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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas]]></title><link>http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/</guid><comments>http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/eq1-1295278177.jpg" /></a></div>
Welcome back to <a href="http://massively.joystiq.com/category/the-game-archaeologist/">the Game Archaeologist's</a> third week of our <a href="http://everquest.station.sony.com/"><em>EverQuest </em></a>expedition! So, OK, we lost a few valued members of our team crossing the wilds of Norrath, but who would ever think that 10 rats could be so vicious when out for vengeance? It comes with the territory, and really, it's well worth the loss of human life if we can educate just one soul on one of the most influential MMOs of all time. Their mothers will understand their sacrifice.<br />
<br />
We've already taken a look at <a href="http://massively.joystiq.com/2011/01/04/the-game-archaeologist-and-the-neverending-quest-the-highlights/">the highlights of <em>EverQuest</em></a> and <a href="http://massively.joystiq.com/2011/01/11/the-game-archaeologist-and-the-neverending-quest-the-vets/">the perspectives of several veterans of the game</a>, which means this week we must be gearing up for an inside look into the machinations of grinding, hell levels, alternative advancement and DKP. For this, we struggled through the Swamp of Sony to find the ramshackle hut of <a href="http://massively.joystiq.com/tag/thom-terrazas/">Thom Terrazas</a> -- and he was expecting us. A fight ensued, with many a chicken flung in anger, not to mention a few pokes in the eye, Three Stooges-style. But in the end, Terrazas capitulated and told us everything we wanted to know.<br />
<br />
Thom Terrazas almost has all his <a href="http://massively.joystiq.com/tag/soe">SOE</a> merit badges, having worked on <a href="http://planetside.station.sony.com/"><em>Planetside</em></a>, <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a> and now <a href="http://massively.joystiq.com/category/everquest/"><em>EverQuest</em></a> in various roles. I was curious -- what was it like to be handed the keys to not just a game, but a veritable institution? Hit the jump to see what Terrazas has to say about his favorite memories, the future of the game, and why <em>EQ </em>hit it out of the park in 1999.<p><a href="http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/" rel="bookmark">Continue reading <em>The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/">The Game Archaeologist and the NeverEnding Quest: A cozy chit-chat with Thom Terrazas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 18 Jan 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19801645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/18/the-game-archaeologist-and-the-neverending-quest-a-cozy-chit-ch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>989-studios</category><category>Alan-VanCouvering</category><category>circle-of-life</category><category>community</category><category>customer-service</category><category>dkp</category><category>dnd</category><category>Doug-Cronkhite</category><category>Dungeons-and-Dragons</category><category>eq</category><category>eq-next</category><category>eq2</category><category>eqii</category><category>eqoa</category><category>everquest</category><category>everquest-2</category><category>everquest-ii</category><category>everquest-next</category><category>everquest-online-adventures</category><category>expansion</category><category>f2p</category><category>free-to-play</category><category>game-breaker</category><category>game-master</category><category>gm</category><category>housing</category><category>Lydia-Pope</category><category>mlb</category><category>neeeeerds</category><category>norrath</category><category>planes-of-power</category><category>planetside</category><category>player-housing</category><category>raid</category><category>raiding</category><category>scars-of-velious</category><category>shadows-of-luclin</category><category>soe</category><category>Sony-Online-Entertainment</category><category>swamp-of-sony</category><category>the-game-archaeologist</category><category>the-ruins-of-kunark</category><category>thom-terrazas</category><category>three-stooges</category><category>underwear</category><category>vanguard</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 18 Jan 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[EVE Evolved: Downtime deployment debate]]></title><link>http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/</guid><comments>http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/eve-evolved/" rel="tag">EVE Evolved</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/eve-evolved/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/downtime-title2.jpg" alt="" /></a></div>
Earlier this week, an explosive argument broke out in the <a href="http://www.eve-online.com"><em>EVE Online</em></a> community. Following an extended server downtime, it became known that Reddit-based alliance Test Alliance Please Ignore <a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/">had used the server downtime to protect the deployment of 14 territorial claim units</a>. Ordinarily, these claim units are vulnerable to attack for eight hours while they start up. The owner may choose to either commit a fleet to defend them for eight hours or leave them unguarded and hope nobody decides to knock them down.<br />
<br />
