Posts tagged gathering 
City of Heroes sets the date for the next Freedom Player Summit
Did you miss the first City of Heroes player summit? It's understandable -- no matter how much of a fan you might be, a trip to California in November is hard to swing sometimes with the holidays fast approaching. But perhaps you'll have better luck in April, as that's the announced month for the ...
The Mog Log: Adventures equal battles
One of the big selling points of Final Fantasy XIV before launch was that there were many classes devoted to doing things other than fighting. The promise was made, more than once (if memory serves), that even non-combat classes would get to take part in the main story, and it was also stated ...
Double XP weekends coming soon to an Aion server near you
It's a good time to be an Aion fan, what with the recently released 2.7 update adding some new content to the world of Atreia and the buzz surrounding the forthcoming 3.0 patch building day by day. It's also a good time to return to Aion if you've been away for a while, as NCsoft is throwing a ...
Massively Exclusive: WindSlayer 2 dev diary gets economic
Now that we've gotten a look at the basics of WindSlayer 2's melee and ranged classes, it's time to delve into what makes the game's economy tick. So if you're a shrewd businessman, head on past the cut to the dev diary and find out how you can play the market in WindSlayer 2. ...
Some Assembly Required: An early look at Dawntide
Hey folks, and welcome back to Some Assembly Required. The column's been around for a little bit now, and we've done everything from developer interviews to opinionated rants to sandbox and player-generated content feature spotlights. One thing we haven't done is an impressions piece on new ...
Age of Wulin videos show life skills, combat
More Age of Wulin beta news is on tap courtesy of MMO Culture, and more video footage is available as well. The free-to-play fantasy sandbox just opened its initial closed beta phase to the Chinese market, and as a result we're getting a first look at some of the game's unique features and ...
Massively exclusive: Luvinia Online enchants, crafts, enhances and reshapes
On the last exciting episode of Luvinia Online Exposé, Outspark shared with us some of the design plans and interesting mechanics behind its gear system for this upcoming title. Today, it's all about enchanting -- the interesting art of taking something and pimping the heck out of it -- ...
Final Fantasy XIV talks about the new stealthy gathering
It's not always easy being a gatherer in Final Fantasy XIV. Sure, you get all of the features of a full-fledged class, and that's pretty nice. You are sent out into the wild amidst hordes of ravenous beasts, however, and you aren't given many defensive options beyond "try to throw a rock at ...
City of Heroes heading for San Diego Comic Con
It's understandable that a lot of people might be in convention overload at the moment -- after all, E3 is just now wrapping up with all the information that entails. But for City of Heroes fans, the next big convention is still around the corner. San Diego Comic Con 2011 is taking place at the ...
Fishing changes on the way to Final Fantasy XI
There are certain constants in Final Fantasy XI that every veteran of the game knows, whether or not they were intended by the development team. It's a known fact, for instance, that you need an extra character to serve as a storage mule. You need to farm if you want money. And fishing is ...
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Some Assembly Required: Salem dev talks permadeath, griefing, and skill-based gameplay
Posted on Feb 10th 2012 9:00AM



