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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The Soapbox: What it means to be a game journalist]]></title><link>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/</guid><comments>http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/"><img alt="How we see ourselves.  Well, when we're playing Champions Online, anyhow." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/soapbox-journalist-h-epl-520.jpg" /></a></div>
<em><a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Additionally, this article is written in contrast to <a href="http://massively.joystiq.com/2011/01/11/the-soapbox-game-journalism-is-not-journalism-yet/">Jef Reahard's Soapbox</a> on how video game journalists are not real journalists; Massively's writers' opinions on the subject vary.</em><br />
<br />
People have, on a few occasions, asked me for advice on becoming a game journalist. My usual response, which is only half-joking, is, "Don't."<br />
<br />
In just a handful of months, I'll be hitting my three-year anniversary for working Massively. That means I've had one of the longest tenures at the site, which is kind of staggering in my mind. I still fundamentally think of myself as one of the new kids on the block. But for better or worse, I've been doing this for a while and have a pretty good grasp of what the job entails.<br />
<br />
Of course, that's still a subject of debate. As with a lot of topics, people as a whole can't even decide on what makes someone a game journalist instead of just an enthusiast with some advertising revenue. To some people, it's not <em>even</em> a real job, just a hobby. I'm one of those people who never like to pin down an exact definition of something that's ambiguous... but I <em>can</em> define what I see as my responsibilities in this job.<p><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark">Continue reading <em>The Soapbox: What it means to be a game journalist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/">The Soapbox: What it means to be a game journalist</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 May 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20241385/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/22/the-soapbox-what-it-means-to-be-a-game-journalist/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>game-journalism</category><category>job</category><category>journalism</category><category>journalists</category><category>massively-meta</category><category>meta</category><category>news-reporting</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>responsibilities</category><category>soapbox</category><category>the-soapbox</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 22 May 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The absurdity of the NDA]]></title><link>http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/</guid><comments>http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/tera/" rel="tag">TERA</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/"><img alt="Admiral Ackbar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/ackbar.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
So <a href="http://swtor.com"><em>Star Wars: The Old Republic's</em></a> NDA dropped. Now the entire world (officially) knows the skinny on <a href="http://bioware.com">BioWare's</a> new themepark, and I'm hard-pressed to think of a more anti-climactic NDA death. Even if you weren't following the game over the past few months, you knew exactly what to expect -- provided you weren't a Star Wars or a <a href="http://massively.joystiq.com/tag/bioware">BioWare</a> virgin.<br />
<br />
This complete lack of surprise is one reason why the whole MMORPG NDA thing is a joke, and <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>TOR</em></a> is just the latest in a long series of punchlines.<p><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/" rel="bookmark">Continue reading <em>The Soapbox: The absurdity of the NDA</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/">The Soapbox: The absurdity of the NDA</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 29 Nov 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20115101/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/29/the-soapbox-the-absurdity-of-the-nda/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>absurdity</category><category>absurdity-of-the-nda</category><category>bam</category><category>big-ass-monster</category><category>big-ass-monsters</category><category>bioware</category><category>bioware-nda</category><category>ea-bioware</category><category>en-masse</category><category>en-masse-entertainment</category><category>featured</category><category>game-journalism</category><category>hype</category><category>marketing</category><category>mmo-absurdity</category><category>mmo-industry</category><category>mmo-nda</category><category>mmo-shooter</category><category>mmofps</category><category>nda</category><category>ndas-are-stupid</category><category>non-disclosure-agreement</category><category>opinion</category><category>planetside-2</category><category>planetside2</category><category>pr</category><category>public-relations</category><category>sci-fi</category><category>soapbox</category><category>soapbox-jef-reahard</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars-the-old-republic</category><category>swtor</category><category>tera</category><category>the-absurdity-of-the-nda</category><category>the-soapbox</category><category>themepark</category><category>tor</category><category>tor-nda</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 29 Nov 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: What it's like to sit in the staff chair]]></title><link>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/</guid><comments>http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/anti-aliased"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/aaaionate5802.jpg" /></a></div>
