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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Not So Massively: Diablo III launch and DreamHack Summer 2012]]></title><link>http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/</guid><comments>http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/league-of-legends/" rel="tag">League of Legends</a>, <a href="http://massively.joystiq.com/category/diablo-iii/" rel="tag">Diablo III</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/"><img alt="Not So Massively title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/d3launch-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://diablo3.com/"><em>Diablo III</em></a> became potentially the most pre-ordered PC game in history this week, breaking both <a href="http://massively.joystiq.com/tag/blizzard-entertainment">Blizzard</a>'s personal pre-order records and online retailer Amazon's. The game is set to launch at midnight tonight, unlocking physical copies and digital installers. <em><a href="http://diablo.com/">Diablo</a>-</em>inspired free-to-play dungeon crawler <a href="http://pathofexile.com/"><em>Path of Exile</em></a> approaches its own launch this week with the release of its penultimate version 0.9.9 patch.<br />
<br />
<a href="http://leagueoflegends.com/"><em>League of Legends</em></a> announced its upcoming MSI Beat IT tournament at DreamHack Summer 2012, with a prize fund of $40,000 US and a series of public online qualifiers. <a href="http://bloodlinechampions.com/"><em>Bloodline Champions</em></a> revealed its own $10,000 DreamHack tournament, with open in-game qualifiers scheduled for next weekend. <a href="http://massively.joystiq.com/tag/valve">Valve</a> announced details of the second <a href="http://dota2.com/"><em>Dota 2</em></a> world championship, a series that started with last year's $1.6 million US tournament.<br />
<br />
Blizzard settled its lawsuit with Valve this week, renaming <a href="http://us.battle.net/sc2/en/game/maps-and-mods/mods/dota"><em>Blizzard DOTA</em></a> to Blizzard All-Stars but securing the continued non-commercial use of the <a href="http://playdota.com/"><em>DotA</em></a> name for the fan community. <a href="http://heroesofnewerth.com/"><em>Heroes of Newerth</em></a> released its incredibly successful new Midwars game mode, and <a href="http://riseofimmortals.com/"><em>Rise of Immortals</em></a> put forth its official immortal spotlight for new immortal Nauria.<p><a href="http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/" rel="bookmark">Continue reading <em>Not So Massively: Diablo III launch and DreamHack Summer 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/">Not So Massively: Diablo III launch and DreamHack Summer 2012</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 14 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20237045/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/14/not-so-massively-diablo-iii-launch-and-dreamhack-summer-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>action-rpg</category><category>activision</category><category>battlenet</category><category>blizzard</category><category>blizzard-entertainment</category><category>bloodline-champions</category><category>champion-spotlight</category><category>competitive-gaming</category><category>d3</category><category>diablo</category><category>diablo-2</category><category>diablo-3</category><category>diablo-ii</category><category>diablo-iii</category><category>diablo-iii-launch</category><category>dota</category><category>dota-2</category><category>dreamhack</category><category>dreamhack-2012</category><category>dreamhack-summer</category><category>dreamhack-summer-2012</category><category>e-sport</category><category>e-sports</category><category>esport</category><category>esports</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>gameplay</category><category>gothic-fantasy</category><category>grinding-gear</category><category>grinding-gear-games</category><category>heroes-of-newerth</category><category>hon</category><category>immortal-spotlight</category><category>launch</category><category>league-of-legends</category><category>lol</category><category>mid-wars</category><category>midwars</category><category>moba</category><category>msi</category><category>msi-beat-it</category><category>multiplayer</category><category>nauria</category><category>news</category><category>not-so-massively</category><category>nsm</category><category>online-multiplayer</category><category>path-of-exile</category><category>petroglyph</category><category>petroglyph-games</category><category>poe</category><category>pvp</category><category>riot</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>round-up</category><category>roundup</category><category>rpg</category><category>s2</category><category>s2-games</category><category>spotlight</category><category>stunlock</category><category>stunlock-studios</category><category>the-international</category><category>tournament</category><category>valve</category><category>varus</category><category>video</category><category>warcraft</category><category>world-of-warcraft</category><category>wow</category><category>wrath-of-the-lich-king</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Mon, 14 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE's Inferno expansion launches May 22nd, precursor patch April 24th]]></title><link>http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/</guid><comments>http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/"><img alt="EVE Online title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/inferno.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
<a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> aims to revamp PvP in its upcoming <a href="http://massively.joystiq.com/tag/inferno"><em>Inferno</em></a> expansion. In addition to continuing the good work that started with <a href="http://massively.joystiq.com/tag/crucible"><em>Crucible</em></a>, <em>Inferno</em> will revamp the wardec system, iterate on faction warfare, and introduce new ships and modules for players to smash to pieces. It sounds like the perfect PvP expansion, and today at the <em>EVE</em> Fanfest, <a href="http://massively.joystiq.com/tag/ccp-games">CCP</a> revealed some firm details of exactly what the <a href="http://massively.joystiq.com/2012/02/26/eve-evolved-setting-the-universe-on-fire/">wardec and faction warfare revamps</a> will entail.<br />
<br />
A new wardec interface will make wars easier to follow; loopholes like the wardec shield used by <em>EVE</em> University will be closed; and a new mercenary marketplace will be introduced. Faction warfare system ownership will be given more consequences, such as making it impossible for enemy militias to dock in the system. During the <em>EVE</em> Keynote speech today, CCP announced that <em>Inferno</em> will be hitting on May 22nd and that it will be CCP's first ever expansion preceded by a precursor patch. CCP intends to introduce new content with the patch that will prepare the way for the main expansion, but exactly what form that preparation will take has been kept a secret.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/">EVE's Inferno expansion launches May 22nd, precursor patch April 24th</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20199935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/eves-inferno-expansion-launches-may-22nd-precursor-patch-april/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>crucible</category><category>eve</category><category>eve-fanfest</category><category>eve-fanfest-2012</category><category>eve-online</category><category>events</category><category>expansion</category><category>fanfest</category><category>fanfest-2012</category><category>gameplay</category><category>inferno</category><category>mercenaries</category><category>mercenary</category><category>pvp</category><category>sandbox</category><category>sci-fi</category><category>wardec</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Fri, 23 Mar 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay]]></title><link>http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/</guid><comments>http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/the-firing-line/" rel="tag">The Firing Line</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/"><img alt="Tribes Ascend - Blood Eagle vs. Diamond Sword rock, paper, scissors" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/tribesinterview.jpg" /></a></div>
Today's a big day for fans of <a href="http://www.tribesascend.com"><em>Tribes: Ascend</em></a>, and it's also a big day for <a href="http://www.hirezstudios.com">Hi-Rez Studios</a>, the Atlanta-based indie firm behind the upcoming online shooter.<br />
<br />
You see, today is patch day, and while that's not terribly unusual (<a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez</a> has updated the <a href="http://massively.joystiq.com/tag/tribes-ascend"><em>Tribes</em></a> beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.<p><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/" rel="bookmark">Continue reading <em>The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/">The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20162406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/02/the-firing-line-extra-tribes-todd-harris-on-class-customizatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blood-eagle</category><category>class-customization</category><category>classes</category><category>diamond-sword</category><category>exclusive</category><category>featured</category><category>firing-line</category><category>fps</category><category>game-mechanics</category><category>gameplay</category><category>hi-rez</category><category>hi-rez-studios</category><category>interview</category><category>loadouts</category><category>mmo-shooter</category><category>online-shooter</category><category>sci-fi</category><category>shazbot</category><category>shooter</category><category>skiing</category><category>the-firing-line</category><category>the-firing-line-extra</category><category>todd-harris</category><category>tribes</category><category>tribes-ascend</category><category>ui</category><category>ui-upgrade</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more]]></title><link>http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/</guid><comments>http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/"><img alt="PlanetSide 2 - soldiers at dusk" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/ps2.jpg" /></a></div>
<a href="http://www.planetside-universe.com/agn/news-community-night-recording-with-matt-higby-2668.htm">PlanetSide Universe</a> and Auraxis Global Network got together with <a href="http://massively.joystiq.com/category/planetside-2"><em>PlanetSide 2</em></a> creative director <a href="http://massively.joystiq.com/tag/matt-higby">Matt Higby</a> for a two-hour interview session last night. If you missed it, the full video chat is available after the cut below.<br />
<br />
Higby and the AGN crew covered a lot of territory relating to <a href="http://massively.joystiq.com/tag/soe">Sony Online Entertainment's</a> upcoming MMOFPS. Topics included the Engineer class, urban combat, and the territory and resource control systems. Higby also had plenty to say about the general philosophy behind <em>PS2</em>, and how the dev team is focused on refining the gameplay of its predecessor rather than reinventing the wheel.<br />
<br />
"One of the things that we're trying to do with the game is reduce downtime, reduce a lot of the maintenance things that you had to do that were kind of inconvenient. We're not removing logistics or strategy [...] but trying to lessen those maintenance tasks that are less enjoyable as much as possible," Higby explained.<p><a href="http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/" rel="bookmark">Continue reading <em>SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/">SOE's Matt Higby talks PlanetSide 2 resources, territory control, and more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 29 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20159384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/29/soes-matt-higby-talks-planetside-2-resources-territory-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auraxis</category><category>fps</category><category>game-mechanics</category><category>gameplay</category><category>interview</category><category>logistics</category><category>matt-higby</category><category>mmo-shooter</category><category>mmofps</category><category>planeside-2</category><category>ps2</category><category>resources</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>Sony-Online-Entertainment</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 29 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR: So you want to play a Smuggler]]></title><link>http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/</guid><comments>http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><script type="text/javascript" src="http://tor.zamimg.com/tooltips.js"></script>
<div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/"><img alt="SWTOR - The Smuggler" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/smuggywootwoot.jpg" /></a></div>
If someone were to ask Star Wars fans which of the characters had the most personality, most likely they would answer Han Solo. In the Expanded Universe, and most notably in the Star Wars video games, smugglers always mirror this dashing rogue of a character archetype established by none other than Harrison Ford. If that's why you're wanting to play the Smuggler class in <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, then you're in luck because you'll get exactly what you're hoping for.<br />
<br />
