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Posts tagged game-history

Carbine's Chad Moore on WildStar's fresh focus on lore

There's a big focus on WildStar's lore recently. Aside from the big lore drops, dubbed "Loremageddon" by Carbine Studios, the game's official site has begun releasing a series of short stories detailing important moments in the game's history, from the first space voyage of the Cassian people to de...

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Raph Koster on Origin's Privateer Online

Raph Koster's thrown up a fairly fascinating blog post detailing one of his Origin projects that never saw the light of day. It was originally codenamed Star Settlers and it featured procedurally generated planets, exploration, resource management, and more. Koster's executive bosses "blew up a ...

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Tracing the history of the MOBA

You hear the kids talking about League of Legends and Infinite Crisis and Heroes of Newerth and you don't understand. You aren't clear on what stuff like jungling and lanes are all about. Are you getting old? Well, yes, if you're referring to a group of people as "the kids" you almost certainly are...

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Massively Exclusive: Eligium's world history, chapter 1

Maybe you've been following Eligium since it was first announced. Maybe you've been interested after reading our impressions of the title from GDC. Maybe you're only just now hearing about it. Whatever camp you fall into, the game is continuing along with its testing and nearing an official relea...

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The Daily Grind: Do you want elaborate lore?

Most games have lore. Sometimes the lore is exceptionally simple, but then you have games such as Lord of the Rings Online, in which the lore is thick enough to fill several books with artificial languages. Sometimes the lore is that thick even when you don't have a series of books to base the game...

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