This mechanic is designed to ensure that a force can't claim or attack a large number of systems simultaneously against opposition, as an alliance can't reliably defend several TCUs at once. By anchoring the structures just before the extended downtime occurred, Test Alliance made them invulnerable for their entire deployment time. A controversial debate then ensued, as <a href="http://www.evenews24.com/2010/11/02/gm-intervenes-and-kills-14-test-tcu%C2%B4s/">GMs stepped in</a> and Test pilots began making accusations of corruption, collusion and favouritism.<br />
<br />
In this opinion piece, I weigh in on the latest debate to shake New Eden. I look at whether downtime deployment really is an exploit and whether there's any substance to the accusations made against <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a>'s Game Masters.<strong><br />
</strong><p><a href="http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/" rel="bookmark">Continue reading <em>EVE Evolved: Downtime deployment debate</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/">EVE Evolved: Downtime deployment debate</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 07 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705209/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/07/eve-evolved-downtime-deployment-debate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>band-of-brothers</category><category>bug</category><category>bugs</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>debate</category><category>downtime</category><category>eve</category><category>eve-ccp</category><category>eve-evolved</category><category>eve-mmorpg</category><category>eve-online</category><category>exploit</category><category>exploits</category><category>featured</category><category>game-master</category><category>gm</category><category>it-alliance</category><category>petition</category><category>petitions</category><category>pvp</category><category>reddit</category><category>test-alliance-please-ignore</category><category>warfare</category><category>warfare-and-tactics</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Sun, 07 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[EVE extended downtime has some unfortunate consequences]]></title><link>http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/</guid><comments>http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/downtime-title.jpg" /></a></div>
<span style="float: right; margin-left: 10px; margin-top: 6px;"> <script type="text/javascript"> reddit_url = "http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequenceshttp://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/"; reddit_target="gaming"; </script> <script type="text/javascript" src="http://reddit.com/static/button/button2.js"></script> </span> <span style="float: right; margin-left: 10px; margin-top: 6px;"><a class="twitter-share-button" data-url="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/" data-text="EVE extended downtime has some unfortunate consequences" data-count="vertical" data-via="massively" href="http://twitter.com/share">Tweet</a> <script type="text/javascript" src="http://platform.twitter.com/widgets.js"></script> </span>Early this morning, the <a href="http://www.eve-online.com"><em>EVE Online</em></a> server underwent an extended scheduled downtime for the deployment of the <a href="http://massively.joystiq.com/tag/tyrannis/"><em>Tyrannis</em></a> 1.2 patch. The patch deployment proceeded as planned and <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1408538">almost exactly to schedule</a>, with the entire downtime lasting around 12 hours. When the servers came up, however, members of some nullsec alliances noticed that something was amiss. All of a sudden, a number of systems in Delve that had been vacant before the downtime were now owned by <a href="http://www.reddit.com/r/evedreddit/">Reddit-based alliance</a> Test Alliance Please Ignore.<br />
<br />
It soon became apparent that Test Alliance had placed territorial control units in the systems just before the extended downtime began. Under normal circumstances, territorial claim units must be protected by a fleet for <a href="http://wiki.eveonline.com/en/wiki/Sovereignty_%28Mechanics%29">the six hours they need to start up</a>. During that time, enemy fleets have a chance to engage the hostile force and destroy their claim unit. If the six hours pass without event, ownership of the system is then awarded to the alliance that placed the structure. By placing the structures immediately prior to the extended downtime, enemies of Test Alliance were unable to contest the claim, which meant it automatically succeeded. What happened next has been the cause of <a href="http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1408592">a great deal of controversy</a> on the <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> forums <a href="http://www.reddit.com/r/gaming/comments/e06vr/eve_online_dreddit_test_has_tcus_killed_by_gms/">and Reddit</a>.<br />
<br />
Skip past the cut for a run-down of what happened next.<p><a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/" rel="bookmark">Continue reading <em>EVE extended downtime has some unfortunate consequences</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/">EVE extended downtime has some unfortunate consequences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 02 Nov 2010 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/ingameboard.asp?a=topic&amp;threadID=1408592>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19700290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/02/eve-extended-downtime-has-some-unfortunate-consequences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliances</category><category>breaking</category><category>ccp</category><category>ccp-eve</category><category>ccp-games</category><category>corruption</category><category>Delve</category><category>eve</category><category>eve-ccp</category><category>eve-mmorpg</category><category>eve-online</category><category>featured</category><category>game-master</category><category>GM</category><category>nullsec</category><category>pvp</category><category>sovereignty</category><category>t20-incident</category><category>territorial-control</category><category>territory</category><category>test-alliance-please-ignore</category><category>war</category><category>warfare</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Tue, 02 Nov 2010 20:40:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: The customers aren't always right, but they should be supported]]></title><link>http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/</guid><comments>http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/wowsupport.jpg" /></a></div>