The <em>SWTOR</em> Smuggler starts out on the world of Ord Mantell, a fringe planet on the brink of civil war. Of course, being a Smuggler, he breaks through the planetary blockade to deliver his shipment of weapons to gangsters on the ground. After that, things get really interesting...<p><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/" rel="bookmark">Continue reading <em>SWTOR: So you want to play a Smuggler</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/">SWTOR: So you want to play a Smuggler</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20121243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/swtor-so-you-want-to-play-a-smuggler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-classes</category><category>BioWare</category><category>Classes</category><category>cover</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>gameplay</category><category>guide</category><category>guides</category><category>gunslinger</category><category>LucasArts</category><category>mechanics</category><category>preview</category><category>previews</category><category>sci-fi</category><category>scoundrel</category><category>Smuggler</category><category>Star-Wars</category><category>Star-Wars-The-Old-Republic</category><category>SWTOR</category><category>swtor-class-guide</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>TOR</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Mon, 12 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Massively's guide to SWTOR's launch and beyond]]></title><link>http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/</guid><comments>http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/"><img alt="Massively's SWTOR Launch Guide (Original graphic by Larry Everett)" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/banner2.jpg" /></a></div>
A long time ago, in a galaxy far, far away, we first heard mention of a new Star Wars MMO set in the popular Knights of the Old Republic era. <em><a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/">Star Wars: The Old Republic</a></em>, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> named it, and we've waited <strike>patiently</strike> impatiently through <strike>months</strike> years of hope and hype, fanboys and haters, and at least eight million articles about the fourth pillar of story.<br />
<br />
This week, <em>The Old Republic</em> is the new hotness, and the Massively staffers are right there with you, champing at the bit to <em>get in the head start already</em>! But what if you're not an expert on Star Wars lore or <em>TOR's</em> gameplay? What if you don't know the first thing about purple lightsabers, astromechs, and the Kessel Run? What if you can't decide which class to play? When do you get a starship? Can you really romance your companions? How do flashpoints work? And why are there <a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/">no bathrooms on Coruscant</a>?!<br />
<br />
Relax, young Padawan. Put your blast-shield down and let Massively be your guide... literally. We've rounded up a massive collection of helpful introductory <a href="http://massively.joystiq.com/tag/swtor-class-guide">guides for each of the eight classes</a>, along with <a href="http://massively.joystiq.com/tag/swtor-gameplay-guide">overviews of gameplay mechanics</a> like companions, starships, flashpoints, warzones, and crafting. We've also curated the most illuminating lore essays from our regular <em>SWTOR</em> column, <a href="http://massively.joystiq.com/category/Hyperspace-Beacon/">Hyperspace Beacon</a>, in addition to our extensive <a href="http://massively.joystiq.com/tag/swtor-hands-on">hands-on previews</a> from the last few years.<br />
<br />
Take your first step into a larger world...<p><a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/" rel="bookmark">Continue reading <em>Massively's guide to SWTOR's launch and beyond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/">Massively's guide to SWTOR's launch and beyond</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 12 Dec 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20118084/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/12/massivelys-guide-to-swtors-launch-and-beyond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced-class</category><category>bioware</category><category>class</category><category>classes</category><category>companions</category><category>crafting</category><category>ea</category><category>Electronic-Arts</category><category>flashpoint</category><category>gameplay</category><category>guide</category><category>guides</category><category>headstart</category><category>launch</category><category>launches</category><category>lore</category><category>lucasarts</category><category>milestones</category><category>newbie-guide</category><category>preview</category><category>previews</category><category>roundup</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>starships</category><category>swtor</category><category>swtor-guide</category><category>swtor-launch-guide</category><category>the-old-republic</category><category>tor</category><category>warzone</category><dc:creator><![CDATA[Brianna Royce]]></dc:creator><pubDate>Mon, 12 Dec 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: End of beta impressions]]></title><link>http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/</guid><comments>http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/"><img alt="Hyperspace Beacon: End of beta impressions" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/12/hb-end-of-beta.jpg" /></a></div>
I felt a great disturbance in the Force, as if millions of voices suddenly cried out in terror and were suddenly silenced. I fear something terrible has happened. Oh no! Something did happen! Beta testing for <em><a href="http://swtor.com">Star Wars: The Old Republic</a></em> ended. A full nine days without <em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">SWTOR</a></em> -- I think our lives are over! (Hopefully, you noted the sarcasm in the last statement.) Yes, it's true that our favorite beta came to an end at 1:03 a.m. EST Monday morning. Appropriately, the last thing posted to general chat was "Keapen bids everyone farewell." We all know that this isn't actually the end; it's truly the beginning of the game.<br />
<br />
I count myself among the lucky people who were able to play in the beta for an extended period of time. I played through the origin world of all but two classes, and three times I leveled my characters past level 20. (I usually stopped about level 28 so that I would not ruin the ending of the story.) I wanted to get a good feel for all the class stories, so most of my characters got to about about level 15. Once I found out that the beta would end well before early access began, I decided to take in all the classes I could so that I could give you a well-rounded opinion.<br />
<br />
Follow me beyond the break as I navigate the asteroid field of <em>SWTOR</em>.<p><a href="http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/" rel="bookmark">Continue reading <em>Hyperspace Beacon: End of beta impressions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/">Hyperspace Beacon: End of beta impressions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Dec 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20120564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/12/06/hyperspace-beacon-end-of-beta-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>BioWare</category><category>darth-hater</category><category>EA</category><category>Electronic-Arts</category><category>end-of-beta</category><category>featured</category><category>gameplay</category><category>gary-gannon</category><category>impressions</category><category>justin-lowe</category><category>lag</category><category>latency</category><category>LucasArts</category><category>opinion</category><category>pyrofox</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>story</category><category>swtor</category><category>tor</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 06 Dec 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Second Life rolls out Linden Realms publicly on December 1st]]></title><link>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/</guid><comments>http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/"><img alt="Next month, raid content." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sl-game-epl-1130.jpg" /></a></div>
Something very unusual is coming to <em><a href="http://massively.joystiq.com/category/Second-Life/">Second Life</a></em> on December 1st: a game. All right, that in and of itself isn't all that unusual, since the virtual world has long empowered users to create their own systems and their own games. But this is still something different because it's not a user-created game. <em><a href="http://massively.joystiq.com/tag/Linden-Realms/">Linden Realms</a></em> has been developed specifically by <a href="http://massively.joystiq.com/tag/Linden-Lab/">Linden Lab</a>, and <a href="http://dwellonit.taterunino.net/2011/11/30/linden-realms-set-to-launch-to-the-public-tomorrow/">as of December 1st</a> all users will be able to experience what a first-party game for the virtual environment feels like.<br />
<br />
<em>Second Life</em> content creators will, rather unfortunately, be facing off against an in-house project. Luckily, the tools used in the development of <em>Linden Realms</em> will also be made available to the community, giving everyone a chance to play with the new tools and improve upon gameplay experiences. Whether or not this is a good thing or not for the game's overall health remains to be seen, but it may well provide an interesting boost to the community's user-created content.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/">Second Life rolls out Linden Realms publicly on December 1st</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20118134/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/30/second-life-rolling-out-linden-realms-publicly-on-december-1st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community-content</category><category>development</category><category>gameplay</category><category>games</category><category>linden-lab</category><category>linden-labs</category><category>linden-realms</category><category>sandboxes</category><category>second-life</category><category>sl</category><category>user-created-content</category><category>virtual-worlds</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 30 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: PvP with Taugrim]]></title><link>http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/</guid><comments>http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/"><img alt="Hyperspace Beacon: PvP with Taugrim" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/hb-taugrim.jpg" /></a></div>
Many of you reading this have asked about PvP in <em><em><a href="http://swtor.com">Star Wars: The Old Republic</a></em></em>. And while I may know game mechanics and have a good understanding of how PvP works, I am by no means an expert at that style of gameplay. Lucky for you (and me), I work with one of the best PvPers at <a href="http://gamebreaker.tv">Gamebreaker</a>. On top of that, he's been playing <em><em><a href="http://massively.joystiq.com/category/star-wars-the-old-republic">TOR</a></em></em> beta for a couple of weeks now and already has some incredible insight into the game's PvP scene.<br />
<br />
Let me introduce to you <a href="http://massively.joystiq.com/tag/Ed-Park/">Ed Park</a> aka Taugrim. Ed joined the Gamebreaker team as an expert on <a href="http://massively.joystiq.com/tag/trion-worlds">Trion</a>'s <em><em><a href="http://riftgame.com">RIFT</a></em></em>, and he has been doing video guides for PvP for about seven years. Ed has a habit of proving people wrong in his videos, which is one of the main reasons I like turning to him for PvP advice. He told me about the melee cleric in <em><em><a href="http://massively.joystiq.com/category/rift">RIFT</a></em></em> and how many people said the playstyle wasn't viable in PvP. Consequently, he released <a href="http://taugrim.com/category/class/cleric/">videos</a> showing (with incredible commentary, I might add) how he successfully plays that class in PvP.<br />
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But we didn't come here to talk about <em><em>RIFT</em></em> -- we came to talk about <em><em>SWTOR</em></em>. After the break, catch my interview with Taugrim in bite-sized chunks. Enjoy!<p><a href="http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/" rel="bookmark">Continue reading <em>Hyperspace Beacon: PvP with Taugrim</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/">Hyperspace Beacon: PvP with Taugrim</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/hyperspace-beacon-pvp-with-taugrim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alderaan</category><category>Bioware</category><category>EA</category><category>Ed-Park</category><category>Electronic-Arts</category><category>featured</category><category>Gameplay</category><category>guides</category><category>Huttball</category><category>LucasArts</category><category>PvP</category><category>RIFT</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>SWTOR</category><category>Taugrim</category><category>the-old-republic</category><category>TOR</category><category>Voidstar</category><category>warzones</category><category>World-of-Warcraft</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 29 Nov 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online's Season 5 content almost ready for prime time]]></title><link>http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/</guid><comments>http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/"><img alt="Star Trek Online - Klingon ship" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/0917102.jpg" /></a></div>
Another day, another Path to F2P dev blog from <a href="http://massively.joystiq.com/category/star-trek-online"><em>Star Trek Online</em></a>. The 24th entry in the series takes the wraps off the game's newest content update, and the Season 5: Call to Arms patch is almost ready to see the light of day on the holodeck server. Season 5 boasts the new Borg invasion of Defera ground combat map, reworked Borg strategic task force maps, new non-combat Federation and Klingon Academy maps, a patrol mission revamp, and more.<br />
<br />
Gameplay tweaks abound as well, with improvements to duty officers, space skills, and the leveling curve among the changes. Read the full list at the official <em>STO</em> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/">Star Trek Online's Season 5 content almost ready for prime time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20116246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/star-trek-onlines-season-5-content-almost-ready-for-prime-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>borg</category><category>call-to-arms</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>game-mechanics</category><category>gameplay</category><category>new-maps</category><category>non-combat-gameplay</category><category>perfect-world-entertainment</category><category>pw</category><category>PWE</category><category>sci-fi</category><category>season-5</category><category>season-5-call-to-arms</category><category>star-trek</category><category>star-trek-online</category><category>sto</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 29 Nov 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: There are no bathrooms on Coruscant]]></title><link>http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/</guid><comments>http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/"><img alt="I'm on a whatever." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/storyboard-79-epl-1123.jpg" /></a></div>
