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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[One-fifth of US game spending goes to MMOs and game portals]]></title><link>http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/</guid><comments>http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=26293&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&amp;utm_content=Google+Reader"><img vspace="4" hspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-gamespending-epl-1201.jpg"  alt="" /></a><br />
It's no secret that MMOs have started to see a larger and larger share of the market, but the actual amount is always a difficult number to pin down.  <a href="http://www.gamasutra.com">Gamasutra</a> recently <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26293&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&amp;utm_content=Google+Reader">reported on a study</a> by TNS and Gamesindustry.com, a pair of market research firms, which found that about 20% of all US game spending goes to either MMOs or online game portals.  That's a fifth of all spending in the country, and with the amount of overall spending in the US that's a rather significant figure.<br />
<br />
Of course, MMOs are still small fry compared to, say, the console budget, which dominates at nearly three-fifths of the overall spending.  However, it's worth considering that MMO spending is frequently going to be a $15 monthly subscription rather than a $50 one-time purchase -- a significant disparity in terms of overall budget.  It's also interesting to note that MMOs, once a small subset of the overall PC gaming market, are gaining ground as a market demographic unto themselves.  The full report can be found <a href="http://www.gamasutra.com/php-bin/news_index.php?story=26293&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&amp;utm_content=Google+Reader">here</a>, with further information on the methodology of the study and the preferred payment methods of the respondents.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/">One-fifth of US game spending goes to MMOs and game portals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Dec 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=26293&amp;utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+(Gamasutra+News)&amp;utm_content=Google+Reader>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19260895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/02/one-fifth-of-us-game-spending-goes-to-mmos-and-game-portals/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>game-portals</category><category>gamesindustry.com</category><category>gaming-budget</category><category>mmo-budget</category><category>mmo-industry</category><category>news-items</category><category>real-world-events</category><category>spending</category><category>studies</category><category>study</category><category>tns</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 02 Dec 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Market research company explores MMO gaming]]></title><link>http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/</guid><comments>http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><a href="http://worldsinmotion.biz/2009/11/study_mmos_take_up_14_of_gamin.php"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/todaysgamers-rb-1119.jpg"  alt="" />Worlds in Motion reports</a> that a recent poll from market research specialists <a href="http://www.tnsglobal.com/tns/">TNS</a> and <a href="http://www.gamesindustry.com/company/542/service/1870">Gamesindustry.com</a> talked to over 13,000 gamers in North America and Europe about their favorite subject: gaming, what kind they do, and how much time they spend on it.<br />
<br />
The survey addressed players as young as 8, and found that the largest group of players in the U.S. is comprised of 8-12 year olds. That may come as a surprise to many players whose idea of a console or PC game isn't really geared toward children, but makes sense when you consider games and virtual worlds such as <a href="http://www.virtualfamilykingdom.com/"><em>Virtual Family Kingdom</em></a>, <a href="http://www.freerealms.com/"><em>Free Realms</em></a>, and any console game with Mario in the title. <br />
<br />
Delving further into the MMO side turned up some interesting information. Of the US players surveyed, 21% said that they play MMOs, and 45% of those players define themselves as paying customers -- presumably that includes both subscription models and gamers that take advantage of cash shops. In spite of the large percentage of paying players, a free-to-play model is one of the biggest factors for those considering a new game. The rising success of many games in the past year that use a free-to-play model seems to support this. <br />
<br />
Worlds In Motion offers <a href="http://worldsinmotion.biz/2009/11/study_mmos_take_up_14_of_gamin.php">further number crunching</a>, and if you're interested in seeing the full survey report, <a href="http://www.gamesindustry.com/company/542/service/1870">gamesindustry.com offers it for a fee</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/">Market research company explores MMO gaming</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Nov 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://worldsinmotion.biz/2009/11/study_mmos_take_up_14_of_gamin.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19246359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/20/market-research-company-explores-mmo-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>free-realms</category><category>gamesindustry.com</category><category>polls</category><category>survey</category><category>virtual-family-kingdom</category><category>worlds-in-motion</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Fri, 20 Nov 2009 09:00:00 EST</pubDate></item></channel></rss>