The customer isn't always right. Trust me, I know, I use to work at <a href="http://www.gamestop.com">GameStop</a>. *shivers at the thought of pushing reserves* Sometimes, the customer is wrong -- dead wrong -- but that doesn't mean the customer shouldn't be supported and appreciated.<br />
<br />
Customer support is one of those areas of MMO games that often goes overlooked when it goes right, or put under a spotlight when it goes wrong. There is no middle ground with that department, and the many good people who put long hours into making sure your account properly works don't get enough thanks<br />
<br />
Well, let's fix that. Today I want to talk about two recent interactions I've had with customer support, but I also want to address a few issues that I have with the system as well.<p><a href="http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/" rel="bookmark">Continue reading <em>Anti-Aliased: The customers aren't always right, but they should be supported</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/">Anti-Aliased: The customers aren't always right, but they should be supported</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 27 May 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19494239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/27/anti-aliased-the-customers-arent-always-right-but-they-should/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>account-management</category><category>account-service</category><category>account-services</category><category>bannings</category><category>blizzard</category><category>csr</category><category>customer-service</category><category>customer-support</category><category>customer-support-representative</category><category>featured</category><category>game-master</category><category>gm</category><category>guild-wars</category><category>gw</category><category>opinion</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 27 May 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Whack a GM for profit in Runes of Magic]]></title><link>http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/</guid><comments>http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/runes-of-magic/" rel="tag">Runes of Magic</a></p><div style="text-align: center;"><a href="http://us.runesofmagic.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/05/gamer.jpg" /></a></div>
<a href="http://en.wikipedia.org/wiki/Captain_N:_The_Game_Master">The Game Master</a> is a sacred position, only attained after decades of painful training under the practiced eye of an ancient guru. Well, that, or an application to a studio and a subsequent interview. Either way, to be in the hallowed presence of a GM means that you either messed up badly, or you need help.<br />
<a href="http://us.runesofmagic.com/"><em><br />
Runes of Magic</em></a> throws out a third scenario by placing a bounty on all of their GMs during a special event held tomorrow, May 7. As part of their <a href="http://massively.joystiq.com/2010/04/17/runes-of-magic-touts-chapter-3-training-program-bonus-xp/">"Expedition 60"</a> program, they're inviting players to hunt down and terminate -- with extreme prejudice -- GMs any and everywhere they are spotted. Why would anyone be so suicidal to take on a full-fledged GM? For rewards, of course! If a GM is found and downed, they will drop a permanent Purgatory Nightmare Mount.<br />
<br />
If that sounds good, log into <a href="http://massively.joystiq.com/category/runes-of-magic"><em>Runes of Magic</em></a> on May 7 and pay attention to the chat channels for clues as to the nearest GM's location. <a href="http://us.runesofmagic.com/news,id1103,whack_gm_expedition_60_ingame_event.html">Read the full announcement for more info!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/">Whack a GM for profit in Runes of Magic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 May 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://us.runesofmagic.com/news,id1103,whack_gm_expedition_60_ingame_event.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19466468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/05/06/whack-a-gm-for-profit-in-runes-of-magic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>captain-n-the-game-master</category><category>expedition-60</category><category>frogster</category><category>game-master</category><category>gm</category><category>mount</category><category>purgatory-nightmare-mount</category><category>rom</category><category>runes-of-magic</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 06 May 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Aion 24/7 GM support 'coming very soon']]></title><link>http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/</guid><comments>http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/436t0g942h5.jpg" /><br /></div>