A couple of weeks ago, someone raised a very reasonable question about characters in <a href="http://www.eveonline.com"><em>EVE Online</em></a> -- do they date? They're all clones, they're born pretty much just to pilot ships, and they have a culture that keeps them in some variety of ship pretty much all the time. So do they date? Do they even know what differentiated genders are all about? Would they be capable of having a child in the conventional sense? Would the concept even occur to them to try?<br />
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The problem is that we look at these characters and see human beings because they are human beings. They behave, by and large, in ways that we understand human beings to behave. And yet there are some pretty huge obstacles in the path of their natural behaviors, things that the developers don't seem to address. When you start to think about it hard enough, not only does it seem like they <em>shouldn't</em> date, but it seems like they wouldn't even know where to <em>start</em> dating. And if the idea of dating doesn't exist, a lot of our assumptions fall apart.<p><a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/" rel="bookmark">Continue reading <em>Storyboard: There are no bathrooms on Coruscant</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/">Storyboard: There are no bathrooms on Coruscant</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Nov 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20112838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/25/storyboard-there-are-no-bathrooms-on-coruscant/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>culture</category><category>featured</category><category>game-mechanics</category><category>gameplay</category><category>humor</category><category>in-universe</category><category>lore</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>universe</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Nov 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online developers answer forum questions]]></title><link>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/</guid><comments>http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/"><img alt="The future of warfare looks a lot like the rush hour of Detroit." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/mwo-feedback-epl-1116.jpg" /></a></div>
If you're looking forward to the future of warfare today, you're probably keeping a close eye on the development of <em><a href="http://massively.joystiq.com/tag/MechWarrior-Online/">MechWarrior Online</a></em>. And the developers are no doubt aware of this, as they've just posted <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">a lengthy set of answers</a> on the game's official forums, covering a broad range of topics from update speed to character development. While the answers confirm that at this point the software is still yet to see an alpha test, there's still a great deal of information therein.<br />
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Aside from a few answers that are likely to prove discordant come launch (such as plans for biweekly update patches), the team is aiming at starting off with a strong PvP environment with persistent world elements in a similar fashion to <em>MAG</em>. PvE will not be in at launch, but it is on the table for later release. That's only the barest summary of the information in <a href="http://mwomercs.com/forums/topic/1535-developer-qa-1/">the full set of answers</a>, which should keep any intent pilot eagerly anticipating his or her personal 'Mech.<br />
<br />
[Thanks to nimzy for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/">MechWarrior Online developers answer forum questions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 16 Nov 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20108106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/16/mechwarrior-online-developers-answer-forum-questions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>answers</category><category>design</category><category>f2p</category><category>free-to-play</category><category>gameplay</category><category>mechwarrior</category><category>mechwarrior-online</category><category>mwo</category><category>persistence</category><category>persistent-world</category><category>pirahna-games</category><category>pve</category><category>pvp</category><category>q-and-a</category><category>questions</category><category>questions-and-answers</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 16 Nov 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: SD Gundam Capsule Fighters Online]]></title><link>http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/</guid><comments>http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/"><img alt="SD Gundam Capsule Fighters Online" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgoheader.jpg" /></a></div>
Like the gameplay of <a href="http://massively.joystiq.com/tag/sd-gundam-capsule-fighter-online"><em>SD Gundam Capsule Fighter Online</em></a>, the title of the game itself may need some translation. "Online" and "Fighter" you can probably make sense of, and even if your knowledge of Japanese cartoons ends on Saturday mornings in the '80s and '90s, "Gundam" is probably familiar -- this is a game where you drive robots around shooting at each other online. But "Capsule" might throw you a bit, and "SD" was a new one to me. "SD" means "super deformed," and Gundam Capsules are like those little plastic balls you can get from 25-cent-machines in the supermarket. They're toy versions of Gundam mechs, basically.<br />
<br />
In other words, <em>SD Gundam Capsule Fighter Online</em> is essentially a game about toy robots fighting. It was first released in South Korea in 2007, and it's slowly made its way around the world here to North America, where it's in closed beta and is set for a full free-to-play release in "early December" by <a href="http://www.ogplanet.com/main.og">OGPlanet</a>.<br />
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As you might imagine, it's cute, and the mechanic of collecting and customizing these little robot machines that you can send into battle will likely appeal to quite a few players. Unfortunately, after playing a few matches of the third-person shooter at OGPlanet headquarters recently, I determined that it'll be tough to recommend the title to anyone but the most die-hard of Gundam fans.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/">SD Gundam Capsule Fighter Online</a></strong></p><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600925"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600926"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600927"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600928"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/sd-gundam-capsule-fighter-online/#4600929"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/sdgo5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/" rel="bookmark">Continue reading <em>First Impressions: SD Gundam Capsule Fighters Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/">First Impressions: SD Gundam Capsule Fighters Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Nov 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20103632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/10/first-impressions-sd-gundam-capsule-fighters-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>featured</category><category>first-impressions</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>hands-on</category><category>korean</category><category>mmo</category><category>ogplanet</category><category>preview</category><category>previews</category><category>sd-gundam-capsule-fighter-online</category><category>sd-gundam-online</category><category>sdgo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 10 Nov 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively Extra: Our impressions of Path of Exile]]></title><link>http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/</guid><comments>http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/not-so-massively/"><img alt="Path of Exile title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/pathofexile-title-1319181397.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.pathofexile.com"><em>Path of Exile</em></a> is an upcoming online action RPG by relatively new developer <a href="http://massively.joystiq.com/tag/grinding-gear-games">Grinding Gear Games</a>. The game boasts a dark and gritty game world with randomly generated levels and dozens of different skills, all the things that old-school fans of the <em>Diablo </em>series loved. The game is currently in the closed beta stages, but the developers say it will be free-to-play when released and will feature an online world able to support hundreds of thousands of players. The game servers will use the <a href="http://www.guildwars.com"><em>Guild Wars</em></a> model of communal town districts leading to instanced combat areas, making the game potentially more MMO than online action RPG.<br />
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Grinding Gear Games was kind enough to give Massively a few beta keys and permission to livestream the game in its current beta state. <a href="http://massively.joystiq.com/2011/10/17/not-so-massively-livestreaming-edition/">The livestream was a huge success</a>, with over 200 people tuning in to check out the game and have a chance of winning a beta key. In this article, Massively's Patrick Mackey and I deliver our first impressions of the <a href="http://massively.joystiq.com/tag/path-of-exile"><em>Path of Exile</em></a> beta based on last week's livestream and further play time.<br />
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Skip past the cut for Massively's first impressions of the <em>Path of Exile</em> beta.<p><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/" rel="bookmark">Continue reading <em>Not So Massively Extra: Our impressions of Path of Exile</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/">Not So Massively Extra: Our impressions of Path of Exile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 22 Oct 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20085014/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/22/not-so-massively-extra-our-impressions-of-path-of-exile/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-rpg</category><category>beta</category><category>betas</category><category>brendan-drain</category><category>diablo</category><category>diablo-3</category><category>diablo-iii</category><category>featured</category><category>First-Impressions</category><category>gameplay</category><category>grinding-gear-games</category><category>hands-on</category><category>livestream</category><category>not-so-massively</category><category>path-of-exile</category><category>patrick-mackey</category><category>poe</category><category>preview</category><category>torchlight</category><category>torchlight-2</category><category>trailer</category><category>video</category><category>videos</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 22 Oct 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: It doesn't have to be for you]]></title><link>http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/</guid><comments>http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/"><img alt="Look, all I'm saying is that melee classes are always better than ranged classes and you're awful for thinking otherwise." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/soapbox-foryou-epl-1002.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
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It's a natural problem: MMOs are all about making you feel invested in your character and your playstyle. The best games let you choose your style, your preferred content, the way you want to level, the times you want to play, and so forth. And so it's only natural that you'll gradually start to think of the way you like to play as the one part of the game that actually matters.<br />
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Sure, you aren't going to say it out loud, but you still think in your heart that PvP or raiding or small-group content or roleplaying or dancing naked on a mailbox is the <em>real</em> core of the game. Or you think that free-for-all PvP or crafting sandboxes or directed themeparks or whatever are the <em>real</em> kind of MMOs and everything else is a pale imitation. And that's a shame because even if you like those sorts of things, not everyone does.<p><a href="http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/" rel="bookmark">Continue reading <em>The Soapbox: It doesn't have to be for you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/">The Soapbox: It doesn't have to be for you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20071778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/04/the-soapbox-it-doesnt-have-to-be-for-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>criticism</category><category>culture</category><category>design</category><category>design-targets</category><category>featured</category><category>gameplay</category><category>opinion</category><category>penny-arcade-defense</category><category>perspective</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 04 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[MMO impressions from Eurogamer Expo 2011]]></title><link>http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/</guid><comments>http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/"><img alt="Eurogamer Expo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/eurog-title.jpg" /></a></div>
