<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2012 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Earthrise interview details mechas, game environments and tactics ]]></title><link>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/</guid><comments>http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://massively.joystiq.com/category/earthrise"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/earthrisebridgeat580.jpg" alt="" /></a><br />Among the independent game studios out there working on something a bit different for the MMO scene is <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> in Bulgaria. The studio is developing <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like <a href="http://www.fallenearth.com"><em>Fallen Earth</em></a>. <br /><br />While the game's launch is still off on the horizon, <a href="http://www.mastheadstudios.com">Masthead Studios</a> has been keeping <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a>'s fans informed about various aspects of the game, either in <a href="http://forums.play-earthrise.com/index.php?board=18.0">Question of the Week installments</a> on their official site, or through interviews with the gaming press. The latest <em>Earthrise</em> interview is from <a href="http://www.gamesnafu.com">GameSNAFU</a>, who recently spoke with <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, CEO of Masthead Studios.<p><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark">Continue reading <em>Earthrise interview details mechas, game environments and tactics </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/">Earthrise interview details mechas, game environments and tactics </a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Sep 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19167748/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/21/earthrise-interview-details-mechas-game-environments-and-tactic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>bulgaria</category><category>earthrise</category><category>espionage</category><category>game-mechanics</category><category>gamesnafu</category><category>interviews</category><category>masthead-studios</category><category>mechas</category><category>new-titles</category><category>post-apocalyptic</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>trust</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 21 Sep 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Black Prophecy interview focuses on endgame content]]></title><link>http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/</guid><comments>http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/black-prophecy/" rel="tag">Black Prophecy</a></p><a href="http://massively.joystiq.com/category/black-prophecy"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/blackprophecylenkeonendgameimageat580.jpg" /></a><br /><a href="http://www.blackprophecy.com/"><em>Black Prophecy</em></a> is one of the new breed of space-based science fiction MMOs on the horizon that will be a noticeable departure from the type of gameplay that <a href="http://www.eveonline.com"><em>EVE Online</em></a> offers. Specifically, <a href="http://massively.joystiq.com/category/black-prophecy"><em>Black Prophecy</em></a> is by design a more casual game. This is not to say that <em>Black Prophecy</em> won't have high-level or 'endgame' content, but it will be a faster progression to endgame, according to <a href="http://www.reakktor.com">Reakktor Media</a> CEO Kirk Lenke. <br /><br />Kirk was interviewed by <a href="http://www.gamesnafu.com">GameSNAFU</a>'s Sylvester Rozylo and the questions turned to PvP and <em>Black Prophecy</em>'s endgame. Kirk said, <em>"Black Prophecy is designed to allow players to achieve major goals in character development without investing excessive amounts of time. So basically it will be possible to reach the endgame content within a few weeks, but you shouldn't be afraid that the fun will run out once you reach the endgame."</em> Kirk added that Reakktor <em>"will pay very close attention to creating a lasting experience that's as attractive as possible wherein the focus will be on intense PvP action for solo, team and clan players."</em> <br /><br />Kirk has plenty more to say on PvP in <em>Black Prophecy</em>, which you can find in his <a href="http://gamesnafu.com/readarticle.php?ArticleID=419">interview at GameSNAFU</a>.<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-gallery/">Black Prophecy</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4247000"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tyishadowdrone04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246999"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows11_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246998"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/tulimameliorows04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246996"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/screenshot68483896171313173600_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-gallery/#4246995"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/frigateaurelia03_thumbnail.jpg" alt="" title="" /></a></div><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/">Black Prophecy Concept Art</a></strong></p><a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/#1516655"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/conceptart_06_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/#1516651"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/conceptart_02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/#1516658"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/conceptart_05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/#1516653"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/conceptart_03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/black-prophecy-concept-art/#1516652"><img src="http://www.blogcdn.com/www.massively.com/media/2009/04/conceptart_09_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/">Black Prophecy interview focuses on endgame content</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamesnafu.com/readarticle.php?ArticleID=419>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19066853/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/14/black-prophecy-interview-focuses-on-endgame-content/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-prophecy</category><category>endgame</category><category>gamesnafu</category><category>interviews</category><category>kirk-lenke</category><category>pvp</category><category>reakktor</category><category>reakktor-media</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 14 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Earthrise interview sheds light on title's sandbox gameplay]]></title><link>http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/</guid><comments>http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/earthrise/" rel="tag">Earthrise</a></p><a href="http://www.play-earthrise.com"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/earthrisegrabat425bluehairgirl.jpg" /></a><br />Fans of 'sandbox' massively multiplayer online titles where gamers can largely play how they choose to might be interested in <a href="http://www.play-earthrise.com"><em>Earthrise</em></a>, a post-apocalyptic MMO in development at <a href="http://www.mastheadstudios.com">Masthead Studios</a>. Although there's no solid estimate on the game's release date, <a href="http://massively.joystiq.com/tag/masthead-studios">Masthead Studios</a> is getting the word out about <a href="http://massively.joystiq.com/category/earthrise"><em>Earthrise</em></a> in preparation for beta testing. The most recent interview they've done can be found over at <a href="http://gamesnafu.com">GameSNAFU</a>. <br /><br />Michael G. Koshgarian from GameSNAFU interviewed Masthead Studios CEO <a href="http://massively.joystiq.com/tag/atanas-atanasov">Atanas Atanasov</a>, who dished out some info on the storyline quests for the <a href="http://massively.joystiq.com/2008/09/01/earthrise-lore-features-clash-between-utopian-idealism-and-anarc/">warring Continoma and Noir factions</a>. Of particular interest is the fact that players will be able to shift their allegiances and defect to a rival faction, but at the risk of being branded a traitor.<p><a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/" rel="bookmark">Continue reading <em>Earthrise interview sheds light on title's sandbox gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/">Earthrise interview sheds light on title's sandbox gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesnafu.com/readarticle.php?ArticleID=153>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1482700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/09/earthrise-interview-sheds-light-on-titles-sandbox-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atanas-atanasov</category><category>continoma</category><category>earthrise</category><category>factions</category><category>game-mechanics</category><category>gamesnafu</category><category>guild-vs-guild</category><category>guilds</category><category>interviews</category><category>masthead-studios</category><category>michael-g-koshgarian</category><category>noir</category><category>post-apocalyptic</category><category>sandbox</category><category>sci-fi</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 09 Mar 2009 19:00:00 EST</pubDate></item></channel></rss>