<em><a href="http://www.aiononline.com">Aion</a></em> has a lot of great qualities, although one of the biggest issues in-game towers above pretty much any others: 24/7 in-game GM support. Whether it's gold spammers, bugs or some issue that goes above and beyond asking for help in guild chat -- constant GM support is essential for happy customers.<br /><br />So you'll be happy to know it's coming very soon! At least, according to <a href="http://twitter.com/aion_liv/status/4818493546">recent Twitter activities</a> by the community team. As the weeks continue to churn for this newly hatched (at least in the west) MMO, having a quality support team is going to make or break many potential players' opinions when their hesitant friends ask, <em><a href="http://massively.joystiq.com/category/Aion/">Aion</a>"Should I pick up Aion?"</em> Thus, this is good news. Not as good as it actually happening, but very close!<br /><br />[via <a href="http://www.tentonhammer.com">TTH</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/">Aion 24/7 GM support 'coming very soon'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 Oct 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://twitter.com/aion_liv/status/4818493546>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19195056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/14/aion-24-7-gm-support-coming-very-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>community</category><category>game-master</category><category>gm</category><category>gm-support</category><category>gold-sellers</category><category>gold-spammer</category><category>ncsoft</category><category>rmt</category><category>technical-support</category><category>twitter</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 14 Oct 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Addressing gold spam in Aion]]></title><link>http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/</guid><comments>http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/aion/" rel="tag">Aion</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.com/tag/gold-spammer"><img width="225" vspace="4" hspace="4" height="174" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/gold-spam.jpg" /></a>After playing <a href="http://aiononline.com"><em>Aion</em></a> for any length of time, one might think the 'Looking for Group' channel is actually a 'Looking for <em>Gold</em>" channel. Don't worry, it's a common mistake. Since a few days after launch, players have been bombarded with gold spam in the game's various chat channels from general to group to trade and even to personal tell (whisper). Notably absent from Lance Stites' first <a href="http://massively.joystiq.com/2009/10/04/aion-gets-its-first-state-of-the-game-address/">State of the Game address last week</a>, English Community Representative Ayase just put out <a href="http://www.aionsource.com/forum/news-announcements/73774-addressing-gold-spam.html">an announcement about gold spam</a> and <a href="http://massively.com/tag/ncsoft">NCsoft</a>'s efforts to eliminate it from <a href="http://massively.com/category/aion"><em>Aion</em></a>.<br /><br />According to <a href="http://twitter.com/aion_ayase">Ayase</a>, game masters are working around the clock to identify and ban gold spammers. Players can also block spammers on an individual basis, which does work but is only a bandaid solution. It doesn't seem like <a href="http://ncsoft.com">NCsoft</a> has this problem under control just yet, which isn't necessarily a testament to poor effort but to persistent and pesky spammers. The developers are working on new tools and processes to ban the spammers more effectively, but until then our chat channels will likely be flooded with spam. You see, the economy is a strong gameplay element in <em>Aion</em>, and where there's a buck to be made, weasels and sharks will prey.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/">Addressing gold spam in Aion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.aionsource.com/forum/news-announcements/73774-addressing-gold-spam.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19187357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/07/addressing-gold-spam-in-aion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>ayase</category><category>ban</category><category>game-master</category><category>gold-spammer</category><category>lance-stites</category><category>nc-west</category><category>ncsoft</category><dc:creator><![CDATA[Brooke Pilley]]></dc:creator><pubDate>Wed, 07 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Meet the Champions Online lead GM team]]></title><link>http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/</guid><comments>http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://www.champions-online.com/node/522831"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/champsgms.jpg" /></a><br /></div>
Very infrequently do we get to see the people who are diligently working behind the customer service counter in our online games. They listen to all our requests (frivolous or not,) they free us from the shackles of bad environmental clipping, and they make sure we're having a fun time in our game of choice. They are the game masters, and <a href="http://www.champions-online.com/"><em>Champions Online</em></a> is taking the time to give them a <a href="http://www.champions-online.com/node/522831">whole interview on their website</a>.