Some of the industry's biggest names were at <a href="http://massively.joystiq.com/tag/eurogamer-expo-2011/">Eurogamer Expo</a> last week, including BioWare, NCsoft and Trion Worlds. I was on the floor at the expo to get some hands-on experience with several upcoming MMOs and countless singleplayer games. <em><a href="http://massively.joystiq.com/category/Guild-Wars-2/">Guild Wars 2</a></em> and <em><a href="http://massively.joystiq.com/category/Star-Wars--The-Old-Republic/">Star Wars: The Old Republic</a></em> stole the show, with hands-on gameplay sessions and in-depth developer talks. BioWare also made the bold move of <a href="http://massively.joystiq.com/2011/09/24/bioware-announces-launch-date-for-star-wars-the-old-republic/">announcing <em>SWTOR's</em> official release date</a> during its talk at the convention. In addition to promoting the heck out of <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em>, Trion showed off upcoming MMORTS <em><a href="http://massively.joystiq.com/tag/End-of-Nations/">End of Nations</a></em> with a hands-on demo and encouraged attendees to sign up to the <em>End of Nations</em> newsletter.<br />
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<em>RIFT </em>and <em><a href="http://massively.joystiq.com/category/World-of-Tanks/">World of Tanks</a></em> were both playable on the show floor for the entire weekend, but nothing new was being shown. Hack-and-slash adventure RPG <em>Dark Souls</em> and the beautifully zen <em>Journey</em> both demonstrated incredibly innovative multiplayer aspects that I'll likely cover in my weekly <a href="http://massively.joystiq.com/category/not-so-massively">Not So Massively column</a>, but neither falls neatly into the MMO box. OnLive had a spectacular showing at the expo, giving away free home consoles to every attendee and demonstrating the system's surprisingly lag-free gameplay on the floor. We discovered that although there are no MMOs in OnLive's current lineup, this isn't due to technical infeasibility, so <a href="http://massively.joystiq.com/2011/09/23/mmos-may-be-on-the-horizon-for-onlive/">we may yet see MMOs launched</a> on the service.<br />
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Skip past the cut for my <a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/">in-depth hands-on impressions</a> of <em>Guild Wars 2</em>, <em>Star Wars: The Old Republic</em> and <em>End of Nations</em> from Eurogamer Expo 2011.<p><a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/" rel="bookmark">Continue reading <em>MMO impressions from Eurogamer Expo 2011</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/">MMO impressions from Eurogamer Expo 2011</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Oct 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20068103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/01/mmo-impressions-from-eurogamer-expo-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>arenanet-guild-wars2</category><category>beta</category><category>betas</category><category>bioware</category><category>bioware-mmo</category><category>bioware-mmorpg</category><category>bioware-star-wars</category><category>bioware-swtor</category><category>Dark Souls</category><category>DarkSouls</category><category>ea</category><category>electronic-arts</category><category>End of Nations</category><category>end-of-nations</category><category>EndOfNations</category><category>eurogamer-expo</category><category>Eurogamer-Expo-2011</category><category>featured</category><category>first-impressions</category><category>gallery</category><category>gameplay</category><category>guild-wars2</category><category>guildwars2</category><category>gw2</category><category>hands-on</category><category>lucas-arts</category><category>lucas-arts-mmo</category><category>lucas-arts-mmorpg</category><category>onlive</category><category>petroglyph</category><category>preview</category><category>star-wars-game</category><category>star-wars-mmo</category><category>star-wars-mmorpg</category><category>star-wars-the-old-republic</category><category>star-wars-tor</category><category>starwars</category><category>starwars-the-old-republic</category><category>sw-tor</category><category>swtor</category><category>the-old-republic</category><category>trion-worlds</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 01 Oct 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul closed beta phase reviewed]]></title><link>http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/</guid><comments>http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/"><img alt="Blade and Soul - cutscene" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/bladeandsoulgunkata.jpg" /></a></div>
If you weren't fortunate enough to get into <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul's</em></a> recently concluded Korean closed beta event, Steparu has the next best thing in the form of a lengthy review supplemented by several hi-definition gameplay videos.<br />
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While it's worth noting that some of this information may change prior to release -- to say nothing of the differences between the Korean client and what we're assuming will be a localized Western version -- there's still lots of interesting info to digest. There's the good (visuals, combat), and the not-so-good (linear exploration and lots of zoning), and the review is one of the more comprehensive hands-on pieces covering <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> upcoming martial arts MMO. Head past the cut for a couple of videos and then click over to Steparu to read the author's impressions.<p><a href="http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/" rel="bookmark">Continue reading <em>Blade &amp; Soul closed beta phase reviewed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/">Blade &amp; Soul closed beta phase reviewed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 20 Sep 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20047687/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/20/blade-and-soul-closed-beta-phase-reviewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blade-and-soul</category><category>cbt2</category><category>closed-beta-test</category><category>closed-beta-test-2</category><category>cutscenes</category><category>fantasy</category><category>gameplay</category><category>impressions</category><category>korean-beta</category><category>martial-arts</category><category>ncsoft</category><category>preview</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 20 Sep 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Too early to judge Incarna]]></title><link>http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/</guid><comments>http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/"><img alt="EVE Evolved title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/early-title.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Amidst talk of <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s upcoming nullsec revamp, the Council of Stellar Management voiced legitimate concerns that <a href="http://massively.joystiq.com/tag/CCP/">CCP</a> may not be assigning enough development time to in-space <em>EVE</em> features. Last year, <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=777">CCP Zulu revealed that</a> of over 400 developers at CCP Games, 124 were assigned to <em>EVE Online</em>. Of those, a whopping 70 were assigned to develop <em>EVE</em>'s new avatar-based <em><a href="http://massively.joystiq.com/tag/Incarna/">Incarna</a></em> feature, several others were assigned to core technologies going into <em>Incarna</em>, and only 22 were focused on developing in-space features.<br />
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Last week I looked into the issue of <a href="http://massively.joystiq.com/2011/09/11/eve-evolved-expansions-not-excuses/"><em>EVE</em>'s development time being reduced over the years</a>, but it has been pointed out to me that I largely dismissed the development time that went into <em>Incarna</em> as if it weren't development on <em>EVE</em>. This is a common line of thought among current veteran players, who typically don't care about <em>Incarna</em> and want time to be spent on in-space features instead. <em>Incarna</em> has eaten up a significant amount of development time for very little tangible benefit, but is it too early to judge the efficacy of this massive addition to <em>EVE</em>?<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at what the future may hold for <em>Incarna</em> and how the work invested so far may not become valuable to players until certain features hit.<p><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/" rel="bookmark">Continue reading <em>EVE Evolved: Too early to judge Incarna</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/">EVE Evolved: Too early to judge Incarna</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 18 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20044367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/18/eve-evolved-too-early-to-judge-incarna/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>featured</category><category>gameplay</category><category>incarna</category><category>nex</category><category>noble-exchange</category><category>station</category><category>stations</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 18 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom Extra: An exclusive look at The Isle of the Iron Statues]]></title><link>http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/</guid><comments>http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/"><img alt="The Anvil of Crom - special banner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermainspecial-1314321809.jpg" /></a></div>
Hey kids, it's time for another Massively <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> exclusive! A couple of weeks back we took a look at Dead Man's Hand, a level 50-80 solo instance that's part of the new <a href="http://massively.joystiq.com/tag/savage-coast-of-turan">Savage Coast of Turan</a> adventure pack. As you know if you've been reading Massively today, <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> is getting ready to launch the Savage Coast content on September 8th (or August 31st if you purchase an early access pass).<br />
<br />
What you didn't know is the details on the level 80 solo instance that rounds out the content drop, and this extra edition of the <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a> will give you an inside look at the Isle of the Iron Statues instance from Funcom's perspective. Join me after the cut as we see how the devs drew inspiration from an original Robert E. Howard yarn and married it to some engaging modern-day MMORPG gameplay.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/age-of-conan-gallery/">Age of Conan Gallery</a></strong></p><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757623"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757627"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757626"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4396720"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/isleofironstatues_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/age-of-conan-gallery/#4757625"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/hoc-screenshot03_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/" rel="bookmark">Continue reading <em>The Anvil of Crom Extra: An exclusive look at The Isle of the Iron Statues</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/">The Anvil of Crom Extra: An exclusive look at The Isle of the Iron Statues</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027264/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/the-anvil-of-crom-extra-an-exclusive-look-at-the-isle-of-the-ir/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>anvil-of-crom-specials</category><category>aoc</category><category>aoc-unchained</category><category>conan</category><category>exclusive</category><category>game-mechanics</category><category>gameplay</category><category>isle-of-iron-statues</category><category>movie-content</category><category>mysterious-island</category><category>opinion</category><category>previews</category><category>red-brotherhood</category><category>savage-coast-of-turan</category><category>solo-dungeon</category><category>solo-instance</category><category>the-anvil-of-crom</category><category>the-isle-of-iron-statues</category><category>turan</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Blade &amp; Soul Assassin abilities on display in new video]]></title><link>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/</guid><comments>http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/blade-and-soul/" rel="tag">Blade &amp; Soul</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/"><img alt="Blade &amp; Soul - assassin video" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/bladeandsoulsincombos.jpg" /></a></div>
Say what you will about <a href="http://massively.joystiq.com/tag/ncsoft">NCsoft's</a> mysterious <a href="http://massively.joystiq.com/category/blade-and-soul"><em>Blade &amp; Soul</em></a> import, but it certainly brings its share of eye candy to the table. MMO Culture has posted a new video featuring the martial arts MMORPG, and the clip centers on the nimble Assassin class and its deadly array of combos and fighting abilities.<br />
<br />
The video runs under two minutes and is basically a series of one-on-one combat vignettes. If your Korean language skills are up to the task, you might be able to decipher the various intertitles and subtitles that accompany the presentation. If not, you can still get a feel for how the class is going to play thanks to the footage, which you can view in its entirety after the cut.<p><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark">Continue reading <em>Blade &amp; Soul Assassin abilities on display in new video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/">Blade &amp; Soul Assassin abilities on display in new video</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20027568/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/blade-and-soul-assassin-abilities-on-display-in-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>assassin</category><category>blade-and-soul</category><category>class-video</category><category>classes</category><category>closed-beta-2</category><category>combat</category><category>combos</category><category>fantasy</category><category>game-mechanics</category><category>gameplay</category><category>korean-beta</category><category>korean-import</category><category>korean-mmo</category><category>martial-arts</category><category>ncsoft</category><category>new-titles</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Fri, 26 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Funcom's Craig Morrison on background, story, and immersion]]></title><link>http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/</guid><comments>http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/"><img alt="Age of Conan - Forgotten City" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/forgottencity.jpg" /></a></div>
