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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GamerDNA: A brief look at free to play games]]></title><link>http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/</guid><comments>http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a></p><img align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gndablogw2346.jpg" alt="" /><span style="font-style: italic;">By Sanya Weathers for </span><a href="http://www.gamerdna.com/" style="font-style: italic;">GamerDNA</a><br /><br />When you're the market leader in MMO games, you can afford to do a little innovating - though not so much as to disturb or ruffle the customers you've already acquired. When you're making a top drawer MMO with thirty million dollars of other people's money, you can't afford to innovate. Refinements, sure. But no big risks.<br /><br />So where's the innovation? These days, you see it in the free to play genre, and its close cousin, the "freemium" game. Both of these games make their money from microtransactions. In order to get a customer to fork over a microtransaction, these games require customers that are vested into the world.<br /><br />But free to play means the player has invested nothing but the time spent downloading the product. And there's a perception among some industry professionals that "easy come, easy go."<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/">GamerDNA: A brief look at free to play games</a></strong></p><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074196"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avgdaysplayedperwk_thumbnail.jpg" alt="Average days played per week" title="Average days played per week" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074193"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avghourspersession_thumbnail.jpg" alt="Average hours per session" title="Average hours per session" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074192"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avgdaysplayedfirstfivewks_thumbnail.jpg" alt="Average days played, first five weeks" title="Average days played, first five weeks" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074194"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/avghrspersessionfirstfivewks_thumbnail.jpg" alt="Average hours per session, five weeks" title="Average hours per session, five weeks" /></a><a href="http://massively.joystiq.com/photos/gamerdna-a-brief-look-at-free-to-play-games/#2074195"><img src="http://www.blogcdn.com/www.massively.com/media/2009/06/topgamesfor_thumbnail.jpg" alt="Top games for..." title="Top games for..." /></a></div><p><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/" rel="bookmark">Continue reading <em>GamerDNA: A brief look at free to play games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/">GamerDNA: A brief look at free to play games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Jun 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19063291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/10/gamerdna-a-brief-look-at-free-to-play-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>gamer-dna</category><category>gamerdna</category><category>sanya-weathers</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 10 Jun 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Gamer DNA: Plenty of market opportunity in MMOs [part 2]]]></title><link>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/</guid><comments>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><p><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/" rel="bookmark">Continue reading <em>Gamer DNA: Plenty of market opportunity in MMOs [part 2]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/">Gamer DNA: Plenty of market opportunity in MMOs [part 2]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1537062/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep-part-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charts</category><category>editorial</category><category>gamer-dna</category><category>gamerdna</category><category>guest-editorial</category><category>mmo</category><category>mmog</category><category>sanya-weathers</category><category>statistics</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Tue, 05 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Gamer DNA: Plenty of market opportunity in MMOs]]></title><link>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/</guid><comments>http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.gamerdna.com/"><em><img align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/gndablogw2346.jpg" /></em></a><span style="font-style: italic;">Today, we have another in a continuing series of articles written by the highly talented</span><span style="font-style: italic;"> <a href="http://eatingbees.brokentoys.org/">Sanya Weathers</a> for <a href="http://www.gamerdna.com/">GamerDNA</a></span><span style="font-style: italic;">. In this, her latest column, Sanya looks into the numbers and just what the breakdown for MMO players means.</span><br /><br />When you compare groups of MMO consumers, grouped by game title, it's easy to be overwhelmed by <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s market dominance. Indeed, many developers have learned the wrong lessons from <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s success, and copied/are copying <em>WoW</em> features - without copying<em> WoW</em>'s reasoning, methodology, or execution. The results are products that feel derivative and incomplete, with features that the consumers identify as being less than organically developed. Furthermore, <em>WoW</em>'s market reach is so extensive that the most influential players in a social network sense will identify a borrowed feature as being <em>WoW</em>'s (even if <em>WoW</em> itself borrowed the feature), and cost the new product credibility as innovators.<br /><br />Still, when you just look at the data, it's hard to avoid the desire to copy <em>WoW</em>. As we saw last week, <em>WoW</em> players log in more often, and play for longer sessions.<p><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/" rel="bookmark">Continue reading <em>Gamer DNA: Plenty of market opportunity in MMOs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/">Gamer DNA: Plenty of market opportunity in MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 May 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1536801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/05/gamer-dna-further-conclusions-from-digging-deep/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charts</category><category>editorial</category><category>gamer-dna</category><category>gamerdna</category><category>guest-editorial</category><category>mmo</category><category>mmogs</category><category>sanya-weathers</category><category>statistics</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Tue, 05 May 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[How much do guilds matter?]]