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Posts tagged gdc08fanboy

GDC08: Thinking outside the virtual world

Tuesday afternoon, Michael Acton Smith, CEO of Mind Candy, presented attendees at the GDC's Worlds in Motion summit with an interesting look at the confluence between real goods and virtual worlds. For some background on where Smith is coming from, Mind Candy "creates games and puzzles that span m...

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How Ken Levine (maker of BioShock) plays World of Warcraft

Ken Levine is best known for his work on such games as Thief, System Shock 2 and (most recently) BioShock. Before a talk at GDC this morning about the storytelling BioShock we noticed a World of Warcraft icon very prominent in the quicklaunch bar on his Mac. Over the course of the lecture Levine re...

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GDC08: SOE goes voice chat crazy

Sony Online Entertainment has announced the most comprehensive voice chat plan ever, according to a press release dropped at GDC today. They've teamed up with a company called Vivox to not only bring integrated voice chat into all of their games, but also some features that MMO players have never ev...

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GDC08: EVE Online's space stations

In this morning's first panel, CCP's Senior Technical Producer Torfi Frans Olafsson had a lot to say about EVE Online's upcoming space station environments. At present, EVE's player characters are little more than still portraits -- in the playable portion of the game you are primarily represented...

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SOE announces G.I.R.L. scholarship program

We had the chance to hit up Sony Online Entertainment's soiree at GDC and were privy to their announcement about a scholarship program designed to educate and recruit women into the video game industry: the Gamers In Real Life (G.I.R.L. -- see what they did thar?) scholarship program offers a $10,00...

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GDC08: Abandon Interactive's Freaky Creatures

Today (and by 'today', of course, I'm talking 'earlier Tuesday', whereas for many of you reading this as it goes live, it'll be Wednesday already) I saw a vibrant new MMO called Freaky Creatures. By the end of my session with the creative team, I said this, and I quote: "You guys will hear this ...

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GDC08: Gaia Online launching casual MMO

At GDC this afternoon Gaia Online's Craig Sherman announced that Gaia is developing a free, flash-based to play casual MMO. Though you may presume this is just another web-based casual game, Sherman says it will be a "real MMO." It will be launching this summer and Gaia expects it to become one of...

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GDC08: Why are goal structures important to MMOs and VWs?

The following is a quite excellent session from the Worlds in Motion GDC track given by Erik Bethke, CEO of GoPets. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. Erik: How do we apply MMO goal structures to virtual worlds ...

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GDC08: MapleStory's road to the US marketplace

Microtransactions aren't very well understood in the US, and so that was a big part of the massive subject that Nexon America's Min Kim delved into this morning at the Worlds in Motion conference. Beginning with a rundown on Nexon's ramp up to the RMT-based juggernaut it is today, he went into a gr...

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GDC08: A preview of Age of Conan's wild and wooly mounted combat

Massively had the chance to sit with the Age of Conan developers yesterday, to take in a brand-new preview of the blood-and-guts gameplay due out later this year. One of the highlights of that demo was the chance to see mounted combat in action. We traveled to the desolate landscape of Khopshef pro...

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