It's been a while since we checked up on <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> game director <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> personal blog, and the latest update is a lengthy morsel designed to get gamers thinking about MMO story as something more than a marketing bullet point. Along the way, we get a glimpse of Morrison's thoughts on games ranging from MMOs, to <em>Brink</em>, to id Software's forthcoming <em>RAGE</em>.<br />
<br />
While you might think that story is all about narrative and characterization, Morrison opines that a sense of place and attention to world-building details like societal structures are equally important. Quest text can be crucial too, and while gameplay is obviously a big deal, Morrison says that it's only part of the equation.<br />
<br />
"Sure, a game can be good on its own mechanical merits, and first and foremost a game must be a compelling gameplay experience... but those truly great games? Those are the games that also create a sense of place for the player. A world they can believe in," he writes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/">Funcom's Craig Morrison on background, story, and immersion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Aug 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20014260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/10/funcoms-craig-morrison-on-background-story-and-immersion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>background</category><category>blog</category><category>craig-morrison</category><category>design</category><category>dev-diary</category><category>funcom</category><category>gameplay</category><category>immersion</category><category>mmo-design</category><category>mmo-industry</category><category>silirrion</category><category>story</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 10 Aug 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Deconstructing the dev update - PvP Edition]]></title><link>http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/</guid><comments>http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/aocbannermain.jpg" vspace="4" /></a></div>
It's been quite a while since I devoted an <a href="http://massively.joystiq.com/category/the-anvil-of-crom">Anvil of Crom</a> entry to deconstructing one of <a href="http://massively.joystiq.com/tag/craig-morrison">Craig Morrison's</a> monthly <a href="http://massively.joystiq.com/tag/age-of-conan"><em>Age of Conan</em></a> development updates, and what better time to resurrect an old tradition than on the heels of one of the lengthier producer letters in recent memory.<br />
<br />
The <a href="http://www.ageofconan.com/news/monthly_development_update_july_2011">end-of-July</a> document took a decidedly pro-PvP approach, and since I've been spending the majority of my game time on the new Blood and Glory server lately, reading between the lines on the bossman's latest state-of-the-game manifesto seems like the thing to do.<br />
<br />
Join me after the cut for a bit of discussion on PvP, the future, and a bunch of interesting bullet points.<p><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/" rel="bookmark">Continue reading <em>The Anvil of Crom: Deconstructing the dev update - PvP Edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/">The Anvil of Crom: Deconstructing the dev update - PvP Edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Aug 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20006298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/07/the-anvil-of-crom-deconstructing-the-dev-update-pvp-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unchained</category><category>combo-molding</category><category>combo-skipping</category><category>craig-morrison</category><category>development-update</category><category>exploits</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>game-mechanics</category><category>gameplay</category><category>opinion</category><category>pve</category><category>pvp</category><category>ranger-tracking</category><category>silirrion</category><category>stamina</category><category>stealth</category><category>the-anvil-of-crom</category><category>tracking</category><category>world-boss</category><category>world-bosses</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 07 Aug 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Firefall blows up bugs in the new gameplay trailer]]></title><link>http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/</guid><comments>http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/firefall-gameplay.jpg" vspace="4" /></a></div>
Gamers have asked for an FPS that they can play with friends in a persistent world, and <a href="http://massively.joystiq.com/tag/red-5-studios/">Red 5 Studios</a> is delivering. <a href="http://massively.joystiq.com/tag/firefall/"><em>Firefall</em></a>, the free-to-play brainchild of <a href="http://massively.joystiq.com/tag/mark-kern/">Mark Kern</a>, showcases a world with hundreds of players contesting for resources in the virtual space of Fortaleza, Brazil 222 years in the future.<br />
<br />
IGN granted us a glimpse into this world of kill-or-be-killed with the <em>Firefall</em> gameplay trailer. The two minutes of pure action starts with dynamic squad missions, continues past player gear and abilities, and then launches you into epic world events.<br />
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Blast past the break to experience the trailer for yourself, and don't forget to sign up for the beta on the official <a href="http://www.firefallthegame.com/"><em>FireFall</em> website</a>.<br />
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[Thanks, Dylan, for the tip]<p><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/" rel="bookmark">Continue reading <em>Firefall blows up bugs in the new gameplay trailer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/">Firefall blows up bugs in the new gameplay trailer</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20003953/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/firefall-blows-up-bugs-in-the-new-gameplay-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>firefall</category><category>gameplay</category><category>ign</category><category>mark-kern</category><category>red-5</category><category>red-5-studios</category><category>red5</category><category>Red5-Studios</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Fri, 29 Jul 2011 09:00:00 EST</pubDate></item><item><title><![CDATA[Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos]]></title><link>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/</guid><comments>http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/pso2header.jpg" vspace="4" /></a></div>
<div>
	Anyone with fond memories of jumping into <em>Phantasy Star Online</em> back on the Dreamcast (may it rest in peace) will surely be excited to hear that a bevy of new information, screenshots, and videos have been released for <a href="http://massively.joystiq.com/tag/phantasy-star-online-2"><em>Phantasy Star Online 2</em></a>. In <em>PSO2</em>, the player is part of a planetary investigation team known as the Arks. It would seem that the Arks are tasked with flying about the galaxy to strange new planets, meeting the inhabitants of said planets and killing them. Sounds fun, right? Right.<br />
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	Right now, there are four confirmed weapons: swords and wired lances for Hunters, assault rifles for Rangers, and the gunblade-esque gun slash for all classes. Battlefields are randomly generated for each mission, keeping the gameplay fresh and exciting, and can include a variety of random events that are sure to keep players on their toes. <em>PSO2</em> also introduces multi-party areas, which -- as the name would imply -- allow multiple parties to venture forth for fun and profit. Players are allowed a main class and a subclass, and instead of having overall character levels, the game utilizes class levels for each class the player has taken. There's much more information where this came from, so we recommend any players who are looking forward to <em>PSO2</em> (or who are just feeling a bit nostalgic about the original) go check out the full posts. And lastly, for your convenience, all of the new screenshots have been collected in the gallery below, and the new videos are just past the cut.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/phantasy-star-online-2/">Phantasy Star Online 2</a></strong></p><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321897"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss01l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321898"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss02l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321899"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss03l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321901"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss05l_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/phantasy-star-online-2/#4321902"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/ss06l_thumbnail.jpg" alt="" title="" /></a></div></div><p><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark">Continue reading <em>Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/">Indulge your phantasies with new Phantasy Star Online 2 info, screenshots, and videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Jul 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20001040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/26/indulge-your-phantasies-with-new-phantasy-star-online-2-info-sc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>character-creation</category><category>combat</category><category>galleries</category><category>gallery</category><category>gameplay</category><category>phantasy-star-online</category><category>phantasy-star-online-2</category><category>pso</category><category>pso-2</category><category>pso2</category><category>screenshot</category><category>screenshots</category><category>sega</category><category>sonic-team</category><category>video</category><category>videos</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Tue, 26 Jul 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[Starcraft Universe alpha gameplay video released]]></title><link>http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/</guid><comments>http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.eurogamer.net/videos/starcraft-universe-alpha-gameplay"><img border="1" hspace="4"  src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/starcraft-2-wallpaper-3.jpg" vspace="4" /></a></div>
What if the year's most noteworthy MMO release wasn't a mega-budget corporate themepark but a crazy-detailed mod produced by a tiny team of fans?  A lot of gamers out there would love to see a <a href="http://massively.joystiq.com/tag/starcraft"><em>StarCraft</em></a>-flavored MMORPG, and modder <a href="http://massively.joystiq.com/tag/ryan-winzen">Ryan Winzen</a> is in the process of making that dream a reality with <a href="http://massively.joystiq.com/tag/starcraft-universe"><em>StarCraft Universe</em></a>, a total conversion for <a href="http://blizzard.com">Blizzard's</a> <a href="http://us.battle.net/sc2/en/"><em>StarCraft II</em></a> that turns the strategy title into a full-blown massively multiplayer experience.<br />
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<a href="http://www.eurogamer.net/videos/starcraft-universe-alpha-gameplay">Eurogamer</a> has published a four-minute video of the mod in action, and viewers will get a good look at the alpha-state UI, combat, and a glimpse of character creation before the clip is done.  As to the legalities involved, we reported earlier this year on Winzen's <a href="http://massively.joystiq.com/2011/01/21/blizzard-plays-nice-with-world-of-starcr aft-modder/2">amicable accord</a> with <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a>, and though the gaming giant invoked its right to block the distribution of videos promoting the mod, it allowed development on the project to continue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/">Starcraft Universe alpha gameplay video released</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 18 Jul 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19993784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/18/starcraft-universe-alpha-gameplay-video-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>alpha-video</category><category>blizzard</category><category>fan-projects</category><category>gameplay</category><category>mod</category><category>mods</category><category>ryan-winzen</category><category>sci-fi</category><category>starcraft</category><category>starcraft-ii</category><category>starcraft-universe</category><category>total-conversion</category><category>trailer</category><category>world-of-starcraft</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 18 Jul 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Prime: Battle for Dominus shows off new gameplay videos]]></title><link>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/</guid><comments>http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://www.primeonline.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/primeheader.jpg" /></a></div>
<div>
	Fresh from yesterday's <a href="http://www.pitchblackgames.com">Pitchblack Games</a> <a href="http://massively.joystiq.com/2011/07/14/prime-battle-for-dominus-releases-new-game-info-dev-chat-comin/">dev chat</a>, we have some new gameplay videos from the studio's upcoming sci-fi MMO <a href="http://www.primeonline.com/"><em>Prime: Battle for Dominus</em></a>. The two five-minute-long videos feature pure, delicious gameplay to tease fans as they await the release of the PvP-oriented title.<br />
	<br />
