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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Guild Wars 2's Eric Flannum on promises, pets and purpose [Updated]]]></title><link>http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/</guid><comments>http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a></p><div style="text-align: center;">
	<a href="http://www.gamerzines.com/mmo/previews/interview-guild-wars-2-pt1.html"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/asura.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>"Think of the personal story in </em><a href="http://www.guildwars2.com/en/">Guild Wars 2</a><em> as you would the 'main' storyline of a great single player RPG," </em><a href="http://massively.joystiq.com/tag/arenanet/">ArenaNet's</a> <a href="http://massively.joystiq.com/tag/eric-flannum/">Eric Flannum</a> said <a href="http://www.gamerzines.com/mmo/previews/interview-guild-wars-2-pt1.html">in an interview with GamerZine</a>. Instead of rote MMO quests, this storyline will be full of significant, one-time choices that will have a huge impact on your character.<br />
<br />
This is just one of the many promises that ArenaNet has made in regard to <a href="http://massively.joystiq.com/category/guild-wars-2"><em>Guild Wars 2</em></a> as the studio strives to differentiate it from the rest of the fantasy pack. The interview covers the main features list of the game: the event system, the personal storyline, and the emphasis on exploration.<br />
<br />
When pressed about in-game events and holidays, Flannum said that many <a href="http://www.guildwars.com/"><em>Guild Wars</em></a> holidays will be returning: <em>"We haven't planned out exactly what we're doing yet, but we certainly plan to support all of our usual holiday events in </em>Guild Wars 2<em>. Since our event system is very robust I imagine we'll be able to do a lot more things than we were able to do in the first game."</em><br />
<br />
He also said that the team is striving to "push the fun and collectability" of the mini-pets system over <em>Guild Wars 2's</em> predecessor. <a href="http://www.gamerzines.com/mmo/previews/interview-guild-wars-2-pt1.html">You can read the full interview at GamerZine</a>.<br />
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<strong>[Update: <a href="http://tap-repeatedly.com">Tap Repeatedly</a> also has <a href="http://tap-repeatedly.com/2011/06/10/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/">a whopper of a <em>GW2</em> interview</a> up today, this one with <a href="http://www.massively.com/tag/jon-peters">Jon Peters</a> and <a href="http://www.massively.com/tag/jonathan-sharp">Jonathan Sharp</a>!]</strong><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/">Guild Wars 2's Eric Flannum on promises, pets and purpose [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jun 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19963991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/10/guild-wars-2s-eric-flannum-on-promises-pets-and-purpose/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anet</category><category>arenanet</category><category>collection</category><category>eric-flannum</category><category>event</category><category>event-system</category><category>events</category><category>exploration</category><category>gamerzine</category><category>guild-wars</category><category>guild-wars-2</category><category>gw</category><category>gw2</category><category>holiday</category><category>holidays</category><category>in-game-events</category><category>interview</category><category>mini-pets</category><category>personal-storyline</category><category>pets</category><category>vanity-pets</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 10 Jun 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[The perfect MMO concept is complete]]></title><link>http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/</guid><comments>http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img hspace="4" height="159" width="225" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/mmozine.png" />GamerZines <a href="http://gamerzines.wordpress.com/2009/05/13/how-to-make-the-perfect-mmo-conclusion/">just wrapped up a blog series</a> detailing all the ingredients that make their perfect MMO and they want your feedback. They also plan to pitch these ideas to various MMO studios and eventually compile it all as a full feature in their free MMO magazine, aptly titled <a href="http://www.gamerzines.com/mmozine/">MMOZine</a>.<br /><br />We wrote about parts <a href="http://massively.joystiq.com/2009/05/05/gamerzines-blog-series-on-crafting-the-perfect-mmo/">one through five</a> a couple weeks ago and since then they have come out with a sixth part. <a href="http://gamerzines.wordpress.com/2009/05/07/how-to-create-the-perfect-mmo-part-6/">In part six</a>, the author suggests "next-gen" MMOs should become more homogenized in terms of their feature sets. Why re-invent the wheel when you can copy a perfectly working system already, they ask. Somehow, we don't think everyone's going to agree with that one.<br /><br />If nothing other than one man's (or magazine's) opinion, this series highlights a valid point about game development. Because everyone has different gaming tastes, developers are bombarded with strong opinions from all sides. "You should focus on hardcore raiding." "No, you should focus on casual questing." "I want to experience epic large-scale PvP." "But I want your PvP to be solo-friendly!" That has to be difficult, unless <a href="http://blizzard.com">you're so focused on your game's vision</a> that you can tune out most of the background noise.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/">The perfect MMO concept is complete</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1548179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/17/the-perfect-mmo-concept-is-complete/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>gamerzine</category><category>homogenization</category><category>mmo-design</category><category>theory</category><category>wow-killer</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Sun, 17 May 2009 12:00:00 EST</pubDate></item></channel></rss>
