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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Lord of the Rings Online lets you add a game wallet by lightening your real wallet]]></title><link>http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/</guid><comments>http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/"><img alt="Well, it's no sparklepony." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/lotro-barterwallet-epl-303.jpg" /></a></div>
If you're a <em><a href="http://massively.joystiq.com/category/Lord-of-the-Rings-Online/">Lord of the Rings Online</a></em> veteran, you've probably accumulated a large number of different barter items for various upgrades. Skirmish tokens, regional tokens, festival tokens... all vital to getting various gumballs, all clogging up inventory space that could go toward other items. The development team has heard your cries for a solution, and thus, <a href="http://forums.lotro.com/showthread.php?447591-PremiumWallet-Barter-items-in-wallet-finally!">the improved barter wallet has come into existence</a>. Unfortunately, this upgrade comes at a price -- <a href="http://www.killtenrats.com/2012/03/03/lotro-premium-barter-wallet/">just about $10</a>, specifically.<br />
<br />
Needless to say, some players and subscribers will be rather galled by the fact that this feature is being sold. On the other hand, player testimonials indicate that the upgrade works wonderfully, and it's a single account-wide purchase for all of your past, present, and future characters. Whether or not you prefer to grab the account-wide upgrade or wish to abstain on matters of principle is a personal decision, but there's no denying that <a href="http://forums.lotro.com/showthread.php?447591-PremiumWallet-Barter-items-in-wallet-finally!">the freed inventory spaces are certainly appealing</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/">Lord of the Rings Online lets you add a game wallet by lightening your real wallet</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 03 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20185226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/03/lord-of-the-rings-online-lets-you-add-a-game-wallet-by-lightenin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>barter-wallet</category><category>f2p</category><category>fantasy</category><category>free-to-play</category><category>game-features</category><category>items</category><category>lord-of-the-rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>microtransactions</category><category>premium-wallet</category><category>store</category><category>store-items</category><category>turbine</category><category>turbine-entertainment</category><category>turbine-store</category><category>wallet</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 03 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Secret World's engine takes center stage]]></title><link>http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/</guid><comments>http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/"><img alt="Maybe this will work out okay.  Maybe... maybe he just wants a friend." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/tsw-engine-epl-109.jpg" /></a></div>
Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. <em><a href="http://massively.joystiq.com/category/The-Secret-World/">The Secret World</a></em> manages to buck this trend, using the same core Dreamworld Engine as <a href="http://massively.joystiq.com/tag/Funcom/">Funcom</a>'s <a href="http://massively.joystiq.com/category/Age-of-Conan/"><em>Age of Conan</em></a>. <a href="http://hydrainitiative.com/blog/interview_with_oystein_eftavaag">A recent interview</a> with lead programmer <a href="http://massively.joystiq.com/tag/Oystein-Eftevaag/">&Oslash;ystein Eftevaag</a> discusses the way that the engine interacts with the newer game, how the unified engine helps both games, and what special features the game is using in a technical sense.<br />
<br />
Eftevaag explains that the Dreamworld Engine benefits chiefly from cross-pollination; improvements made in terms of optimization for <em>Age of Conan</em> can be imported to the engine on <em>The Secret World</em> with minimal extra legwork. The engine also uses a series of dynamic equations to determine what player characters should be able to see, subsequently leaving obscured areas blank to save on processor cycles. It's <a href="http://hydrainitiative.com/blog/interview_with_oystein_eftavaag">an interesting look under the hood at the technical side</a> of Funcom's upcoming conspiracy and horror title, even if this particular dream world is tilted toward a nightmare.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/">The Secret World's engine takes center stage</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 09 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144557/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/09/the-secret-worlds-engine-takes-center-stage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>age-of-conan</category><category>aoc</category><category>Øystein-Eftevaag</category><category>coding</category><category>core-engine</category><category>dreamworld-engine</category><category>engine</category><category>funcom</category><category>game-engine</category><category>game-features</category><category>graphical-features</category><category>interview</category><category>interviews</category><category>oystein-eftevaag</category><category>programming</category><category>the-secret-world</category><category>tsw</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 09 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Matter of pact]]></title><link>http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/</guid><comments>http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/"><img alt="A Mild-Mannered Reporter header by A. Fienemann" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/coh-mmr.jpg" /></a></div>