	The first video walks players through <a href="http://massively.joystiq.com/tag/prime-battle-for-dominus"><em>Prime's</em></a> character creation and gives a sneak peek at what can be expected from character customization. The second of the two videos focuses on actual gameplay as the devs take a new character out into the world of <em>Prime</em>. Any <em>Prime</em> fan should definitely take a look at the full videos past the cut, though we can't say it'll make the wait any easier -- we just ended up wanting even more.</div><p><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark">Continue reading <em>Prime: Battle for Dominus shows off new gameplay videos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/">Prime: Battle for Dominus shows off new gameplay videos</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19992828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/16/prime-battle-for-dominus-shows-off-new-gameplay-videos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3-factions</category><category>character-creation</category><category>factions</category><category>gameplay</category><category>interface</category><category>pitchblack</category><category>pitchblack-games</category><category>prime</category><category>prime-battle-for-dominus</category><category>pvp</category><category>ui</category><category>video</category><category>videos</category><category>walkthrough</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Sat, 16 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: Man in the mirror]]></title><link>http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/</guid><comments>http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/hb-mirror.jpg" vspace="4" /></a></div>
On Friday, our friends on the <a href="http://bioware.com">BioWare</a> community team gave us <a href="http://massively.joystiq.com/2011/07/01/star-wars-the-old-republic-reintroduces-the-bounty-hunter-progr/">a second progression video</a> for the Bounty Hunter in <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. As with anything on the internet, the video wasn't above scrutiny and complaint by followers. The complaints ranged from "we already have a Bounty Hunter progression video" to "why don't we have a Jedi Consular video yet?" But that doesn't hit on the real issue: There were no fiery explosions for the Bounty Hunter to walk away from in slow motion! He just can't be cool unless he turns his back on the destruction like he just doesn't frelling care.<br />
<br />
Despite the lack of carnage in the class progression video, we did glean insight into many of the class powers, some of which mirror its Republic counterpart: the Trooper. I know for marketing reasons and to keep from confusing the potential player, it's not a good idea to use the word "mirror" when describing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>The Old Republic</em></a> classes. But it's hard to deny that the Imperial Bounty Hunter and the Republic Trooper are very much mirrored insofar as combat roles and abilities. After the break, I will explain to you what I see that is the same and what is different between the two classes. Then, in the end, I will let you decide whether the classes are truly mirrored or not.<p><a href="http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/" rel="bookmark">Continue reading <em>Hyperspace Beacon: Man in the mirror</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/">Hyperspace Beacon: Man in the mirror</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jul 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19982729/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/05/hyperspace-beacon-man-in-the-mirror/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>bounty-hunter</category><category>classes</category><category>comparison</category><category>Damage-Per-Second</category><category>DPS</category><category>EA</category><category>eletronic-arts</category><category>empire</category><category>featured</category><category>gameplay</category><category>healer</category><category>hyperspace-beacon</category><category>LucasArts</category><category>mechanics</category><category>mirrored</category><category>mirrored-classes</category><category>progression-video</category><category>republic</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>Stephen-Reid</category><category>swtor</category><category>tank</category><category>the-old-republic</category><category>tor</category><category>trinity</category><category>trooper</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 05 Jul 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[EA quotes '200 hours of gameplay per class' in SWTOR]]></title><link>http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/</guid><comments>http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a></p><div style="text-align: center;">
	<a href="http://swtor.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/swtor-1309354618.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
For most single-player video games, eight to 20 hours of gameplay is currently considered "sufficient." For <a href="http://swtor.com/"><em>Star Wars: The Old Republic</em></a>, those numbers are merely a prologue to the main event.<br />
<br />
<a href="http://www.gamesindustry.biz/articles/2011-06-28-eas-frank-gibeau-interview">In an interview with GamesIndustry.biz</a>, <a href="http://massively.joystiq.com/tag/ea/">Electronic Arts'</a> <a href="http://massively.joystiq.com/tag/Frank-Gibeau/">Frank Gibeau</a> said that players should expect around 200 hours of core gameplay per class, not including side activities like PvP and raiding. He was responding to a question about the game's allegedly high budget, which Gibeau says is worth the investment: <em>"It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time."</em><br />
<br />
Gibeau also commented on the decision <a href="http://massively.joystiq.com/2011/06/02/ea-to-be-the-sole-source-for-swtor-downloads/">to exclusively release the digital version</a> of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>SWTOR</em></a> through EA's <a href="http://massively.joystiq.com/tag/Origin/">Origin</a> service: <em>"In the case of </em>Star Wars <em>we're trying to build an audience for Origin. And it's also an opportunity for us to better manage the downloads and how we bring people over from the beta and that sort of thing. For a lot of reasons it made sense for an MMO, which is a highly complex deployment."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/">EA quotes '200 hours of gameplay per class' in SWTOR</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19979313/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/29/ea-200-hours-of-gameplay-per-class-in-swtor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>200-hours</category><category>bioware</category><category>budget</category><category>digital-download</category><category>ea</category><category>ea-bioware</category><category>ea-origin</category><category>electronic-arts</category><category>Frank-Gibeau</category><category>gameplay</category><category>interview</category><category>origin</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 29 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[The Anvil of Crom: Can AoC Unrated keep up with the Joneses?]]></title><link>http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/</guid><comments>http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/the-anvil-of-crom/" rel="tag">The Anvil of Crom</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-anvil-of-crom"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/aocbannermain-1308886921.jpg" vspace="4" /></a></div>
Sooooo, <a href="http://cityofheroes.com"><em>City of Heroes</em></a> and <a href="http://legouniverse.com"><em>LEGO Universe</em></a> caught the free-to-play bug this week. <a href="http://fallenearth.com"><em>Fallen Earth</em></a> did so the week before. What does this have to do with <a href="http://ageofconan.com"><em>Age of Conan</em></a>? Quite a lot, if you think about it, and that's what I'm given to doing every week around this time as I sit down to hum a few bars relating to <a href="http://funcom.com">Funcom's</a> Hyboria.<br />
<br />
In case you've forgotten (and it's easy to do thanks to the rash of announcements lately), <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> is gearing up for its own version of freemium MMORPG madness. At this point it's anyone's guess as to when the big day will actually roll around, though, and the longer <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> waits, the more it concerns me.<p><a href="http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/" rel="bookmark">Continue reading <em>The Anvil of Crom: Can AoC Unrated keep up with the Joneses?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/">The Anvil of Crom: Can AoC Unrated keep up with the Joneses?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Jun 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19971581/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/26/the-anvil-of-crom-can-aoc-unrated-keep-up-with-the-joneses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>age-of-conan-unrated</category><category>anvil-of-crom</category><category>aoc</category><category>aoc-unrated</category><category>f2p</category><category>f2p-conversions</category><category>fantasy</category><category>feature-list</category><category>featured</category><category>features</category><category>free-to-play</category><category>game-mechanics</category><category>game-systems</category><category>gameplay</category><category>hurry-up-already</category><category>hyboria</category><category>non-combat</category><category>non-combat-gameplay</category><category>opinion</category><category>systems</category><category>the-anvil-of-crom</category><category>timeliness</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sun, 26 Jun 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What "optional" features do you consider mandatory?]]></title><link>http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/</guid><comments>http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.everquest2.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/eq2-mandatory-epl-619.jpg" /></a></div>
Whatever your preferred style of gaming within the MMO sphere, there are certain elements that were once seen as essential to the genre that just aren't as important any longer. Blaming <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> for eliminating a lot of the depth from online worlds may not be fair, but when the market leader doesn't bother with player housing or endgames that aren't gear grinds, it's not hard to see why other games have followed suit. And even that game boasts some features -- like altering character features post-creation -- that others have yet to adopt.<br />
<br />
Appearance tabs, social mechanics, player housing, player transports that do more than just increase speed -- all of these elements are now considered to be highly optional. But are they? From open-world PvP to simple roleplaying amenities, we all have certain features that are treated as optional by designers but aren't optional to our tastes. So what features are generally seen as not necessary to a game that <em>are</em> necessary for you to even consider playing?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/">The Daily Grind: What "optional" features do you consider mandatory?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 20 Jun 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19970792/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/20/the-daily-grind-what-optional-features-do-you-consider-mandat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>features</category><category>game-mechanics</category><category>gameplay</category><category>gameplay-elements</category><category>opinion</category><category>optional-elements</category><category>optional-features</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 20 Jun 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Eight years of EVE Online]]></title><link>http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/</guid><comments>http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/eve-evolved/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/eightyears-title.jpg" vspace="4" /></a></div>
In last week's <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a> column, <a href="http://massively.joystiq.com/2011/04/24/eve-evolved-three-years-of-eve-evolved/">I celebrated the third anniversary of the column</a> with a competition to win one of three prizes worth over 500 million ISK. Congratulations go to Uniqdragon, mdubs28 and Thorium88, who will be contacted via email to arrange receipt of their prizes. In a bizarre twist that I can't believe I haven't noticed for three years, it turns out that the anniversary of my column occurs just over a week before <a href="http://www.eve-online.com"><em>EVE Online</em></a>'s <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=903">own birthday on May 6th</a>. With that in mind, this week's column is dedicated to the game's anniversary and to looking back at another successful year.<br />
<br />
The past eight years have been a wild ride for <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a> and its developer <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. <em>EVE</em> has grown from a fledgling niche game with under 40,000 launch subscriptions to a global melting pot of over 360,000 actively subscribed accounts. The company itself has seem similar expansion, starting from humble beginnings as a small independent studio in Iceland and <a href="http://massively.joystiq.com/2011/02/24/ccp-games-expanding-us-presence-hiring-150-additional-staff/">growing into a multinational monster</a> with offices in China, Iceland, North America and the United Kingdom.<br />
<br />