<br /><br />The interview focuses on the three lead GMs of <a href="http://massively.joystiq.com/category/champions-online"><em>Champions Online</em></a> (and soon to be <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>): Jim "Jaydeegee" Garner, Markus "Villarigor" Kraus, and Noel "Destra" Holmes. The three of them tackle some of the questions of customer service, including their day-to-day jobs, dealing with customers, reporting bugs, and how they take their time to enjoy the game. If you want the full story on their answers, check out <a href="http://www.champions-online.com/node/522831">the interview</a> on the <em>Champions Online</em> main site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/">Meet the Champions Online lead GM team</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Sep 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/522831>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19156033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/09/meet-the-champions-online-lead-gm-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions</category><category>champions-online</category><category>cryptic</category><category>cryptic-studios</category><category>customer-service</category><category>game-master</category><category>gm</category><category>gms</category><category>jim-garner</category><category>markus-kraus</category><category>noel-holmes</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 09 Sep 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Making fleet battle reservations in EVE Online?]]></title><link>http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/</guid><comments>http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a></p><a href="http://myeve.eve-online.com/fleetfightnotification.asp"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/fleetbattleresat425.jpg" alt="" /></a><br />This is probably a first in the MMO industry... <a href="http://www.eve-online.com"><em>EVE Online</em></a> announced <a href="http://myeve.eve-online.com/news.asp?a=single&amp;nid=2596&amp;tid=1">higher performance server reservations</a> for large scale PvP battles. Unlike most other MMO titles where you choose a server to play on with your friends, <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online</em></a> doesn't make you choose. Although the server cluster is made up of <a href="http://massively.joystiq.com/2008/09/28/eve-evolved-eve-onlines-server-model/">hundreds of IBM blade servers</a>, from a player's perspective, it's all one galaxy with over 5000 solar systems. This is good for a 'sandbox' game, where players are allowed to do whatever they feel like within the rules of that place. It creates a huge galaxy where everyone can potentially interact... or kill each other. But it comes with a rather substantial drawback at times: lag. <br /><br />This 'single server' approach makes <em>EVE Online</em> a game where players hope to have large-scale fleet battles not unlike all those <a href="http://massively.joystiq.com/category/sci-fi">sci-fi shows and films</a> we grew up with. But the harsh reality is that there are limitations of server technology that hinder large scale conflicts. Bring a few hundred of your friends to a fleet battle in <em>EVE</em> and you might not be fighting so much as watching a slide show. Definitely not the most fun to be had in the game.<p><a href="http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/" rel="bookmark">Continue reading <em>Making fleet battle reservations in EVE Online?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/">Making fleet battle reservations in EVE Online?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Dec 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/fleetfightnotification.asp>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1391206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/making-fleet-battle-reservations-in-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>0.0</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>corporations</category><category>developers</category><category>eve</category><category>eve-online</category><category>fleet-battles</category><category>fleet-combat</category><category>game-master</category><category>game-mechanics</category><category>gm</category><category>guilds</category><category>internal-affairs</category><category>lag</category><category>nullsec</category><category>pvp</category><category>sci-fi</category><category>servers</category><category>tranquility</category><category>virtual-world-operations</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Dec 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE dev blog charts much improved customer support experiences]]></title><link>http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/</guid><comments>http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/10/imagewdevblogcustsupport425.jpg" alt="" /></a><br />Long petition queues, particularly related to expansions, has long been a problem in <a href="http://www.eve-online.com"><em>EVE Online.</em></a> These long waits may very well be a thing of the past, according to GM Nova, Senior Game Master for <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online.</em></a> GM Nova's latest dev blog, "Such stuff as dreams are made on," deals with the deployment of the <a href="http://myeve.eve-online.com/updates/patchnotes.asp?patchlogID=168"><em>Empyrean Age</em> 1.1 patch</a> in early September, as seen from a Customer Support perspective.<em> "We at Customer Support, being at the front lines so to speak, are in a unique position to judge or evaluate whether a patch was successfully deployed and if ther is any fallout or unexpected problems involved, as the potential torrent of problems are directed at us to pass on,"</em> he said.