We're back online in this neck of the woods, and that means that I can catch up on all of the things that I missed over the past week. And even within the fairly focused sphere of <em><a href="http://massively.joystiq.com/category/City-of-Heroes/">City of Heroes</a></em>, there was a lot going on -- a headstart for subscribers, the removal of leveling pacts, more details on the rewards you can uncover for Signature Arcs, and the lowdown of the Seed of Hamidon event. Interesting stuff, all around, but it was the pact removal that first jumped out at me.<br />
<br />
One of the things that <em>CoH</em> has been loath to do over the years is remove things. That's part of why the game has become so all-encompassing for so many players -- every new system has built upon its predecessors, adding new options, moving in new directions. So the removal of one of the game's interesting features struck me as a little odd just because it's something that's nearly without precedent in its lifespan.<p><a href="http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Matter of pact</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/">A Mild-Mannered Reporter: Matter of pact</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 Sep 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20035114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/07/a-mild-mannered-reporter-matter-of-pact/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>business-models</category><category>catching-up</category><category>city-of-heroes</category><category>city-of-heroes-freedom</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cov</category><category>cox</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>game-features</category><category>game-mechanics</category><category>level-pact</category><category>news</category><category>opinion</category><category>recent-news</category><category>zone-events</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 07 Sep 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What's your favorite post-launch feature?]]></title><link>http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/</guid><comments>http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://www.champions-online.com"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/co-hideout-epl-707.jpg" /></a></div>
Single-player games can occasionally get major DLC or expansions to change the face of the game, but for the most part MMOs are the field where a game can change between two patches. <a href="http://www.champions-online.com"><em>Champions Online</em></a> recently made a major change with <a href="http://massively.joystiq.com/2011/07/07/champions-online-adds-housing-via-new-hideout-feature/">the addition of hideouts</a>, adding in a form of housing to the game that hadn't existed at all when the game launched. It's a recent example, but it's hardly the only time that a game or a expansion has gone live and later had a major addition to its features list.<br />
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Sometimes features are added in shortly after launch as promised features not quite ready at the time the game went gold, but far more frequently an entirely new feature is developed and added. So what's your favorite feature that was introduced after the game's launch? A player-generated content system a la <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> or <a href="http://www.startrekonline.com"><em>Star Trek Online</em></a>? The addition of instanced PvP such as <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>'s Battlegrounds? Let us know!<br />
<br />
<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/">The Daily Grind: What's your favorite post-launch feature?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Jul 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19986066/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/09/the-daily-grind-whats-your-favorite-post-launch-feature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>feature-patches</category><category>game-features</category><category>game-updates</category><category>launch</category><category>major-patches</category><category>new-features</category><category>opinion</category><category>post-launch</category><category>post-launch-features</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 09 Jul 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Global Chat: Tough decisions edition]]></title><link>http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/</guid><comments>http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-meta/" rel="tag">Massively Meta</a>, <a href="http://massively.joystiq.com/category/global-chat/" rel="tag">Global Chat</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/category/global-chat/"><img alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/massivelypetinanechatterheaderlarge530.jpg" /></a></em></div>
<em>Welcome to this week's </em><a href="http://massively.joystiq.com/category/global-chat/"><em>Global Chat</em></a><em>! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!</em><br />
<br />
Today's Global Chat focuses on developer decisions. From business models to mechanics and even platforms, our readers had some interesting things to say. Follow along after the jump to read, then add your own thoughts!<p><a href="http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/" rel="bookmark">Continue reading <em>Global Chat: Tough decisions edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/">Global Chat: Tough decisions edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 26 Jun 2011 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19973767/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/26/global-chat-tough-decisions-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulldozerftw</category><category>ccp</category><category>commenters</category><category>comments</category><category>darkwalker</category><category>dust-514</category><category>eve-online</category><category>featured</category><category>features</category><category>game-features</category><category>global-chat</category><category>opinion</category><category>opinions</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Sun, 26 Jun 2011 10:00:00 EST</pubDate></item><item><title><![CDATA[A Mild-Mannered Reporter: Steal this tape]]></title><link>http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/</guid><comments>http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/city-of-heroes/" rel="tag">City of Heroes</a>, <a href="http://massively.joystiq.com/category/city-of-villains/" rel="tag">City of Villains</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter/" rel="tag">A Mild-Mannered Reporter</a></p><div style="text-align: center;"><a href="http://fienemannroad.wordpress.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/coh-mmr-1298326482.jpg" /></a></div>
