guid><comments>http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/erebus/" rel="tag">Erebus</a></p><div style="text-align: center;"><a href="http://erebus.outspark.com/chaos"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/general-karvionwallpaper1024x768-final.jpg" alt="" /><br />
</a></div>
<a href="http://www.outspark.com/">Outspark</a> plans to enter the second closed beta phase of their free-to-play MMORPG known as <a href="http://erebus.outspark.com/"><em>Erebus: Travia Reborn</em></a> on April 14. The isometric <em>Diablo</em>-style action game will add a dueling system, three PvP maps, three new instanced dungeons, and an increased level cap (50) starting tomorrow.<br />
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Additionally the <a href="http://massively.joystiq.com/tag/outspark">Outspark</a> team has added guild versus guild warfare, a new tutorial, and many tweaks to both the leveling curve and the skill system. Many changes were made based on feedback from the initial closed beta phase that wrapped in March.<br />
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"<em>The first Closed Beta was a big success. We kept it mostly in the </em><a href="http://massively.joystiq.com/tag/outspark">Outspark</a><em> community, but we still had thousands of people sign up to play, and the feedback they provided was invaluable. I think people who participated in the first beta are really going to like the changes we made and the new features being added for Closed Beta 2</em>," said Ben Berens, <a href="http://massively.joystiq.com/category/erebus"><em>Erebus</em></a> Associate Producer.<br />
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Check out our impressions of <a href="http://massively.joystiq.com/category/erebus"><em>Erebus</em></a> from <a href="http://massively.joystiq.com/2010/03/16/gdc10-erebus-hands-on-impressions/">GDC</a> and, if you haven't already, sign up for the <a href="http://erebus.outspark.com/chaos">closed beta tests</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/">Erebus closed beta 2 begins tomorrow</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 13 Apr 2010 13:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19437312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/13/erebus-closed-beta-2-begins-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-berens</category><category>beta</category><category>closed-beta</category><category>closed-beta-2</category><category>erebus</category><category>erebus-travia-reborn</category><category>f2p</category><category>free-to-play</category><category>gdc2010</category><category>guild-versus-guild</category><category>outspark</category><category>pvp</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 13 Apr 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: En Masse's Patrick Wyatt talks MMO security]]></title><link>http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/</guid><comments>http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div style="text-align: center;"><a href="http://playnoevil.com/serendipity/index.php?/archives/2892-Excellent-Presenation-on-Game-Security-for-MMOs-by-Patrick-Wyatt.html"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/haxxorz-rb-330.jpg" alt="" /></a></div>
<a href="http://massively.joystiq.com/tag/account-security">Security concerns in MMOs</a> are nothing new. We all know the drill -- Don't share your account, avoid suspicious emails and sites, change your password regularly and so on. We go through all of that to keep our personal accounts safe, but what about the bigger picture?<br />
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<a href="http://www.linkedin.com/in/patrickwyatt">Patrick Wyatt</a> from <a href="http://massively.joystiq.com/tag/en-masse-entertainment">En Masse</a> looked over this very thing at GDC this year, explaining how issues like gold farming, account theft and even plain old griefing affects the MMO community at large. He began looking at the other side of the equation: the people causing these problems in the first place and what motivates them. Money is the main motivator, of course, but there is no shortage of attackers who are just doing it for kicks.<br />
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So as long as you protect your own account, it doesn't affect you, right? Wyatt addressed that false assumption as well, outlining the affect of each type of attack on the general gaming community and the game in question itself. Any event that affects the game and the community at large will of course affect every member of the community. So what's to be done? Game developers never stop working to stay ahead of "the enemy", and Wyatt illustrates quite a few possible solutions. <br />
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This slideshow certainly isn't only for those in the industry. It's very informative for any MMO player, so head over to <a href="http://www.playnoevil.com/serendipity/">playnoevil.com</a> and <a href="http://playnoevil.com/serendipity/index.php?/archives/2892-Excellent-Presenation-on-Game-Security-for-MMOs-by-Patrick-Wyatt.html">take a look at the slideshow for yourself</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/">GDC10: En Masse's Patrick Wyatt talks MMO security</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 31 Mar 2010 17:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playnoevil.com/serendipity/index.php?/archives/2892-Excellent-Presenation-on-Game-Security-for-MMOs-by-Patrick-Wyatt.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19420530/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/31/gdc10-en-masses-patrick-wyatt-talks-mmo-security/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-security</category><category>en-masse-entertainment</category><category>gdc-2010</category><category>gdc2010</category><category>patrick-wyatt</category><category>playnoevil</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 31 Mar 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: Hands-on with Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/gdc2010trooper34-sms-0310.jpg" vspace="4" /></a></div>
