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Posts tagged game-development

Pathfinder Online puts together a Kickstarter project [Updated]

Kickstarter has been getting a lot of attention from the gaming industry of late after a number of high-profile successes. It's even gained the attention of the team behind Pathfinder Online, the upcoming sandbox MMORPG based on the eponymous tabletop system. So instead of trying to secure ...

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The Soapbox: What you loved is still there

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. One of my greatest fears as I slouch toward 30 is that my ...

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HeroEngine licensing takes off thanks to SWTOR's success

The HeroEngine is making waves in MMO development circles these days, primarily as a result of BioWare's having used it to build Star Wars: The Old Republic. Idea Fabrik says thousands of would-be developers have licensed the tool suite in recent weeks. The firm has also seen a sharp increase ...

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EVE Evolved: Development on EVE in 2012

Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across ...

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The Soapbox: The Uncle Owen paradox

Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. This week, the venerable Star Wars Galaxies celebrates its ...

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Not So Massively Extra: An interview with Vorp! developer END Games

When we were first introduced to the sci-fi Asteroids-esque shooter Vorp!, we didn't really know what to make of it. It's a Facebook game, but it has action-based gameplay and shiny graphics. It has a singleplayer survival mode but also has multiplayer components and uses Facebook's social tools. ...

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Global Chat: Game development edition

Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more ...

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Massively's EVE Online CSM 6 candidate roundup

Starting life as a humble indie MMO development studio, CCP Games was always noted for its close relationship to the players of its flagship game EVE Online. That relationship diminished a lot over time as both the size of the playerbase and the scale of EVE's development grew to immense ...

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Age of Conan's Morrison on designing for challenge and accessibility

Funcom executive producer Craig Morrison is drawing on his game journalist roots of late, via a series of in-depth postings on his personal blog. Morrison, a former IGN editor prior to his Funcom days, has a lot to say about gaming trends, which is great news for industry watchers and anyone ...

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Anti-Aliased: Don't hate the playa, hate the developa

So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my ...

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