So I drove the <em><a href="http://www.aiononline.com">Aion</a></em> community up a wall again. I seem to do that a lot when I talk about the game. <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award.html">AionSource was a little miffed</a> at the "disappointment" award the staff and readers gave them, and decided to rip into me. So, in an effort of good faith, I dropped by the flame thread and <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978358">tried to lighten things up</a> while <a href="http://www.aionsource.com/forum/reviews-critiques/99787-aion-wins-award-5.html#post1978382">explaining my position on the game</a> and how it isn't all doom and gloom.<br />
<br />
Well, after having 9 pages of people not reading what I was writing and electing to call me a nyerking nyerk, I bowed out with a new column topic on my mind: my job. If there was any common theme in all of the screaming, it was how I sucked at my job because I said <em><a href="http://massively.joystiq.com/category/aion">Aion</a></em> had a grind, I sucked at my job because I was only level 17 in <em>Aion</em>, everyone on that fansite could do a better job at my job than I could, and I was the reason mainstream reviews were going downhill. (Awesome.)<br />
<br />
Amazingly enough, I too thought pretty much those <strong>exact same things</strong> before I got a job here. But writing here for two years has been one heck of an experience, and maybe today I can give you some insight to the things I see on the staff side of the fence.<p><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark">Continue reading <em>Anti-Aliased: What it's like to sit in the staff chair</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/">Anti-Aliased: What it's like to sit in the staff chair</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Jan 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19300532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/07/anti-aliased-what-its-like-to-sit-in-the-staff-chair/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aion</category><category>anti-aliased</category><category>award</category><category>editor</category><category>fun</category><category>game-journalism</category><category>gaming</category><category>job</category><category>massively-staff</category><category>mmos</category><category>ncsoft</category><category>opinion</category><category>opinion-column</category><category>review</category><category>staff</category><category>work</category><category>writing</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Thu, 07 Jan 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[The political machinations of EVE Online]]></title><link>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/</guid><comments>http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/politics/" rel="tag">Politics</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://massively.joystiq.com/category/eve-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/shuttle425.jpg" /></a><br />Game journalist and <a href="http://www.eve-online.com"><em>EVE Online</em></a> player Jim Rossignol has been coming to grips with the idea of conflict in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em>,</a> in a series of articles written for <a href="http://www.eurogamer.net">Eurogamer.</a> Rossignol began by looking at <a href="http://massively.joystiq.com/2008/08/01/a-look-at-eve-onlines-combat-basics/ ">"the basic principles of killing people"</a> and progressing to the <a href="http://massively.joystiq.com/2008/08/15/a-look-at-eve-onlines-sweeping-alliance-warfare/ ">large scale conflicts</a> between alliances. <br /><br />This week, Rossignol goes a step further by looking at the politics at <a href="http://massively.joystiq.com/tag/territorial-control">the heart of much of the large-scale conflict</a> in <em>EVE Online,</em> and how despite all the freedom the developers give players, it was inevitable that power blocs of players would be at each other's throats. <em>"Players plus resources, plus more players, equals conflict. That's the basic mathematics that powers EVE Online. And it's been working for over five years now,"</em> Rossignol says. <br /><a href="http://www.crazykinux.com"><em></em></a><p><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark">Continue reading <em>The political machinations of EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/">The political machinations of EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=229252>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1304763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/05/the-political-machinations-of-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alliance</category><category>alliance-warfare</category><category>alliances</category><category>ccp</category><category>ccp-games</category><category>combat</category><category>conflict</category><category>corp</category><category>corporation</category><category>corporations</category><category>economy</category><category>endgame</category><category>eurogamer</category><category>eve</category><category>eve-online</category><category>feudal</category><category>game-journalism</category><category>game-journalist</category><category>game-mechanics</category><category>guilds</category><category>jade-constantine</category><category>jericho-fraction</category><category>jim-rossignol</category><category>journalism</category><category>politics</category><category>pvp</category><category>resources</category><category>rome</category><category>rvr</category><category>sandbox</category><category>sci-fi</category><category>star-fraction</category><category>struggle</category><category>territorial-control</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 05 Sep 2008 12:00:00 EST</pubDate></item></channel></rss>
