Posts tagged game-features 
The Secret World's engine takes center stage
Unified engines for MMOs have long been a rarity, simply due to the time needed to develop a game and the number of different companies developing separate products. The Secret World manages to buck this trend, using the same core Dreamworld Engine as Funcom's Age of Conan. A recent interview ...
A Mild-Mannered Reporter: Matter of pact
We're back online in this neck of the woods, and that means that I can catch up on all of the things that I missed over the past week. And even within the fairly focused sphere of City of Heroes, there was a lot going on -- a headstart for subscribers, the removal of leveling pacts, more details ...
The Daily Grind: What's your favorite post-launch feature?
Single-player games can occasionally get major DLC or expansions to change the face of the game, but for the most part MMOs are the field where a game can change between two patches. Champions Online recently made a major change with the addition of hideouts, adding in a form of housing to the ...
Global Chat: Tough decisions edition
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...
A Mild-Mannered Reporter: Steal this tape
A while back, I took the opportunity to talk about things that City of Heroes would do well to steal. After all, there's no reason that you can't make an existing awesome game even more awesome, right? It was a fun article, if a bit silly, and it leads naturally into this week's outing, because I'm ...
The Daily Grind: What cool feature was still a disappointment?
The problem with the barrage of information coming out before any major expansion or game is that you wind up with an idea of what the game will contain that isn't always accurate. Sometimes that's a matter of promotional materials containing features that were later quietly dropped (something ...
Evolution as it does and doesn't apply to MMOs
A few days ago, we discussed the lack of innovation in the MMO market at the moment, as well as some of the underlying reasons behind it. The topic prompted We Fly Spitfires to postulate the idea that we needed an MMO that broke most if not all of the established and accepted rules of the genre. In ...
MMO features that haven't made it into Warhammer Online
Among the legions of fortunate Warhammer Online fans that have played through beta and the preview weekend is Syp from the Waaagh! blog. He's always entertaining and it's clear he's passionate about Warhammer Online. So when he writes about features in other MMOs that he'd like to see in WAR, you ...




