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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Hellgate: London is dead, for real this time]]></title><link>http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/</guid><comments>http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a></p><a href="http://www.gamecyte.com/hanbitsoft-admits-hellgate-london-will-not-receive-us-updates"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/hellgateside.jpg"  alt="" /></a>It's up!  It's down!  It's up!  It's down!  It's... sideways?<br /><br />That's the story for the ever growing saga of <a href="http://www.gamesforwindows.com/en-US/Games/Pages/HellgateLondon.aspx"><em>Hellgate: London</em></a> in a nutshell.  This time, however, it's not coming back and there should be no more rumors that it is coming back.  HanbitSoft, the Asian publisher of the game, has <a href="http://www.gamecyte.com/hanbitsoft-admits-hellgate-london-will-not-receive-us-updates">finally clarified to GameCyte</a> that they do not have the publishing rights to <a href="http://massively.joystiq.com/category/hellgate-london"><em>Hellgate: London</em></a> in the United States or Europe, just in Asia, excluding Japan.<br /><br />Currently those rights are held by <a href="http://www.namcobandaigames.com/">Namco-Bandai</a>, who have made the decision to <a href="http://massively.joystiq.com/2009/02/02/hellgates-us-eu-servers-and-website-slam-shut/">shut down the Hellgate servers as of February 1st</a>.<br /><br />So it's not coming back.  Even though it will still have press releases in English and have updates being made by a <a href="http://www.redbanaus.com/">US developer</a>, it's not coming back.  However, if you really want to play, we suggest moving to Asia, as it will still be going strong over there.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/">Hellgate: London is dead, for real this time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 05 Mar 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecyte.com/hanbitsoft-admits-hellgate-london-will-not-receive-us-updates>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1479937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/05/hellgate-london-is-dead-for-real-this-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flagship</category><category>flagship-studios</category><category>free-to-play</category><category>gamecyte</category><category>hanbitsoft</category><category>hellgate</category><category>hellgate-london</category><category>namco-bandai</category><category>revival</category><category>servers</category><category>shutdown</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 05 Mar 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[Top industry CEOs weigh in on the cell phone MMO debate]]></title><link>http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/</guid><comments>http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/can-mmos-go-mobile-sms-0109.jpg"  alt="" /><br /></div>
After a recent Game Power Panel at this year's CES, <a href="http://www.gamecyte.com/ces-2009-can-the-mmo-experience-extend-to-mobile-phones">GameCyte caught up with a few MMO big-wigs</a> to ask the burning question: can the MMO experience extend to mobile phones? From <a href="http://www.turbine.com">Turbine</a> to <a href="http://www.gaiaonline.com/"><em>Gaia Online</em></a>, the companies' CEOs all had differing views.<br /><br />Dr. Lars Buttler of <a href="http://www.trionworld.com/">Trion World Network</a>, and Jim Crowley of Turbine both agreed that the mobile phone is not really the place for a full-blown multiplayer experience. Although they did essentially agree with others like Brett Close of <a href="http://www.38studios.com/">38 Studios</a> in the thinking that there are certainly extensions of an MMO that can be achieved through a cell. Checking the auction house, training skills or even reading quest text could all be done on-the-go. Check out the <a href="http://www.gamecyte.com/ces-2009-can-the-mmo-experience-extend-to-mobile-phones">entire post over at GameCyte</a> for some more opinions on mobile MMOs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/">Top industry CEOs weigh in on the cell phone MMO debate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecyte.com/ces-2009-can-the-mmo-experience-extend-to-mobile-phones>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1424969/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/09/top-industry-ceos-weigh-in-on-the-cell-phone-mmo-debate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>cell-phone</category><category>gaia-online</category><category>gamecyte</category><category>mobile</category><category>trion</category><category>trion-world-network</category><category>turbine</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 09 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Opinion: pay more money to experience less game]]></title><link>http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/</guid><comments>http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/paytoplay225.jpg" />Think about this a moment: people are actually paying money to experience less of their games. Every day. Probably all day. These are often games that they've already purchased and, in effect, pay someone else to play for them. The existence of RMT and power-leveling services isn't exactly breaking news, but it makes these aspects of MMOs no less bizarre a notion. The thriving business built upon <a href="http://massively.joystiq.com/tag/rmt">such tenets</a> of how online games should operate is a <a href="http://www.gamecyte.com/2008/06/05/opinion-pay-to-not-play/1742">matter of some concern</a> to Jesse Henning, a writer at <a href="http://www.gamecyte.com">GameCyte.</a> <br /><br />Despite the can of worms it can be,<em>"from a business standpoint, subsidizing RMT is a fantastic move,"</em> Henning writes. If players will buy items and currency outside of the system anyway, what company wouldn't prefer that cash to enter their own pockets?<em> "From a design standpoint, however, RMT is a treacherous path to walk," </em>Henning cautions, and goes on to look at the pitfalls of game design that incorporates RMT. Conversely, the writer then discusses the level-disparity design problem in <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> and how it actually encourages players to buy gold and use power-leveling services. Henning also looks at how the ancillary services operating within and around a world pull in more revenue than the world operation itself, <a href="http://www.raphkoster.com/2007/12/17/live-gamer-an-offiical-rmt-platform/">citing Raph Koster</a> on the issue as well. Have a look at <a href="http://www.gamecyte.com/2008/06/05/opinion-pay-to-not-play/1742">the piece at GameCyte,</a> which discusses how RMT affects console gaming as well as MMOs, and just how inescapable it really is.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/">Opinion: pay more money to experience less game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 08 Jun 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamecyte.com/2008/06/05/opinion-pay-to-not-play/1742>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1219082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/08/opinion-pay-more-money-to-experience-less-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>business-models</category><category>design</category><category>game-mechanics</category><category>gamecyte</category><category>gold</category><category>level</category><category>opinion</category><category>power-level</category><category>power-leveling</category><category>raph-koster</category><category>rmt</category><category>virtual-currency</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Sun, 08 Jun 2008 15:00:00 EST</pubDate></item></channel></rss>
