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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CCP Games video interview on the Council of Stellar Management]]></title><link>http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/</guid><comments>http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/nyx425.jpg" /></a><br />MMORPG.com's <a href="http://massively.joystiq.com/2008/08/27/eve-online-video-interview-maps-coming-evolution-of-the-game/">video scoop from the Leipzig Games Convention</a> wasn't limited to info on <a href="http://www.eve-online.com"><em>EVE Online's</em></a> upcoming expansions. They also got some face time with Lead Economist <a href="http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/">Dr. Eyj&oacute;lfur Gu&eth;mundsson</a> of <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games,</a> who discusses some of CCP's projects and initiatives, namely the <a href="http://www.eve-csm.com">Council of Stellar Management</a> (CSM). <br /><br />Dr. Eyj&oacute;lfur shares his point of view on the process of having players interact with the developers on affecting the development pipeline. He also addresses the poor voter turnout in the CSM election, which was not surprising given the general apathy many people have about real-life elections, he comments. The interview largely focuses on Dr. Eyj&oacute;lfur's <a href="http://massively.joystiq.com/2008/08/13/the-csm-speaks-will-ccp-games-listen/ ">experiences with the CSM,</a> but given his role in the company, he also mentioned the economic impact of factional warfare on the market in <em>EVE.</em> More information on this aspect of <em>EVE</em> should be covered in one of his forthcoming <a href="http://massively.joystiq.com/2008/02/20/ccp-releases-eve-qen-says-250k-subs-by-q2-and-plans-gross-user/ ">Quarterly Economic Newsletters,</a> he says. Be sure to <a href="http://www.mmorpg.com/gamelist.cfm/game/14/view/videos/play/1273">see the video at MMORPG.com</a> if you're interested in seeing more about the Council of Stellar Management and the economics of <em>EVE Online. </em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/">CCP Games video interview on the Council of Stellar Management</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 27 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mmorpg.com/gamelist.cfm/game/14/view/videos/play/1273>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1296048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/27/ccp-games-video-interview-on-the-council-of-stellar-management/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>council</category><category>council-of-stellar-management</category><category>csm</category><category>economics</category><category>economy</category><category>elections</category><category>eve</category><category>eve-online</category><category>events</category><category>eyjolfur-gudmundsson</category><category>factional-warfare</category><category>games-convention</category><category>gc</category><category>iceland</category><category>interviews</category><category>lead-economist</category><category>leipzig</category><category>mmo-industry</category><category>mmorpg</category><category>qen</category><category>quarterly-economic-newsletter</category><category>reykjavik</category><category>sci-fi</category><category>summit</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 27 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard interview focuses on Wrath and the changing player experience]]></title><link>http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/</guid><comments>http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><a href="http://massively.joystiq.com/category/world-of-warcraft"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/wrath425.jpg" alt="" /></a><br />As the <a href="http://www.worldofwarcraft.com/wrath/"><em>Wrath of the Lich King</em></a> expansion gets closer to release, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> players have a number of questions about how the game experience is going to change for them as the title moves forward. Co-lead designer Tom Chilton and producer J. Allen Brack spoke with Oli Welsh from Eurogamer at the Games Convention in Leipzig, about where the <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> title is now, and where it's heading. <br /><br />The interview touched on how <a href="http://www.blizzard.com">Blizzard</a> will handle instances in <em>the Death Knight starting zone</em> in <a href="http://massively.joystiq.com/tag/wrath-of-the-lich-king"><em>Wrath of the Lich King,</em></a> with Brack stating that instances won't actually be used. Rather, a player's environment will shift between different world states dependent upon quest progression. Other highlights of their talk include the design aspects of the hero class, faster leveling, and whether new players can really have the same experience that drew so many gamers to <a href="http://massively.joystiq.com/category/world-of-warcraft"><em>World of Warcraft</em></a> years ago. Be sure to <a href="http://www.eurogamer.net/article.php?article_id=221566 ">check out the Eurogamer interview</a> for the full story on <em>Wrath of the Lich King,</em> particularly <a href="http://massively.joystiq.com/2008/08/01/world-of-warcraft-achievements-will-expand-to-other-blizzard-tit/">the Achievement system</a> and how Blizzard feels about its growing competition.<hr />