In this huge two-page anniversary edition of <a href="http://massively.joystiq.com/category/eve-evolved/">EVE Evolved</a>, I look at how<span style="font-style: italic;"> </span><em>EVE Online</em> has kept up with the industry over the years and then go on to examine this past year in detail, from the highs and lows to all the scams and awesome events.<p><a href="http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/" rel="bookmark">Continue reading <em>EVE Evolved: Eight years of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/">EVE Evolved: Eight years of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 01 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19928389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/01/eve-evolved-eight-years-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-years</category><category>anniversary</category><category>birthday</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dominion</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>expansion</category><category>fanfest</category><category>featured</category><category>gameplay</category><category>graphics</category><category>graphics-update</category><category>incarna</category><category>incursion</category><category>iteration</category><category>iterative-design</category><category>lag</category><category>mmo-industry</category><category>opinion</category><category>rmt</category><category>server</category><category>server-upgrades</category><category>trinity</category><category>tyrannis</category><category>war-on-lag</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 01 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Hyperspace Beacon: There is no try]]></title><link>http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/</guid><comments>http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/hyperspace-beacon/" rel="tag">Hyperspace Beacon</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/hyperspace-beacon/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/hb-header-no-try.jpg" vspace="4" /></a></div>
Before getting to the meat of this article, I want to give a shout out to Sam, Musco, Kimi, Fo, and even Brandon of <a href="http://torocast.com">TOROcast</a>. This week marked their <a href="http://www.torocast.com/index.php/the-podcasts/item/517-torocast-episode-100-its-100">100th week of recording a podcast</a> dedicated to <a href="http://swtor.com"><em>Star Wars: The Old Republic</em></a>. I am extremely excited for them; I know they put a lot of work into their show each week. The team there has created a community of gamers you will find no where else. Congratulations, guys -- I cannot wait for your 200th episode. Hopefully the game will be released by then. (Crap, I forgot I'm supposed to hate these guys. Nevermind what I just said!)<br />
<br />
As we get closer to the launch of <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, I am suddenly hit with the fact that I will have to nail down exactly what I want to do when the game launches. I mean, I spend so much time talking about it that you'd think I'd have it narrowed down, right? Unfortunately, that's not the case. The more I talk about the game, the more I find that there are some really incredible things I can do when the game actually launches.<br />
<br />
What I figured I would do in this article is talk about some of the more off-the-wall ideas I'd like to try (I mean, <em>do.</em> Do or do not; there is no try.) Let me know if you think any of them are any good. Maybe you'd like to try them out yourself or even join me when the game launches. Follow me after the break and we'll talk about them.<p><a href="http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/" rel="bookmark">Continue reading <em>Hyperspace Beacon: There is no try</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/">Hyperspace Beacon: There is no try</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Apr 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19922603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/26/hyperspace-beacon-there-is-no-try/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioWare</category><category>classes</category><category>classics</category><category>EA</category><category>Electronic-Arts</category><category>featured</category><category>gameplay</category><category>LucasArts</category><category>sith-inquisitor</category><category>Smuggler</category><category>Star-Wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>TOROcast</category><category>Trooper</category><category>twi-lek</category><category>twilek</category><dc:creator><![CDATA[Larry Everett]]></dc:creator><pubDate>Tue, 26 Apr 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: What are all these games doing on my internets?]]></title><link>http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/</guid><comments>http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/not-so-massively/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/notsomassively-title4-1303484892.jpg" vspace="4" /></a></div>
<em>Welcome to <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a>, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as </em><a href="http://www.leagueoflegends.com/">League of Legends</a><em>, </em><a href="http://www.heroesofnewerth.com/">Heroes of Newerth</a><em>, </em><a href="http://www.playdota.com/">Defense of the Ancients</a><em>, </em><a href="http://www.bloodlinechampions.com">Bloodline Champions</a>,<em> and more.</em><br />
<br />
In the past few years, we've seen a virtual revolution in online gaming. MMOs have taken off in a big way, but the latest online games to really capture our attention have been a little less than "massively." Multiplayer Online Battle Arenas and other session-based online games feature regular development updates and offer a form of persistence by tracking stats and characters, making them a lot closer to MMOs than traditional online games.<br />
<br />
Last week we looked at the updated Engineer in <a href="http://massively.joystiq.com/tag/heroes-of-newerth"><em>Heroes of Newerth</em></a> (who I can confirm is now hilariously broken and fun to play), <em><a href="http://massively.joystiq.com/tag/league-of-legends/">League of Legends</a>'</em> new champion Brand, and the first details of <em><a href="http://massively.joystiq.com/tag/rise-of-immortals">Rise of Immortals</a></em> character Ichorr. In this week's bumper edition of <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a>, we look at upcoming <em>HoN</em> hero Silhouette, the adorable <em>LoL</em> Cottontail Teemo, <em>LoL</em>'s 24th summoner showcase, Easter updates for <a href="http://massively.joystiq.com/tag/bloodline-champions/"><em>Bloodline Champions</em></a>, <a href="http://massively.joystiq.com/tag/darkspore"><em>Darkspore</em></a>'s new hero Skar, <a href="http://massively.joystiq.com/tag/hi-rez-studios">Hi-Rez Studios</a>' new MOBA <em><a href="http://www.smitegame.com">Smite</a>,</em> and much more.<p><a href="http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/" rel="bookmark">Continue reading <em>Not So Massively: What are all these games doing on my internets?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/">Not So Massively: What are all these games doing on my internets?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 23 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19920262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/23/not-so-massively-what-are-all-these-games-doing-on-my-internets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-spotlight</category><category>battleborn-kayle</category><category>concept-art</category><category>cottontail-teemo</category><category>darkspore</category><category>eggniter</category><category>featured</category><category>gameplay</category><category>hero</category><category>hero-spotlight</category><category>heroes-of-newerth</category><category>hi-rez-studios</category><category>HoN</category><category>Katersoneseven</category><category>league-of-legends</category><category>LoL</category><category>maxis</category><category>moba</category><category>nikasaur</category><category>ninja</category><category>not-so-massively</category><category>origami</category><category>patch</category><category>petroglyph</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>roundup</category><category>rumble</category><category>S2-Games</category><category>silhouette</category><category>skar</category><category>smite</category><category>summoner-spotlight</category><category>teemo</category><category>trailer</category><category>video</category><category>vlog</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 23 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Dudes smashing other dudes to bits]]></title><link>http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/</guid><comments>http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/not-so-massively/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/notsomassively-title3.jpg" vspace="4" /></a></div>
<div>
	<em>Welcome to <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a>, our weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as </em><a href="http://www.leagueoflegends.com/">League of Legends</a><em>, </em><a href="http://www.heroesofnewerth.com/">Heroes of Newerth</a><em>, </em><a href="http://www.playdota.com/">Defense of the Ancients</a><em>, </em><a href="http://www.bloodlinechampions.com">Bloodline Champions</a>,<em> and more.</em></div>
<br />
There are plenty of games out there that are almost MMOs but have a different take on persistence or aren't quite massive <em>enough</em>. Last week saw the start of Not So Massively, our brand-new weekly column dedicated to all those games that aren't quite MMOs. <a href="http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/">We covered some exciting news</a> from a variety of multiplayer online battle arena games, including the results of <em><a href="http://massively.joystiq.com/tag/league-of-legends">League of Legends</a></em>' charity drive in aid of Japan, a first look at a new hero on the way for <em><a href="http://massively.joystiq.com/tag/heroes-of-newerth/">Heroes of Newerth</a></em>, <em><a href="http://massively.joystiq.com/tag/rise-of-immortals/">Rise of Immortals</a></em> officially launching closed beta, and development plans for <em><a href="http://massively.joystiq.com/tag/bloodline-champions/">Bloodline Champions</a></em>.<br />
<br />
In this week's Not So Massively, I look at <em>Heroes of Newerth</em>'s Engineer changes, <em>League of Legends</em>' new champion Brand, and first details of <em>Rise of Immortals</em> character Ichorr.<p><a href="http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/" rel="bookmark">Continue reading <em>Not So Massively: Dudes smashing other dudes to bits</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/">Not So Massively: Dudes smashing other dudes to bits</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 16 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19913841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/16/not-so-massively-dudes-smashing-other-dudes-to-bits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-spotlight</category><category>brand</category><category>engineer</category><category>featured</category><category>gameplay</category><category>hero</category><category>heroes-of-newerth</category><category>HoN</category><category>ichorr</category><category>league-of-legends</category><category>LoL</category><category>moba</category><category>monkey-king</category><category>not-so-massively</category><category>patch</category><category>petroglyph</category><category>riot-games</category><category>rise-of-immortals</category><category>roi</category><category>roundup</category><category>S2-Games</category><category>server-downtime</category><category>spider-mine</category><category>the-nomad</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 16 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Not So Massively: Exploring the lands of MOBA]]></title><link>http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/</guid><comments>http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/not-so-massively/" rel="tag">Not So Massively</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/not-so-massively/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/notsomassively-title1b.jpg" vspace="4" /></a></div>
<div>
	<em>Welcome to <a href="http://massively.joystiq.com/category/not-so-massively/">Not So Massively</a>, our <strong>brand-new</strong> weekly roundup of the top news from popular multiplayer online battle arenas (MOBAs) and other multiplayer online games that aren't quite MMOs. Published every Saturday, the column covers games such as </em><a href="http://www.leagueoflegends.com/">League of Legends</a><em>, </em><a href="http://www.heroesofnewerth.com/">Heroes of Newerth</a><em>, </em><a href="http://www.playdota.com/">Defense of the Ancients</a><em>, </em><a href="http://www.bloodlinechampions.com">Bloodline Champions</a>,<em> and more.</em><br />
	<br />
	It's sometimes hard to believe that MMOs and online gaming in its current form are both relatively new. <a href="http://massively.joystiq.com/2009/10/20/the-gaming-renaissance/">In a single generation</a>, online gaming has gone from a technical infeasibility to a global industry worth billions. The list of MMOs is constantly growing, and the line between MMOs and other online games blurs more every year. In the past few years, we've seen a massive rise in the <a href="http://massively.joystiq.com/2009/09/11/redefining-mmos-the-massive-money-of-microtransactions/">popularity of microtransaction-supported</a> and free-to-play MMOs. Other online games like <a href="http://www.massively.com/tag/league-of-legends"><em>League of Legends</em></a> and <a href="http://www.massively.com/tag/heroes-of-newerth"><em>Heroes of Newerth</em></a> have adopted similar strategies, using a cash shop to fund ongoing development.<br />
	<br />
	There are now lots of heavily community-based games out there that for one reason or another <a href="http://massively.joystiq.com/2011/03/30/redefining-mmos-more-developers-weigh-in/">aren't quite MMOs</a>. The <a href="http://massively.joystiq.com/2009/08/14/redefining-mmos-pesky-persistence/">lack of shared persistent worlds</a> in some online games or the relatively small size of server communities can render the game not-so-"massive," but persistent stats, character progression, cohesive communities, or other qualities make them more than just another online game.<br />
	<br />