I could easily spend this article telling you about the amazing <a href="http://www.lucasarts.com/">LucasArts</a> <a href="http://en.wikipedia.org/wiki/Presidio_of_San_Francisco">Presidio</a> compound, its history and the incredible relics of the <a href="http://www.starwars.com/">Star Wars</a> universe adorning the walls and hallways. But I won't. I could also easily go on and on about how <a href="http://en.wikipedia.org/wiki/George_Lucas">George Lucas</a> and Star Wars inspired my childhood, and how even setting foot in the presence of such greatness was a bit overwhelming. But I won't.<br />
<br />
Instead, I will focus on the only reason you're reading this: my first impressions of <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> and the <a href="http://swtor.com/info/holonet/classes/trooper">Trooper class</a>.<br />
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Once we arrived at LucasArts HQ, we were introduced to a few members of the LucasArts and BioWare crew, then we each sat down to our very own computer with our very own Trooper class character set up to run through our very own test mission. Although we weren't playing together in the game, we were all set up in the same location to run the same mission.<br />
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Interestingly enough, we weren't really given an overview of the game or an intro to the gameplay. They sat us down and told us to have fun. There was a print-out of a small cheat-sheet for help with the mission if needed, but I was honestly stuck to the monitor from the second I sat down.<p><a href="http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>GDC10: Hands-on with Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/">GDC10: Hands-on with Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 15 Mar 2010 00:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/15/gdc10-hands-on-with-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>featured</category><category>GDC</category><category>gdc 2010</category><category>gdc-2010</category><category>gdc2010</category><category>hands-on</category><category>LucasArts</category><category>presidio</category><category>star-wars-the-old-republic</category><category>swtor</category><category>swtor-demo</category><category>swtor-hands-on</category><category>swtor-screenshots</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Mon, 15 Mar 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: First look at Divine Souls]]></title><link>http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/</guid><comments>http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/divine-souls/" rel="tag">Divine Souls</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/divine-souls"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/divine1.jpg" vspace="4" /></a></div>
What, you've never heard of <a href="http://massively.joystiq.com/category/divine-souls"><em>Divine Souls</em></a>? You Philistine! Actually, it's not the public school system that has failed you here -- <em>Divine Souls</em> is only now crossing the waters of the Pacific (and Atlantic) in its worldwide debut. Created by Korean development studio Game Prix under the title of <em>St. Soul</em>, the renamed <em>Divine Souls</em> <a href="http://news.mmosite.com/content/2009-11-09/20091109222847001,1.shtml">is being brought over to North America and Europe</a> through an agreement with publisher <a href="http://www.outspark.com/">Outspark</a>.<br />
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<em>Divine Souls's</em> makeup is part steampunk, part brawler, part co-op, and part traditional MMORPG, so don't expect the normal routine in this one -- it actually feels more of a hybrid of several MMOs. Massively sat down with the game at last week's GDC to put this title through its paces.<br />
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Channel your inner Karate Kid, and hit the jump for the full scoop!<p><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/" rel="bookmark">Continue reading <em>GDC10: First look at Divine Souls</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/">GDC10: First look at Divine Souls</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Mar 2010 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19397843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/14/gdc10-first-look-at-divine-soul/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allods-online</category><category>brawler</category><category>combos</category><category>divine-soul</category><category>divine-souls</category><category>dungeon</category><category>featured</category><category>fighter</category><category>gatheryn</category><category>gdc</category><category>gdc-2010</category><category>gdc2010</category><category>guild-wars</category><category>steampunk</category><category>world-of-warcraft</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Sun, 14 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: An in-depth look at Black Prophecy]]></title><link>http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/</guid><comments>http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><div style="text-align: center;"><a href="http://www.blackprophecy.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/bp1.jpg" alt="" /></a></div>
<div style="text-align: left;">Space: the final frontier. Space: in it, no one can hear you scream. Space: it's been looking at us the wrong way lately, so let's take a laser cannon to it and readjust its attitude.<br />
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If you haven't been feeling <a href="http://massively.joystiq.com/2010/03/04/black-prophecy-gets-publisher-decides-on-pricing/">a ball of growing excitement</a> in your tummy over <a href="http://www.blackprophecy.com/"><em>Black Prophecy's</em></a> development (over four years at this point), then we feel pity for you. It might be another spaceship MMO, but while <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> has a heavy focus on the economy and political intrigue, and <a href="http://massively.joystiq.com/category/star-trek-online/"><em>Star Trek Online</em></a> boasts a slower, tactical approach to combat, <a href="http://massively.joystiq.com/category/black-prophecy/"><em>Black Prophecy</em></a> is all about fast, sweaty, double-fisted fighter action in the depths of the cosmos. And it doesn't look half bad while doing it, either.<br />