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            <td><em>One of Azeroth's millions of citizens? Check out our ongoing coverage of the <a href="http://massively.joystiq.com/category/world-of-warcraft">World of Warcraft</a>, and be sure to touch base with our sister site WoW Insider for <a href="http://www.wowinsider.com/wrath-of-the-lich-king/">all your Lich King needs!</a></em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/">Blizzard interview focuses on Wrath and the changing player experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 24 Aug 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=221566>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1293187/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/24/blizzard-interview-focuses-on-wrath-and-the-changing-player-expe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>classes</category><category>competition</category><category>design</category><category>dual-box</category><category>eurogamer</category><category>expansions</category><category>fantasy</category><category>game-mechanics</category><category>games-convention</category><category>gc</category><category>hero</category><category>hero-class</category><category>instances</category><category>interview</category><category>interviews</category><category>j-allen-brack</category><category>leipzig</category><category>leveling</category><category>oli-welsh</category><category>pve</category><category>quest-progression</category><category>quests</category><category>recruit-a-friend</category><category>tom-chilton</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 24 Aug 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[Jumpgate Evolution trailer depicts grand struggle]]></title><link>http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/</guid><comments>http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a></p><a href="http://massively.joystiq.com/category/jumpgate-evolution"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/jge425.jpg" alt="" /></a><br />Fans of the sci-fi MMO genre have been looking for a game that fills a niche in the industry, somewhere between the complexity of <a href="http://www.eve-online.com"><span style="font-style: italic;">EVE Online</span></a> and the dynamic 'hands-on' starship piloting of many PC and console games. <a href="http://massively.joystiq.com/tag/netdevil">NetDevil</a> might just be creating the title these gamers have been waiting for -- <a href="http://www.jumpgateevolution.com"><span style="font-style: italic;">Jumpgate Evolution. </span></a><br /><br /><a href="http://massively.joystiq.com/category/jumpgate-evolution"><span style="font-style: italic;">Jumpgate Evolution's</span></a> Games Convention 2008 cinematic trailer is narrated to a series of fleet engagements and dogfights in space. The footage sets the tone for the game's backstory with its conflicts between civilizations, and the struggle for survival against ancient and powerful beings who would 'extinguish their light forever.' You can check out the video after the cut. <br /><a href="http://www.rockpapershotgun.com/2008/08/22/jumpgate-darkness-this-darkness-that/"></a><p><a href="http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/" rel="bookmark">Continue reading <em>Jumpgate Evolution trailer depicts grand struggle</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/">Jumpgate Evolution trailer depicts grand struggle</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Aug 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.1up.com/video/id/20994>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1292590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/23/jumpgate-evolution-trailer-depicts-grand-struggle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>combat</category><category>dogfights</category><category>eve</category><category>eve-online</category><category>fleet</category><category>fleets</category><category>games-convention</category><category>gc</category><category>jumpgate-evolution</category><category>leipzig</category><category>net-devil</category><category>sci-fi</category><category>space</category><category>trailers</category><category>video</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sat, 23 Aug 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[GC 2008: EVE economist says players set the game's course]]></title><link>http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/</guid><comments>http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a></p><a href="http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/1814/gameID/14"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/eveonlineeconomist_225.jpg" alt="" /></a>Speaking at the <a href="http://www.leipziggamesconvention.com/">Games Convention in Leipzig</a>, <a href="http://www.eve-online.com"><em>EVE</em> <em>Online</em></a> economist <a href="http://freakonomics.blogs.nytimes.com/tag/eyj%C3%B3lfur-gu%C3%B0mundsson/">Dr. Eyjolfur Gudmundsson</a> suggested that the game's 245,000 players drive its development and innovation even more than the team at <a href="http://www.ccpgames.com">CCP</a> does. That could be construed as populist pandering, for sure, but Gudmundsson -- who was addressing a room full of game developers -- dedicated most of his talk to the notion of "unleashing the power of players."<br /><br />He pointed to the <a href="http://www.eve-csm.com/">Council of Stellar Management</a> -- a democratically-elected group that represents the player-base in meetings with <a href="http://massively.joystiq.com/tag/ccp">CCP</a> -- and the player-driven open market that manages itself in accordance with real-world principles of economics as examples of the communal direction in action.<br /><br />This is a notably different mentality than that found in <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft </span></a>and similar games which dispense carefully constructed experiences to the players from the developers at the top. <a href="http://massively.joystiq.com/category/eve-online"><span style="font-style: italic;">EVE</span></a> stirs an open ended pot of players to cook up gameplay experiences. Godmundsson is talking up the open approach, but both methods arguably have their own special strengths and pitfalls.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/">GC 2008: EVE economist says players set the game's course</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Aug 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/unleash-the-power-of-the-players-says-ccp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1290885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/21/gc-2008-eve-economist-says-players-set-the-games-course/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>council-of-stellar-management</category><category>csm</category><category>economist</category><category>economy</category><category>eve</category><category>eve-online</category><category>eyjolfur-gudmundsson</category><category>gc</category><category>gc-08</category><category>gc-2008</category><category>leipzig</category><category>leipzig-08</category><category>leipzig-2008</category><category>leipzig-games-convention</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 21 Aug 2008 14:00:00 EST</pubDate></item></channel></rss>