<br /><br />GM Nova points out how that 'torrent of problems' has slowed down to a trickle, using graph data of the <a href="http://massively.joystiq.com/tag/trinity"><em>Trinity</em></a> expansion deployment (predictably an insane amount of petitions), the subsequent <a href="http://massively.joystiq.com/tag/empyrean-age"><em>Empyrean Age</em></a> 1.0 patch (so smooth they thought their petition system had crashed), and finally <em>Empyrean Age</em> 1.1. The trend evidenced by the graphs is that their patch deployments are becoming less fraught with complications, meaning happier players in the long run. GM Nova goes on to discuss some of the structural changes made to <a href="http://massively.joystiq.com/tag/ccp-games">CCP's</a> Customer Support department that improve petition response time, saying,<em>"We are happy to announce that our average petition age is currently two days with most normal requests handled in hours. We hope our efforts shine through in the level of support we are able to offer." </em>Would you agree with GM Nova's assessment, and have your own petitions of late in <em>EVE Online</em> been resolved in a reasonable amount of time?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/">EVE dev blog charts much improved customer support experiences</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Oct 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=587>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1329848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/10/01/eve-dev-blog-charts-much-improved-customer-support-experiences/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>customer-support</category><category>deployment</category><category>dev</category><category>dev-blog</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>expansions</category><category>game-master</category><category>gm</category><category>gm-nova</category><category>patch</category><category>patches</category><category>petition</category><category>petitions</category><category>qa</category><category>quality-assurance</category><category>sci-fi</category><category>trinity</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 01 Oct 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan GM fired amidst in-game sex scandal]]></title><link>http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/</guid><comments>http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://www.destructoid.com/exclusive-age-of-conan-cybersex-player-talks-to-destructoid-99138.phtml"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/08/aocgmscandal_225.jpg"  alt="" /></a>An <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> player tricked a na&iuml;ve, <a href="http://www.funcom.com">Funcom</a>-employed Game Master (an in-game customer service representative) into pursuing cybersex with him. The player posed as a female playing a male character and enticed the male GM with flirtatious remarks and innuendos. After the GM fully threw himself into the moment, the player revealed that he was male, and that the conversation had been a prank.<br /><br />Friends of the player <a href="http://www.mmorpg.com/discussion2.cfm?BHCP=1%2C1&amp;THREAD=192300&amp;PAGE=1&amp;bhcp=1">posted screenshots of the conversation on MMORPG's forums</a>, and the ensuing controversy led <a href="http://massively.joystiq.com/tag/funcom">Funcom</a> to <a href="http://translate.google.com/translate?u=http%3A%2F%2Fwww.itavisen.no%2Fsak%2F781938%2FFikk_sparken_etter_Age_of_Conan-sex%2F&amp;hl=en&amp;ie=UTF8&amp;sl=no&amp;tl=en">fire the GM</a> for unacceptable behavior and violation of the customer service guidelines. <a href="http://www.destructoid.com/exclusive-age-of-conan-cybersex-player-talks-to-destructoid-99138.phtml">Destructoid then interviewed the prankster</a> and hosted the unedited version of the conversation screenshots.<br /><br />Frankly, we're not sure who is the bigger jackass -- the GM for his unprofessional behavior, or the player for baiting him into it. Everyone seems to have his or her own unique interpretation of this fiasco.<br /><br />[Via <a href="http://news.bigdownload.com/2008/08/11/funcom-fires-employee-for-having-cyber-sex-with-player/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/">Age of Conan GM fired amidst in-game sex scandal</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Aug 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http%3A%2F%2Fwww.itavisen.no%2Fsak%2F781938%2FFikk_sparken_etter_Age_of_Conan-sex%2F&amp;hl=en&amp;ie=UTF8&amp;sl=no&amp;tl=en>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1282696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/08/14/age-of-conan-gm-fired-amidst-in-game-sex-scandal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>controversy</category><category>cs</category><category>customer-service</category><category>cyber-sex</category><category>fired</category><category>flirting</category><category>funcom</category><category>game-master</category><category>gm</category><category>scandal</category><category>screenshots</category><category>sex</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 14 Aug 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online: play test factional warfare, June 4-6]]></title><link>http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/</guid><comments>http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/avatar425.jpg" alt="" /></a><br /><a href="http://www.ccpgames.com">CCP Games</a> announced a new series of factional warfare playtests for <em><a href="http://www.eve-online.com">EVE Online's</a></em> imminent <em>Empyrean Age</em> expansion, and are seeking help from all available pilots in New Eden. <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a> dev CCP Tanis stated that the first release candidate for the <em>Empyrean Age</em> is being put on the Singularity test server, and that CCP is now focusing its attention on the gameplay mechanics of the long-anticipated factional warfare system. <br /><br />The playtest will focus on the offense and defense of capture points and the <a href="http://massively.joystiq.com/2008/05/29/devs-give-lowdown-on-new-reasons-to-kill-folks-in-empyrean-age/">conquering of solar systems.