Posts tagged games-journalism 
Ask Massively: Why tpyos matter
Whenever you sit down to read an article -- let's say it's an article about MMOs on your favorite MMO blog -- the author has a hidden persuasive advantage. Readers are inclined to believe what they read unless they have a compelling reason not to because believing is easier than not believing. In ...
Ask Massively: Missives from the Massively yacht
So here we are, lounging on the deck of our yacht, sipping cool drinks out of fake coconuts while lifeguard cosplayers -- they're cosplayers, right guys? -- gently wave palm leaves at us. Later, of course, we'll dock somewhere and whip out our laptops and dash off some posts about video games ...
Massively interviews E-ON editor Zapatero Part 2
I read E-ON so I know you've really got your finger on the pulse of EVE, but given the magazine's quarterly publishing schedule, how do you meet the challenges of covering a game that's always evolving? My finger isn't on the pulse at all. Never has been. I just know where to find the pulse when I ...
Massively interviews E-ON editor Zapatero
EVE Online is a deep and complex game, and even those who've played EVE for years find there are still facets of gameplay they've never mastered. This is compounded by the game's unique nature as a massive galaxy primed for exploration and domination by its players, whose actions and machinations ...
WAR's Creative Director waxes nostalgic about games journalism
The interview between Rock, Paper, Shotgun's Kieron Gillen and EA Mythic's Paul Barnett is a bit of meta-ness that doesn't bear directly on MMO news, but it's an interesting look into the mind of one of the architects behind the upcoming Warhammer Online. The take-away from the interview is that ...
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The Summoner's Guidebook: Why you shouldn't always buy Deathcap on LoL casters
Posted on May 23rd 2013 9:00PM



