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Posts tagged gdc-online-2011

GDC Online 2011: CCP talks community management

As we all know, every MMO has its share of crises. They can range from an unpopular game nerf to bugged content to full-out server meltdown. Ironically, CCP Community Manager Valerie Massey submitted her plans for a GDC Online talk the day before, as she put it, "all hell broke loose at CCP." Fro...

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GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model

"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of stream...

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GDC Online 2011: KingsIsle's Sara Jensen Schubert talks RPG math

I'm sure many of us have wondered how game developers decide upon item stats, experience amounts, damage per second, and all of the other numbers that we come across in our favorite games. Actually, it might sound more like, "Why the heck is my uber sword of uberness only doing X amount of damage...

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GDC Online 2011: Riot Games' Travis S. George talks game production

Gamasutra has its hands on a new interview with Riot Games' lead producer Travis S. George, straight from GDC Online 2011. In the interview, George goes into the finer points of game production and outlines five habits into which producers can find themselves falling if they aren't careful. The...

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GDC Online 2011: Chatting planes, tanks, and battleships with Wargaming.net

Just a year ago, Wargaming.net was at GDC Online to promote World of Tanks. At the time, it was still in closed beta, with open beta still a month away. Nevertheless, the team was enthusiastic and excited to share its plans for the game. What a difference a year makes. Today, World of Tanks ha...

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GDC Online 2011: Spacetime Studios talks Star Legends

Spacetime Studios is quickly establishing itself as a leading name in the mobile MMO market. Its two titles, Pocket Legends and Star Legends, have proven extremely popular choices for players who want to get their MMO fix on the go, and this week at GDC Online, our own Beau Hindman got to have ...

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'Quality concerns' keep user-created content out of World of Warcraft

User-created content can be a real hornet's nest in any game. When the user-created content systems are done correctly, you get a lot of new and imaginative content in the game straight from the players. But it's the question of what happens when it goes wrong that keeps user-created content out ...

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GDC Online 2011: CCP on virtual goods in EVE Online

Remember Monoclegate? CCP sure does, and at GDC this week, the company reflected on some lessons learned from its introduction of virtual goods to EVE Online. Associate Producer Ben Cockerill from CCP games offered a candid look at what the team learned through both player response and market dat...

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