</a> Players will be divided into either Caldari or Gallente factions; each faction will have an offensive and defensive team. The ultimate goal is to capture as many systems as possible while preventing the opposing faction from gaining any territorial control. CCP developers and <a href="http://massively.joystiq.com/2008/05/20/new-edens-virtual-reporters/">ISD will be on hand</a> to answer questions and guide players. <br /><br /><strong>When:</strong> June 4 to 6 (Wed., Thurs., Fri.) from 11:00 to 14:00 EVE time (GMT).<br /><strong>Where:</strong> Singularity test server<br /><strong>Why:</strong> <em>"We really cannot stress how important your feedback is to us." </em><br /><strong>Another Why:</strong> Each day the players on the winning side will be given a stock of officer modules !! ... *dramatic pause*... on the test server only. (Sorry.) Also the player who submits the best bug report will be given maxed out skills on the test server. <br /><strong>How:</strong> Join the in-game channel "Faction Testing" for instructions.<br /><br />CCP Tanis also reminds players that the <a href="http://www.eve-online.com/patches/patches.asp?s=singularity">latest Singularity test server patch</a> is required to participate in the playtest. The patch should <strong>ONLY</strong> be applied to a second copy of the <em>EVE</em> client, and <strong>NOT</strong> the main client used for everyday play on the Tranquility server. That is, unless you'd prefer to call the test server "home" from now on. Further details can be found in the official announcement; <em>EVE Online</em> <a href="https://myeve.eve-online.com/login.asp?r=%2Freader%2Fview%2F&amp;t=%2Fnews%2Easp%3Fa%3Dsingle%26nid%3D2056%26tid%3D1">account login</a> is required to access this information.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/">EVE Online: play test factional warfare, June 4-6</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 02 Jun 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warcry.com/news/view/84208-EVE-Online-Play-Test-Factional-Warfare>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1212252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/02/eve-online-play-test-factional-warfare-june-4-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking</category><category>caldari</category><category>capture</category><category>capture-point</category><category>capture-points</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>dev-blog</category><category>developer</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>event</category><category>expansion</category><category>expansions</category><category>faction</category><category>factional-warfare</category><category>feedback</category><category>gallente</category><category>game-master</category><category>game-mechanics</category><category>gameplay</category><category>gm</category><category>goal</category><category>isd</category><category>new-eden</category><category>patch</category><category>sci-fi</category><category>singularity</category><category>sisi</category><category>territorial-control</category><category>territory</category><category>test</category><category>test-server</category><category>tranquility</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Mon, 02 Jun 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[Cassiopia to host server-wide roleplay event]]></title><link>http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/</guid><comments>http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="center"><a href="http://www.rgtr.com/index.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/01/22_7.jpg" /></a><br /></div>
<a href="http://massively.joystiq.com/category/tabula-rasa">Tabula Rasa's</a> Cassiopia server will play host to a server-wide <a href="http://tabularasavault.ign.com/fullstory.php?id=36912">roleplay event</a> being held by the 47th AFSEF with the intention of recapturing the Descent continent from Bane control. The objectives are to wrest all control points from the Bane and hold them for a whole hour. We're uncertain if such a thing is possible, but we wish all AFS troops our best in the coming fight for freedom. The event begins at 1800 PST (6pm PST for the military time-confused like us) and anyone interested can meet up at the Fort Virgil courtyard in front of the HQ building. In an interesting piece of news, the event is planned to be GM supported for some "surprises". Your guess is as good as ours on that one.<br /><br />It's great to see <a href="http://massively.joystiq.com/tag/destination-games">Destination Games</a> supporting community events like this. Hopefully if things go well this becomes the first of many other similar GM sponsored events, because nothing keeps a community thriving more than a common goal. Actually, this would be another of our own <a href="http://massively.joystiq.com/2008/01/04/our-2008-tabula-rasa-wish-list-its-sci-fi-tastic/">wishes</a> for <em>Tabula Rasa</em> in 2008.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/">Cassiopia to host server-wide roleplay event</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jan 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://tabularasavault.ign.com/fullstory.php?id=36912>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1081270/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/01/08/cassiopia-to-host-server-wide-roleplay-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>destination-games</category><category>game-master</category><category>gm</category><category>roleplay</category><category>tabula-rasa</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Tue, 08 Jan 2008 20:30:00 EST</pubDate></item></channel></rss>