></title><link>http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/</guid><comments>http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://www.wowinsider.com/category/it-came-from-the-blog/"><span style="font-style: italic;"><img alt="" src="http://www.blogcdn.com/www.wowinsider.com/media/2008/05/have-fun-or-else-rlt.jpg" /></span></a><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;">Today, we have another in a continuing series of articles written by the highly talented</span><span style="font-style: italic;"> <a href="http://eatingbees.brokentoys.org/">Sanya Weathers</a> for <a href="http://www.gamerdna.com/">GamerDNA</a></span><span style="font-style: italic;">. In this, her latest column, Sanya runs down some interesting and illuminating statistics about players and guilds, and just how they fit in to the macrocosm of MMOs. </span><span style="font-style: italic;"></span><a href="http://www.gamerdna.com"><br /><br /></a>A long time ago, in a fantasy world far far away, I wrangled guilds as part of my job. At first, I wrangled them because it was terribly efficient for one person struggling with a beta. Why deal with thousands of individuals when I could deal with fifty, and put them in charge of their own groups? Guild leaders will always be more informed, more tuned in, and better suited to herding their own cats than a studio representative could ever be.<br /><br />But what started as expediency turned in to more.<br /><br />As a community weenie, I had my dearly beloved "frequent flyers" - people who sent in feedback, usually through email no matter how many systems I built for them to use, with a regularity previously reserved for clocks, robots, and dripping faucets. If it was 3 PM on a Thursday, it was time to get mail from him, him, her, and what I was pretty sure was a him but hadn't ever asked.<a href="http://www.gamerdna.com"><br /><br /></a><p><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/" rel="bookmark">Continue reading <em>How much do guilds matter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/">How much do guilds matter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Mar 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1497991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/25/how-much-do-guilds-matter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>change-in-level</category><category>class-breakdown</category><category>featured</category><category>gamer-dna</category><category>gamerdna</category><category>guild</category><category>guilded-vs-unguilded</category><category>guilds</category><category>joystiqfeatures</category><category>metrics</category><category>sanya-weathers</category><category>statistics</category><category>time-played</category><category>unguilded</category><dc:creator><![CDATA[GamerDNA]]></dc:creator><pubDate>Wed, 25 Mar 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Numbers support players returning to World of Warcraft]]></title><link>http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/</guid><comments>http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img align="top" src="http://www.blogcdn.com/www.wowinsider.com/media/2008/11/mike-morhaime-281.jpg" alt="" /><br /></div>
With the recent launch of <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s second expansion, <em><a href="http://massively.joystiq.com/tag/WrathoftheLichKing/">Wrath of the Lich King</a></em>, industry watchers have been poring over the numbers, trying to see what can be gleaned from the data. With <a href="http://www.wowinsider.com/2008/11/20/wrath-sells-2-8-million-in-the-first-24-hours/">2.8 million copies sold</a> in the first 24 hours, <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s 800-pound-gorilla continues to break records. Following the flood of numbers, our friends over at <a href="http://www.gamerdna.com">GamerDNA</a> have <a href="http://blog.gamerdna.com/blog/2008/11/21/wow-what-a-week/">just come out with their own <em>Wrath</em> reports</a>, based on their member data from anywhere between a few days to a few months before <em>Wrath</em>'s launch. <br /><br />As expected, there was an increase in the number of returning players, out to experience all that <em>Wrath</em> has to offer. We admit we're curious about potential skewing of the numbers, though. On the surface, it would be largely what one would expect - <em>Wrath</em> launches, the numbers went up. However, we'd note that they started running a <em><a href="http://massively.joystiq.com/category/World-of-Warcraft/">World of Warcraft</a></em>-themed <a href="http://blog.gamerdna.com/blog/2008/11/12/play-world-of-warcraft-win-razer-gear/">contest for Razer gear on the 12th</a>, and <a href="http://blog.gamerdna.com/blog/2008/11/19/in-a-wow-guild-on-gamerdna-you-could-get-free-custom-guild-apparel/">a SwagDog guild promotion on the 19th</a> that may account for at least a small portion of the metric increase; how much of a difference remains to be seen. Also noted is the number of <em>WoW</em> pages created on their service after the launch of <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em>, which is by itself, a fairly interesting point. <br /><br />Overall, if you're a numbers fan, they've certainly served up some interesting observations based on their member statistics. Definitely worth checking out if you're curious about how things are trending for Blizzard's MMO behemoth.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/">Numbers support players returning to World of Warcraft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.gamerdna.com/blog/2008/11/21/wow-what-a-week/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1380301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/11/22/numbers-support-players-returning-to-world-of-warcraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamer-dna</category><category>market-statistics</category><category>market-trends</category><category>player-created-pages</category><category>returning-players</category><category>statistics</category><category>trending</category><category>warhammer-online</category><category>world-of-warcraft</category><category>wotlk</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Sat, 22 Nov 2008 18:00:00 EST</pubDate></item></channel></rss>
