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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[What is Blizzard planning for its next MMO?]]></title><link>http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/</guid><comments>http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a></p><div align="center"><a href="http://massively.joystiq.com/tag/blizzard-mmo"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/wowtoursouthshore-newmmo.jpg" /></a><br /></div>
According to <a href="http://www.wired.com/gamelife/2009/08/blizzard-co-interview/">a recent interview with Wired's GameLife</a>, <a href="http://www.blizzard.com">Blizzard</a>'s next MMO project will be "Significantly different" than what they have now with <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>. This alleviates most concern over self-competition, since they seem fairly confident that the new MMO will scratch a new itch. And seriously, even if it did take players away from <em>WoW</em>, would it be such a bad thing for Blizzard?<br /><br />This interview with COO Paul Sams (by our own <a href="http://massively.joystiq.com/bloggers/tracey-john/">Tracey John</a>) touches on much more than this next MMO, which Blizzard is understandably tight-lipped about. Sams discusses the future of <em>WoW</em>'s expansions, the potential of Battle.net across multiple titles and even a bit on micro-transactions. So as we can only speculate at this point, what do you think will be Blizzard's next MMO?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/">What is Blizzard planning for its next MMO?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Sep 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/08/blizzard-co-interview/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19147211/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/01/what-is-blizzard-planning-for-its-next-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzard-mmo</category><category>gamelife</category><category>paul-sams</category><category>wired</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 01 Sep 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[DC Universe Online creators talk about S.T.A.R. Labs and game storylines]]></title><link>http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/</guid><comments>http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><a href="http://massively.joystiq.com/category/dc-universe-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/supermanstarlabsat580.jpg" /></a><br /><a href="http://www.wired.com/gamelife/2009/07/dc-universe-online/">Comic-Con International</a> is underway in San Diego, and we're already hearing some news about the superhero MMO genre. The latest info about <a href="http://dcuo.station.sony.com/"><em>DC Universe Online</em></a> comes from a <a href="http://www.wired.com/gamelife/">Wired</a> article by <a href="http://www.deepmediaonline.com/">Frank Rose</a> which focuses on S.T.A.R. Labs, the futuristic glass and steel location familiar to anyone who grew up reading DC comic books or watched the Superman animated TV series. <br /><br />S.T.A.R. Labs, short for <a href="http://dc.wikia.com/wiki/S.T.A.R._Labs">Scientific and Technical Advanced Research Laboratories</a>, will be a hub of storyline activity in the MMO. It's fitting, as this is a place where great scientific advances are made, but also a place where things can go horribly wrong. This means it's perfect neutral ground to be incorporated into <a href="http://massively.joystiq.com/dc-universe-online"><em>DC Universe Online</em></a>, and the location will tie in with the respective storylines of the game's heroes and villains. <br /><em></em><p><a href="http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/" rel="bookmark">Continue reading <em>DC Universe Online creators talk about S.T.A.R. Labs and game storylines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/">DC Universe Online creators talk about S.T.A.R. Labs and game storylines</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 23 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/07/dc-universe-online/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19107827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/23/dc-universe-online-creators-talk-about-s-t-a-r-labs-and-game-st/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comic-books</category><category>comic-con</category><category>comic-con-2009</category><category>dc-comics</category><category>dc-universe-online</category><category>dcuo</category><category>frank-rose</category><category>gamelife</category><category>geoff-johns</category><category>jim-lee</category><category>lore</category><category>marv-wolfman</category><category>new-titles</category><category>star-labs</category><category>storyline</category><category>storytelling</category><category>super-hero</category><category>super-heroes</category><category>wired</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Thu, 23 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic]]></title><link>http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/</guid><comments>http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a></p><a href="http://massively.joystiq.com/category/all-points-bulletin"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/apbimagefrome3thedollsat580.jpg" /></a><br />The upcoming criminals-vs.-vigilantes game <a href="http://www.apb.com"><em>All Points Bulletin</em></a> holds the promise of being an absolutely chaotic rampage, where a hundred players lay waste to a sprawling urban environment. While that *seems* like it would be fun, for a while anyway, even the most destructive gamer incarnate of Jack Thompson's personal antichrist will ultimately grow tired of blowing stuff up. Fortunately, that's not what <a href="http://massively.joystiq.com/category/all-points-bulletin"><em>APB</em></a> is going to be all about. <br /><br />In fact, a closer look at this game can makes us wonder: Is it really possible to compare the unbridled carnage and hot coffee of <em>Grand Theft Auto</em> with the gameplay of <em>ABP</em>? Not really, according to <a href="http://www.realtimeworlds.com">Realtime Worlds</a> creative director Dave Jones, who spoke about <em>APB</em> with Chris Kohler from <a href="http://www.wired.com/gamelife/">Wired's GameLife</a> blog. Jones told Wired, <em>"There's nothing to compare it to, but that's kind of what we try to do with our games." </em><p><a href="http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/" rel="bookmark">Continue reading <em>All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/">All Points Bulletin chaos to balance out with Criminal and Enforcer dynamic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Jun 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/gamelife/2009/06/apb/#more-12798>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19073199/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/21/all-points-bulletin-chaos-to-balance-out-with-criminal-and-enfor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>apb</category><category>chaos</category><category>chris-kohler</category><category>consoles</category><category>crime</category><category>criminals</category><category>dave-jones</category><category>enforcers</category><category>gamelife</category><category>grand-theft-auto</category><category>gta</category><category>interviews</category><category>missions</category><category>new-titles</category><category>quests</category><category>realtime-worlds</category><category>urban-crime</category><category>wired</category><category>xbox-360</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 21 Jun 2009 12:00:00 EST</pubDate></item></channel></rss>
