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Posts tagged gdc09

GDC09: Mission Architect in-depth

At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to...

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GDC09: How HeroEngine revolutionizes MMORPG game design

Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can interact with, server architecture to worry about, and even more in-depth things that the standard...

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GDC09: Best of show (to me)

This year's Game Developers Conference has come to a close, and I just wanted to take a second here to reflect on what I got out of the show. I literally can't count the number of times I've been asked, "So what was the best thing you saw so far?". I was even asked this by a random guy in the...

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GDC09: Catching up with Global Agenda

Last year, we had the opportunity to visit Hi-Rez Studios to get one of the first press hands-on looks at Global Agenda. While the game is still in the alpha test now, closed beta is about to begin soon. In order to gear up for these next stages of development, Hi-Rez brought Global Agenda to the...

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GDC09: Hands-on with Aion

To understand the game Aion, you first need a bit of background on its setting. Aion has many of the trappings you would expect to find in a typical fantasy MMO, but it is a completely original IP with some unique elements. As a player, you are a resident of Atreia, created by the deity Aion, and...

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GDC09: The rise of the MMOs

Here we are in the midst of another epic Games Developers Conference and we can't help but reflect on how much importance MMOs and Virtual Worlds have in the gaming industry these days. Everywhere we look, there are new ways to integrate the online experience with having fun and meeting new...

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GDC 09: Eskil Steenberg on bringing the Love

We're always on the lookout for innovation in the MMO genre, so that's why Love has caught our eye. Developed by one man, Eskil Steenberg, Love is a procedurally-generated game, which essentially means that the entire world - including almost watercolor-looking graphics, different locations, etc....

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The Daily Grind: What announcements do you expect at GDC this week?

The Game Developers Conference is all this week and we'll be there to report the latest MMO news on your favorite games, old and new. Last year's conference revealed some exciting news on fresh projects like Love, as well as unexpected hits like the reveal of APB. As we gear up for a week of...

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CCP honored with two awards for innovation

While the latest EVE Online expansion, Apocrypha, has hit the main server and the retail boxes for EVE have reappeared on game store shelves, CCP has been busy winning awards for all of their work with EVE. CCP's awards include the Icelandic Innovation and Knowledge Award from the Association of...

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