	In this first edition of Not So Massively, I look at the generosity of <em>League of Legends</em> players, a new hero on the way for <em>Heroes of Newerth</em>, the <a href="http://www.riseofimmortals.com/"><em>Rise of Immortals</em></a> closed beta, plans for future development in <a href="http://www.massively.com/tag/bloodline-champions"><em>Bloodline Champions</em></a>, and other big news stories from the previous week.</div><p><a href="http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/" rel="bookmark">Continue reading <em>Not So Massively: Exploring the lands of MOBA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/">Not So Massively: Exploring the lands of MOBA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Apr 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/09/not-so-massively-exploring-the-lands-of-moba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>bloodline</category><category>bloodline-champions</category><category>closed-beta</category><category>darkspore</category><category>disaster</category><category>disaster-relief</category><category>dota</category><category>featured</category><category>gameplay</category><category>hero</category><category>heroes-of-newerth</category><category>HoN</category><category>japan</category><category>league-of-legends</category><category>lee-sin</category><category>legion</category><category>LoL</category><category>meditron</category><category>moba</category><category>not-so-massively</category><category>patch</category><category>qq-ninja</category><category>reddithon</category><category>relief</category><category>riot-games</category><category>rise-of-immortals</category><category>roundup</category><category>S2-Games</category><category>stunlock-studios</category><category>the-nomad</category><category>tournament</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sat, 09 Apr 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[TERA shows off Centaur lore and tactics]]></title><link>http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/</guid><comments>http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a></p><div style="text-align: center;">
	<a href="http://www.tera-online.com/content/centaurs"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/teracentaurbestiary.jpg" vspace="4" /></a></div>
The official <a href="http://tera-online.com"><em>TERA</em></a> website has updated with a look at one of the mobs players will likely encounter in their journeys around Arborea. <a href="http://www.tera-online.com/content/centaurs">Centaurs</a> are found primarily in the Fey Forest region and look to challenge adventurers with spear attacks, hoof attacks, and their ability to sidestep player combos.<br />
<br />
The new entry also reveals a bit of centaur lore, noting that the legendary creatures are "<em>presently allied with the fey creatures of northwestern Arcadia province in an uprising against woodcutters, whose drastic logging practices are in danger of denuding the forest in order to fulfill lumber orders from Velika</em>."<br />
<br />
Tactically, centaurs are prone to rapidly closing the distance to a target as well as coming to the aid of nearby faeries and other centaurs. Check out all the details, as well as a couple of new screens, at the <a href="http://massively.joystiq.com/category/tera"><em>TERA</em></a> website.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/">TERA shows off Centaur lore and tactics</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Apr 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19906341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/07/tera-shows-off-centaur-lore-and-tactics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ai</category><category>arborea</category><category>arcadia</category><category>bluehole</category><category>bluehole-studio</category><category>centaur</category><category>centaurs</category><category>creatures</category><category>en-masse</category><category>en-masse-entertainment</category><category>fantasy</category><category>fey-forest</category><category>gameplay</category><category>lore</category><category>melee</category><category>mobs</category><category>tera</category><category>tera-online</category><category>woodcutters</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 07 Apr 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[CCP releases EVE Online planetary interaction video tutorial]]></title><link>http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/</guid><comments>http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://www.youtube.com/watch?v=XKnObxB9XCs"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/evepitutorial.jpg" vspace="4" /></a></div>
<a href="http://eveonline.com"><em>EVE Online's</em></a> learning curve is somewhat notorious (if not downright legendary) and may even be part of the reason the game's hardcore fans are so hardcore. There is truly nothing like it in the MMO space (and not much in gaming period aside from <em>Elite</em> and the <em>X</em> series). Getting into the ebb and flow of New Eden is challenging even for seasoned video game vets, and that was before <a href="http://ccpgames.com">CCP</a> added a new wrinkle in the form of planetary interaction.<br />
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Luckily, the Icelandic development firm is also producing some spiffy video tutorials to help capsuleers wrap their brains around everything from scanning to harvesting resources from planets. A new <a href="http://www.eveonline.com/news.asp?a=single&amp;nid=4500&amp;tid=1">planetary interaction</a> video covers the basics including required modules, skills, and the successful manipulation of the new interface additions, all of it presented with in-game footage and voiceover narration. Check it after the cut or via <a href="http://massively.joystiq.com/tag/ccp">CCP's</a> <a href="http://www.youtube.com/watch?v=XKnObxB9XCs">YouTube</a> portal.<p><a href="http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/" rel="bookmark">Continue reading <em>CCP releases EVE Online planetary interaction video tutorial</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/">CCP releases EVE Online planetary interaction video tutorial</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Apr 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19903833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/05/ccp-releases-eve-online-planetary-interaction-video-tutorial/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>command-centers</category><category>eve</category><category>eve-online</category><category>gameplay</category><category>mmo-industry</category><category>new-eden</category><category>planetary-interaction</category><category>sandbox</category><category>sci-fi</category><category>tutorial</category><category>tutorials</category><category>video</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 05 Apr 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: How long do you really plan to play a new title?]]></title><link>http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/</guid><comments>http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/co-newgame-epl-330.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Let's be honest with ourselves for a moment. While we like to talk about being a lifetime member of a new game, we generally are referring to the game's lifespan rather than our own. No matter how awesome a game is on release, it's going to show signs of age over time, and some of us just don't have the attention span or the will to stick with a game for years on end. It's unusual to even get the chance to be in a game from opening day to closing day, and there are few <a href="http://www.uoherald.com"><em>Ultima Online </em></a>players who were there at launch and refuse to start a new game until they're completely finished with this one.<br />
<br />
So we leave. And when we buy a new game, in the back of our minds we pretty much know that an online game is a long-term commitment, but not necessarily a lifetime one. So how long do you expect to be playing a new game once you buy it? Did you purchase <a href="http://www.riftgame.com"><em>RIFT</em></a> expecting to get a solid six months out of it before you moved on, or did you pick up <a href="http://www.aiononline.com"><em>Aion</em></a> just for the free trial month? Or did you go the other route, buying <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a> at launch and sticking with it for at least two or three years before changing games?<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/">The Daily Grind: How long do you really plan to play a new title?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 02 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19897843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/02/the-daily-grind-how-long-do-you-really-plan-to-play-a-new-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>culture</category><category>gameplay</category><category>life-of-play</category><category>lifetime</category><category>new-games</category><category>new-titles</category><category>opinion</category><category>planning</category><category>playtime</category><category>rift</category><category>star-trek-online</category><category>sto</category><category>tdg</category><category>the-daily-grind</category><category>ultima-online</category><category>uo</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 02 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Triple your pleasure with three Dragon Nest updates]]></title><link>http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/</guid><comments>http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/dragon-nest/" rel="tag">Dragon Nest</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://dragonnest.nexon.net/news/detail/00BjI"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/00bjj-8c81aa3a-7f2c-4e0f-bffa-8ef6904d4337.jpg" vspace="4" /></a></div>
Your typical Massively news post centers on an item or two of interest from a current MMORPG. It might be class-related info, it might be a juicy dev quote, or it might be a video. Rarely, though, do we manage to cram all three of those items into a single, value-packed news post quite like this one. And we owe it all to the folks at <a href="http://nexon.net">Nexon</a> who've smothered us with a veritable gob of new information about <a href="http://dragonnest.nexon.net"><em>Dragon Nest</em></a>.<br />
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The free-to-play fantasy MMO's website has just updated with our trifecta, and you can pay a visit to <a href="http://dragonnest.nexon.net/Classes/Index">link number one</a> to learn about the game's Warriors, Clerics, Archers, and Sorcerers. Behind <a href="http://dragonnest.nexon.net/news/detail/00BjJ">link number two</a> is a lengthy dev blog from <a href="http://massively.joystiq.com/tag/desmodeus">Desmodeus</a> <a href="http://massively.joystiq.com/tag/dragon-nest"><em>Dragon Nest's</em></a> lead producer who talks about the title's visuals, action, and story. Not to be outdone is <a href="http://dragonnest.nexon.net/Info/BattleSystems">link number three</a>, which boasts a shiny new video detailing various combos and attacks from <em>Dragon Nest's</em> battle system. OK, maybe it is outdone, since you can also watch the video behind the cut without leaving the comfort of your Massively home.<br />
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Either way, a smorgasbord of new <em>Dragon Nest</em> info awaits.<p><a href="http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/" rel="bookmark">Continue reading <em>Triple your pleasure with three Dragon Nest updates</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/">Triple your pleasure with three Dragon Nest updates</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 26 Mar 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19892579/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/26/triple-your-pleasure-with-three-dragon-nest-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>archer</category><category>attacks</category><category>battle-system</category><category>classes</category><category>cleric</category><category>combos</category><category>desmodeus</category><category>dev-blog</category><category>dev-diary</category><category>dragon-nest</category><category>f2p</category><category>free-to-play</category><category>gameplay</category><category>nexon</category><category>sorcerer</category><category>trailer</category><category>video</category><category>warrior</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 26 Mar 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online devotes a new trailer to villainous safehouses]]></title><link>http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/</guid><comments>http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div style="text-align: center;">
	<a href="http://www.dcuniverseonline.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/dcuo-villain-epl-317.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's a hard life, being a villain. Everyone always expects you to be up to no good, fencing stolen goods and generally behaving on the wrong side of the law. It's <em>true</em>, sure, but the assumptions hurt. <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a> feels your pain, hence the establishment of special places just for you to mingle with other villainous backstabbers in safety. (Well, as much safety as you can get in a room full of people who'd steal all of your valuables in a second if they thought they could get away with it.)<br />
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If you're already intimately familiar with the game, of course, the newest trailer for the game isn't going to convey much in the way of new information. But it shows some of the attention paid to the setting and the little details -- and besides, who doesn't like a chance to watch a man with a mohawk and a cape jump up and down on a mailbox? Click on past the break for the newest <em><a href="http://massively.joystiq.com/category/DC-Universe-Online/">DC Universe Online</a></em> trailer covering these hives of... no, never mind that part. Too obvious.<p><a href="http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/" rel="bookmark">Continue reading <em>DC Universe Online devotes a new trailer to villainous safehouses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/">DC Universe Online devotes a new trailer to villainous safehouses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Mar 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19883511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/17/dc-universe-online-devotes-a-new-trailer-to-villainous-safehouse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bases</category><category>dc-universe-online</category><category>dcuo</category><category>game-mechanics</category><category>gameplay</category><category>home-base</category><category>safehouses</category><category>soe</category><category>sony-online-entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>villains</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 17 Mar 2011 19:30:00 EST</pubDate></item></channel></rss>