A while back, I took the opportunity to talk about things that <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a> <a href="http://massively.joystiq.com/2010/10/13/a-mild-mannered-reporter-steal-me/">would do well to steal</a>. After all, there's no reason that you can't make an existing awesome game even <em>more</em> awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm feeling just a little bit silly this week, and I'm looking at other games with amazement. So many of them <em>just don't get it</em>.<br />
<br />
Seriously. <a href="http://massively.joystiq.com/category/City-of-Heroes/"><em>City of Heroes</em></a> is approaching its seventh anniversary, and so many bits of brilliance in the design are not found in every game in the world. To be quite honest, it's ridiculous. I'm not just talking about little bits of clever design like attack tags to help differentiate defenses; I'm talking about parts of the game that just run so well and so intuitively that it's a wonder everyone hasn't copied them. So let's look at the stuff that the game gets so right that everyone ought to just use it as a standard.<p><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/" rel="bookmark">Continue reading <em>A Mild-Mannered Reporter: Steal this tape</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/">A Mild-Mannered Reporter: Steal this tape</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Feb 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19853378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/23/a-mild-mannered-reporter-steal-this-tape/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mild-mannered-reporter</category><category>city-of-heroes</category><category>city-of-villains</category><category>coh</category><category>column</category><category>cool-stuff</category><category>copy</category><category>cov</category><category>cox</category><category>duplicate</category><category>features</category><category>game-features</category><category>laudable-features</category><category>ncsoft</category><category>opinion</category><category>paragon</category><category>paragon-studios</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 23 Feb 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: What cool feature was still a disappointment?]]></title><link>http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/</guid><comments>http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div style="text-align: center;"><a href="http://www.cityofheroes.com/goingrogue"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/09/coh-faction-epl-912.jpg" /></a></div>
The problem with the barrage of information coming out before any major expansion or game is that you wind up with an idea of what the game will contain that isn't always accurate. Sometimes that's a matter of promotional materials containing features that were later quietly dropped (something <a href="http://www.worldofwarcraft.com/wrath/"><em>Wrath of the Lich King</em></a> suffered from), and sometimes the feature in question just winds up getting lost in the shuffle. At other times, the system is in the game -- but less cool than you imagined, even though it's functionally exactly what you were told it would be.<br />
<br />
You might have been really looking forward to making the moral jump in <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>, but when <a href="http://www.cityofheroes.com/goingrogue"><em>Going Rogue</em></a> went live you were disappointed by the fact that shifting from rogue to hero (or vigilante to villain) is a notable jump. You might have really looked forward to <a href="http://www.finalfantasyxiv.com"><em>Final Fantasy XIV</em></a>'s class-blending, only to find that the combat classes and the gathering classes are firmly segregated. It doesn't make a cool game bad, but it means that one of the things you were anticipating isn't there after all. What cool game feature have you heard about only to find that in practice, it's not quite as great as you hoped?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/">The Daily Grind: What cool feature was still a disappointment?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 13 Sep 2010 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19630202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/09/13/the-daily-grind-what-cool-feature-was-still-a-disappointment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cool-features</category><category>dropped-features</category><category>features</category><category>game-features</category><category>game-mechanics</category><category>game-systems</category><category>not-as-cool-as-advertised</category><category>opinion</category><category>tdg</category><category>the-daily-grind</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Mon, 13 Sep 2010 08:00:00 EST</pubDate></item><item><title><![CDATA[Evolution as it does and doesn't apply to MMOs]]></title><link>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/</guid><comments>http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><div style="text-align: center;"><a href="http://commons.wikimedia.org/wiki/Evolution"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/01/blogs-evolve-epl-117.jpg"  alt="" /></a></div>
A few days ago, we discussed <a href="http://massively.joystiq.com/2010/01/12/why-we-dont-get-more-innovative-games/">the lack of innovation in the MMO market at the moment</a>, as well as some of the underlying reasons behind it.  The topic prompted <a href="http://blog.weflyspitfires.com/">We Fly Spitfires</a> to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre.  In his own parlance, <a href="http://blog.weflyspitfires.com/2010/01/10/we-need-a-mutant-mmo/">we needed a mutation</a> instead of a steady evolution.<br />
