| Mail |
You might also like: WoW Insider, Joystiq, and more

Posts tagged game-features

The Secret World's engine takes center stage

Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview ...

Continue Reading

A Mild-Mannered Reporter: Matter of pact

We're back online in this neck of the woods, and that means that I can catch up on all of the things that I missed over the past week. And even within the fairly focused sphere of City of Heroes, there was a lot going on -- a headstart for subscribers, the removal of leveling pacts, more details ...

Continue Reading

The Daily Grind: What's your favorite post-launch feature?

Single-player games can occasionally get major DLC or expansions to change the face of the game, but for the most part MMOs are the field where a game can change between two patches. Champions Online recently made a major change with the addition of hideouts, adding in a form of housing to the ...

Continue Reading

Global Chat: Tough decisions edition

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...

Continue Reading

A Mild-Mannered Reporter: Steal this tape

A while back, I took the opportunity to talk about things that City of Heroes would do well to steal. After all, there's no reason that you can't make an existing awesome game even more awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm ...

Continue Reading

The Daily Grind: What cool feature was still a disappointment?

The problem with the barrage of information coming out before any major expansion or game is that you wind up with an idea of what the game will contain that isn't always accurate. Sometimes that's a matter of promotional materials containing features that were later quietly dropped (something ...

Continue Reading

Evolution as it does and doesn't apply to MMOs

A few days ago, we discussed the lack of innovation in the MMO market at the moment, as well as some of the underlying reasons behind it. The topic prompted We Fly Spitfires to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre. In ...

Continue Reading

MMO features that haven't made it into Warhammer Online

Among the legions of fortunate Warhammer Online fans that have played through beta and the preview weekend is Syp from the Waaagh! blog. He's always entertaining and it's clear he's passionate about Warhammer Online. So when he writes about features in other MMOs that he'd like to see in WAR, you ...

Continue Reading


Featured Stories

WRUP: Larry will be staring at chest hair edition

Posted on Feb 11th 2012 10:00AM

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Engadget

Joystiq

WoW

TUAW