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At GDC, Massively got under the hood of this title with <em>Black Prophecy's</em> Falko B&ouml;cker to find out all we could about this promising free-to-play MMO. Check your oxygen levels and then hit the jump to hyperspace for more!</div><p><a href="http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/" rel="bookmark">Continue reading <em>GDC10: An in-depth look at Black Prophecy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/">GDC10: An in-depth look at Black Prophecy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Mar 2010 12:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19396322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/12/gdc10-an-in-depth-look-at-black-prophecy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>Breaking</category><category>eve-online</category><category>Falko-Böcker</category><category>featured</category><category>GDC</category><category>gdc-2010</category><category>gdc10</category><category>gdc2010</category><category>reakktor-media</category><category>star-trek-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 12 Mar 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[Get your Champions fix on Facebook]]></title><link>http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/</guid><comments>http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com/"><img hspace="4" vspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/champs-facebook-cap.jpg" /><br />
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Recently we spotted an interesting post from <a href="http://massively.joystiq.com/tag/bill-roper/"><em>Bill Roper</em></a>, Design Director for <a href="http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/">Cryptic Studios<em>'</em></a> MMO <a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a>. On his Facebook page he showed a slightly blurry picture of a developers booth with the simple caption "<em>GDC 2010: The developers of our Facebook Game</em>." Sure enough you can now play a Mafia Wars style Facebook game while wearing your tightest spandex! It runs in your browser and hooks up to your Facebook account so that you can choose to announce level ups and achievements. You can also invite friends to form a superteam, customize your secret base and even attack other players.<br />
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Developer <a href="http://www.lolapps.com/aboutus.php">Lolapps</a> claims to have "<em>over 40 million active users per month, and has the largest network of social games and applications on Facebook</em>." It looks like they know what they are doing, so it is definitely worth a look. <a href="http://apps.facebook.com/championsonline">Head over now</a>, make your hero and get to stopping crime!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/">Get your Champions fix on Facebook</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 20:00:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19395696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/get-your-champions-fix-on-facebook/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic-studios</category><category>FacebookGames</category><category>gdc10</category><category>Gdc2010</category><category>LOLApps</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 11 Mar 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[GDC10: A chat with Cryptic's Bill Roper and Craig Zinkievich]]></title><link>http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/</guid><comments>http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://crypticstudios.com/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/03/cryptic.jpg" alt="" /><br />
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<div style="text-align: left;">As two of the most public figures at <a href="http://crypticstudios.com/">Cryptic Studios</a>, Bill Roper (<a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a>) and Craig Zinkievich (<a href="http://massively.joystiq.com/category/star-trek-online/"><em>Star Trek Online</em></a>) are typically at the forefront of controversy, adulation and speculation. At GDC 2010, Massively sat down with the pair to discuss what it's like working for Cryptic, how they deal with the ups and downs of being game developers, and the pressure of handling the future of two hot MMORPG franchises.</div>
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<strong>Massively: </strong><strong>How do the <em>Champions </em>and <em>STO</em> teams collaborate between each other?</strong><br />
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Bill Roper: I think it's really good the way the company interacts back and forth -- "Hey, this worked for us, you guys should do that too." "This totally didn't work for us, don't do that, do something different."<br />
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Craig Zinkievich: "Hey, you know, about three-and-a-half weeks after launch, don't have a free 90-day promo! Don't do that! That didn't work well!" [Laughs]<p><a href="http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/" rel="bookmark">Continue reading <em>GDC10: A chat with Cryptic's Bill Roper and Craig Zinkievich</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/">GDC10: A chat with Cryptic's Bill Roper and Craig Zinkievich</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Mar 2010 17:30:00 EST.  Please see our <a href="http://legal.aol.com/terms-of-service/full-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19395395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/03/11/gdc10-a-chat-with-cryptics-bill-roper-and-craig-zinkievich/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bill-roper</category><category>champions-online</category><category>community</category><category>craig-Zinkievich</category><category>cryptic-studios</category><category>featured</category><category>GDC</category><category>gdc-2010</category><category>gdc10</category><category>gdc2010</category><category>money-pants</category><category>patch</category><category>patches</category><category>star-trek-online</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 11 Mar 2010 17:30:00 EST</pubDate></item></channel></rss>