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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[GDC08: When Love came to town]]></title><link>http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/</guid><comments>http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Massively Hands-on</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/love/" rel="tag">Love</a></p><center><a href="http://quelsolaar.com/love/screens/me_gdc_screen_2.png"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/what-the0fucking-fuck-fuck.jpg" alt="" /></a></center>Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, <em><a href="http://quelsolaar.com/love/index.html">Love</a></em>. Once you get past the stage of incredulity at the idea that anyone would even attempt to create a massive game as a solo effort in the age of <em>WoW</em>-sized development and content teams, you start to get a window into exactly why this work in progress is unusual, preciously unique and extremely exciting. <br /><br /> Starting with a caveat: Love is not yet in production (indeed, there's no solid guarantee it ever will be), nor is it glossy and polished like most of the blockbuster AAA titles we feature in our list of core titles -- but the latter tends to work in its favor. It's not like any MMO you've ever seen; what we saw shimmering and dancing on Steenberg's laptop was otherworldly, breathing, and dreamy -- more reminiscent of a Van Gogh painting or of <a href="http://imdb.com/title/tt0243017/">Waking Life</a> than of any massive game we've ever played. The video embedded after the break is somewhat crude, having been shot off a laptop display (and occasionally featuring a reflection of Eskil himself, which you can decide for yourself whether it enhances or detracts from the experience), but captures the essence of the strange world in motion with its breathtaking landscape and day/night cycling as you wander about the planet.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/">GDC08: Love by Eskil Steenberg</a></strong></p><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662713"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-06_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662710"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662709"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662708"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc08-love-by-eskil-steenberg/#662707"><img src="http://www.blogcdn.com/www.massively.com/media/2008/02/love-orig-screens-02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/" rel="bookmark">Continue reading <em>GDC08: When Love came to town</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/">GDC08: When Love came to town</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Feb 2008 14:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1124658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/gdc08-when-love-came-to-town/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eskil-steenberg</category><category>featured</category><category>gamedev</category><category>joystiqfeatures</category><category>love</category><category>open-source</category><category>organic</category><category>programming</category><category>quel-solaar</category><category>verse</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Tue, 26 Feb 2008 14:35:00 EST</pubDate></item><item><title><![CDATA[GDC08: Blizzard's approach to MMOs]]></title><link>http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/</guid><comments>http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/maps/" rel="tag">Maps</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><center><a href="http://www.wowinsider.com/2008/02/20/gdc08-live-from-rob-pardo-talks-about-blizzards-approach-to-mm/"><img vspace="4" hspace="4" border="1" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/dont-panic.jpg" /></a></center>Rob Pardo, Senior Vice President of Game Design, spoke earlier today on Blizzard's approach to multiplayer game design at GDC. Sister site <a href="http://www.wowinsider.com">WoW Insider</a> has a complete <a href="http://www.wowinsider.com/2008/02/20/gdc08-live-from-rob-pardo-talks-about-blizzards-approach-to-mm/">liveblog of the session</a>, featuring best practices learned regarding game balance, PvP and UI design, player psychology and more. Head over to check out the full transcript from the talk and the Q&amp;A session plus a gallery of all the slides.<br /><br />
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/">GDC08: Blizzard's approach to MMOs</a></strong></p>
<a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/653297/"><img src="http://www.blogcdn.com/www.wowinsider.com/media/2008/02/dsc_0944_thumbnail.jpg" alt="" title="" /></a><a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/653296/"><img src="http://www.blogcdn.com/www.wowinsider.com/media/2008/02/dsc_0946_thumbnail.jpg" alt="" title="" /></a><a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/653295/"><img src="http://www.blogcdn.com/www.wowinsider.com/media/2008/02/dsc_0950_thumbnail.jpg" alt="" title="" /></a><a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/653300/"><img src="http://www.blogcdn.com/www.wowinsider.com/media/2008/02/dsc_0951_thumbnail.jpg" alt="" title="" /></a><a href="http://www.wowinsider.com/photos/gdc08-blizzards-approach-to-mmos/653298/"><img src="http://www.blogcdn.com/www.wowinsider.com/media/2008/02/dsc_0952_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/">GDC08: Blizzard's approach to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 20 Feb 2008 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1120319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/20/gdc08-blizzards-approach-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>featured</category><category>game-design</category><category>gamedev</category><category>GDC08</category><category>multiplayer</category><category>pvp</category><category>rob-pardo</category><category>starcraft</category><category>ui</category><category>warcraft</category><category>wow</category><dc:creator><![CDATA[Barb Dybwad]]></dc:creator><pubDate>Wed, 20 Feb 2008 17:45:00 EST</pubDate></item></channel></rss>
