Posts tagged game-development 
EVE Evolved: Development on EVE in 2012
Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across ...
The Soapbox: The Uncle Owen paradox
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. This week, the venerable Star Wars Galaxies celebrates its ...
Not So Massively Extra: An interview with Vorp! developer END Games
When we were first introduced to the sci-fi Asteroids-esque shooter Vorp!, we didn't really know what to make of it. It's a Facebook game, but it has action-based gameplay and shiny graphics. It has a singleplayer survival mode but also has multiplayer components and uses Facebook's social tools. ...
Global Chat: Game development edition
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...
Massively's EVE Online CSM 6 candidate roundup
Starting life as a humble indie MMO development studio, CCP Games was always noted for its close relationship to the players of its flagship game EVE Online. That relationship diminished a lot over time as both the size of the playerbase and the scale of EVE's development grew to immense ...
Age of Conan's Morrison on designing for challenge and accessibility
Funcom executive producer Craig Morrison is drawing on his game journalist roots of late, via a series of in-depth postings on his personal blog. Morrison, a former IGN editor prior to his Funcom days, has a lot to say about gaming trends, which is great news for industry watchers and anyone ...
Anti-Aliased: Don't hate the playa, hate the developa
So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my ...
Final Fantasy XIV unveils the next part in the Making of Eorzea
Any veteran player of Final Fantasy XI will be quick to talk about the marvelously detailed and realistic monsters found across the game. It's been clear from the start that Final Fantasy XIV will continue in the tradition, and the most recent video documentary released by Square-Enix demonstrates ...
The Daily Grind: What game would you change from the beginning?
Let's say for a moment that you have a time machine. Now, before you immediately start making plans to buy stocks and get President Kennedy to wear a helmet, it's a very specialized time machine. It will work exactly once, and bring you back to the development stage before a game has launched. You ...
SOE's Laralyn McWilliams talks girls and gaming
Game industry veteran and Sony Online Entertainment senior producer Laralyn McWilliams recently sat down to answer a few questions in an interview with the G.I.R.L. blog's Emily Taylor. McWilliams, instrumental in the development of SOE's Free Realms and now working on a new (and unannounced) ...