<br />
Those of you familiar with evolutionary science might be quirking your eyebrow a bit, as did <a href="http://teethandclaws.blogspot.com/">Of Teeth and Claws</a>, where it was pointed out that <a href="http://teethandclaws.blogspot.com/2010/01/mmos-living-games.html">mutation is a part of evolution</a>.  Continuing the analogy, it's a part of the slow improvement we see in our genre of choice, as the source leading to feature implementation and improvement.  And as <a href="http://www.kiasa.org/">Killed in a Smiling Accident</a> added, <a href="http://www.kiasa.org/2010/01/14/perfection-would-be-a-fatal-flaw-for-evolution/">evolution is not a straight line</a>, nor does it select features based on inherent quality -- the current "standard features" have evolved because they're best at succeeding in the current environment (that is, the market).<br />
<br />
Ultimately, aside from fascinating extension of the analogy, the biggest point to be taken away from both this discussion and the previous one is that change in the genre isn't something which will happen overnight.  While the powerful influence that <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> has placed upon the genre is beginning to abate a bit, it'll be quite some time before it's discarded wholesale.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/">Evolution as it does and doesn't apply to MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 17 Jan 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19319714/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/01/17/evolution-as-it-does-and-doesnt-apply-to-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>evolution</category><category>game-development</category><category>game-features</category><category>genre-improvement</category><category>improvement</category><category>innovation</category><category>killed-in-a-smiling-accident</category><category>mutation</category><category>of-teeth-and-claws</category><category>we-fly-spitfires</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 17 Jan 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[MMO features that haven't made it into Warhammer Online]]></title><link>http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/</guid><comments>http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://massively.joystiq.com/category/warhammer-online"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/warfeatures425.jpg" /></a><br />Among the legions of fortunate <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> fans that have played through beta and the preview weekend is Syp from <a href="http://waaagh.wordpress.com/">the Waaagh! blog.</a> He's always entertaining and it's clear he's passionate about <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online.</em></a> So when he writes about features in other MMOs that <a href="http://waaagh.wordpress.com/2008/09/02/10-features-from-other-mmos-id-love-to-see-in-war/">he'd like to see in <em>WAR,</em></a> you know he's not bashing a game that's not even out of the gate yet. Rather, he's genuinely looking at ways the game could be better. <br /><br />Syp puts forth his ideal <em>WAR</em> feature set, which includes capturable and trainable pets similar to <a href="http://www.worldofwarcraft.com"><em>World of Warcraft's</em></a> system and the player-created content and sidekicks of <a href="http://www.cityofheroes.com/"><em>City of Heroes.</em></a> Syp would also like to see <em>WAR</em> include an in-game music player like <a href="http://www.eve-online.com"><em>EVE Online,</em></a> and other features drawn from <a href="http://everquest2.station.sony.com/"><em>Everquest 2</em></a> and <a href="http://www.lotro.com/"><em>Lord of the Rings Online.</em></a> Have a look at the Waaagh! <a href="http://waaagh.wordpress.com/2008/09/02/10-features-from-other-mmos-id-love-to-see-in-war/">"10 features" post</a> and see if you agree with him on what could make <em>Warhammer Online</em> a better title.<hr />
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            <td><em>Did you enjoy this? Make sure to check out all of our previous <em><a href="http://massively.joystiq.com/warhammer-online/">Warhammer Online</a></em> features, and don't miss any of our ongoing coverage as <a href="http://massively.joystiq.com/massively-goes-to-war">Massively goes to WAR</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/">MMO features that haven't made it into Warhammer Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 03 Sep 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://waaagh.wordpress.com/2008/09/02/10-features-from-other-mmos-id-love-to-see-in-war>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1302390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/03/mmo-features-that-havent-made-it-into-warhammer-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>city-of-heroes</category><category>dungeon</category><category>dungeons</category><category>eve</category><category>eve-online</category><category>everquest-2</category><category>fantasy</category><category>features</category><category>game-features</category><category>lord-of-the-rings-online</category><category>lotro</category><category>music</category><category>music-player</category><category>mythic</category><category>mythic-entertainment</category><category>ncsoft</category><category>opinion</category><category>pets</category><category>player-created</category><category>player-created-content</category><category>sidekick</category><category>sidekicks</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>syp</category><category>turbine</category><category>waaagh</category><category>war</category><category>warhammer-online</category><category>world-of-warcraft</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 03 Sep 2008 17:00:00 EST</pubDate></item></channel></rss>
