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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[The MMO Report: Catackalysm special]]></title><link>http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/</guid><comments>http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/the-mmo-report/" rel="tag">The MMO Report</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/the-mmo-report/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/mmoreportcatackleism530.jpg" /></a></div>
First things first, to really understand this week's intro to <a href="http://massively.joystiq.com/category/The-MMO-Report/">The MMO Report</a>, you need to do a wee bit of homework, assuming you don't already get the reference in the title anyway. Pop over here and <a href="http://www.youtube.com/watch?v=0QFtqIqaYLs">watch this user-created video</a> about the upcoming <em><a href="http://www.worldofwarcraft.com">World of Warcraft</a></em> expansion. We'll wait. <br />
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OK, all caught up? Great. Off we go then! <br />
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This week, Casey is joined by the lovely (and <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a>-</em>addicted) Morgan Webb, who sits down with Game Designer <a href="http://massively.joystiq.com/tag/tom-chilton/">Tom "Kalgan" Chilton</a> for a chat about the myriad things that have come in <em><a href="http://massively.joystiq.com/tag/cataclysm/">Cataclysm</a></em>. Sure, it's chock-full of the normal things one would expect, like talk about things players both old and new will be experiencing in the expansion. Morgan also gets Tom to tell us more about some of his favorite quests in the revamped areas, as well as a bit more insight into <a href="http://massively.joystiq.com/tag/Blizzard/">Blizzard</a>'s development cycles for this expansion -- certainly a hot topic this week. In all, this will definitely be a treat for any <em>World of Warcraft</em> loving gamer. <br />
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We've tucked the video behind the break for your enjoyment, or you can catch <a href="http://www.g4tv.com/thefeed/blog/post/709105/World-of-Warcraft-Cataclysm-Special---The-MMO-Report.html">The MMO Report every Thursday on G4TV</a>.<p><a href="http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/" rel="bookmark">Continue reading <em>The MMO Report: Catackalysm special</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/">The MMO Report: Catackalysm special</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Dec 2010 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19754720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/10/the-mmo-report-catackalysm-special/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>Blizzard-Entertainment</category><category>casey-schreiner</category><category>cataclysm</category><category>G4TV</category><category>game-designer</category><category>Kalgan</category><category>mmo</category><category>mmorpg</category><category>morgan-webb</category><category>the-mmo-report</category><category>tom-chilton</category><category>tom-chilton-interview</category><category>World-of-Warcraft</category><category>wow</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Fri, 10 Dec 2010 11:00:00 EST</pubDate></item><item><title><![CDATA[Guild Wars reveals large content changes]]></title><link>http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/</guid><comments>http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guild-wars/" rel="tag">Guild Wars</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><a href="http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/09/guildwarspvpchange580.jpg"  alt="" /></a><br /></div>
For those of you who spend their time in <a href="http://www.guildwars.com"><em>Guild Wars</em></a>-landia, you might want to stop for a moment and take a look at game designer <a href="http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal">Linsey Murdock's most recent journal entry</a>.  In it she details some major changes coming to the PvP formats of <a href="http://massively.joystiq.com/category/guild-wars"><em>Guild Wars</em></a>, specifically the closing of the <a href="http://wiki.guildwars.com/wiki/Hero_Battles">Hero Battles format</a> and the conversion of <a href="http://wiki.guildwars.com/wiki/Team_Arena">Team Arena</a> into a new <a href="http://wiki.guildwars.com/wiki/Sealed_Deck">Sealed Deck format</a>.<br /><br />Sealed Deck is a game type that has been used at past <a href="http://www.paxsite.com/">Penny Arcade Expo</a> showings of <em>Guild Wars</em>, and it has become popular enough to warrant being added into the game.  The main drive behind changing up Team Arena and Hero Battles are due to the waning number of players that participate in those formats, as well as some very brutal flaws in the Hero Battles format.<br /><br />Beyond the addition of Sealed Deck, Linsey also details some other changes to PvP, such as the addition of henchmen that have builds designated by the community, temporary downtime for the <a href="http://www.guildwars.com/competitive/xunlai_tournament_house/maintenance.php">Xunlai Tournament House</a>, and many other tasty tidbits.  If you're looking for the full info, <a href="http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal">check out her post</a> over on the Guild Wars wiki.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/">Guild Wars reveals large content changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Sep 2009 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiki.guildwars.com/wiki/User:Linsey_Murdock/Journal>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19148582/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/09/02/guild-wars-reveals-large-content-changes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arenanet</category><category>game-designer</category><category>guild-wars</category><category>gw</category><category>hero-battles</category><category>linsey-murdock</category><category>pax</category><category>pvp</category><category>sealed-deck</category><category>team-arena</category><category>xunlai-tournament-house</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Wed, 02 Sep 2009 13:00:00 EST</pubDate></item><item><title><![CDATA[Long-awaited skill queue coming to EVE Online]]></title><link>http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/</guid><comments>http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/02/eveskillqueuemockupat425.png" alt="" /></a><br />The sci-fi massively multiplayer online game <a href="http://www.eve-online.com"><em>EVE Online</em></a> stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than <a href="http://massively.joystiq.com/tag/experience">experience-based advancement</a>. This is a feature many players like, as they're able to advance even when they're offline, but the downside is that you need to log in frequently to change the lower levels of skills (due to how quickly they finish.) For anyone who's bothered with it, actually getting up for 4am skill changes? Not cool. <br /><br />Getting a skill queue is one of the issues that the player-elected <a href="http://massively.joystiq.com/tag/council-of-stellar-management ">Council of Stellar Management</a> (CSM) brought to the game's developers, <a href="http://massively.joystiq.com/tag/ccp-games">CCP Games</a>. (The CSM are representatives of the player base that work with the devs to ensure that development reflects what <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em></a>'s subscribers really want from the game.)<em> </em>Apparently the message got through loud and clear. <em>EVE</em> Game Designer <a href="http://myeve.eve-online.com/devblog.asp?a=author&amp;p=CCP%20Eris%20Discordia">Eris Discordia</a> announced today that a skill queue is indeed in the works, in her dev blog "<a href="http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621">More Queue Queue</a>."<p><a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/" rel="bookmark">Continue reading <em>Long-awaited skill queue coming to EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/">Long-awaited skill queue coming to EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 04 Feb 2009 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://myeve.eve-online.com/devblog.asp?a=blog&amp;bid=621>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1449997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/02/04/long-awaited-skill-queue-coming-to-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>breaking</category><category>ccp</category><category>ccp-eris-discordia</category><category>ccp-games</category><category>council-of-stellar-management</category><category>csm</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>experience</category><category>game-designer</category><category>game-mechanics</category><category>real-time-skill-training</category><category>sci-fi</category><category>skill-queue</category><category>skill-training</category><category>skills</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Wed, 04 Feb 2009 12:00:00 EST</pubDate></item><item><title><![CDATA[Discover the wizardry of game design with WAR's Brian Wheeler]]></title><link>http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/</guid><comments>http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=584"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/warbrianwheelerdevdiary425px.jpg"  alt="" /></a><br /></div>
Gather around folks, get comfortable; we've got a tale of fantasy, kings and wizards to share with you. <a href="http://massively.joystiq.com/2008/12/21/bruce-macleans-war-dev-diary-is-crazy-but-awesome/">As seems to be the norm</a> with our friendly neighborhood Mythic developers, Brian Wheeler has done his best to avoid bringing us a boring and straightforward Dev Diary, instead opting to <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=584">explain his role of Senior Designer</a> for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> through a short story.<br /><br />It turns out that game designers are not unlike the great wizards Merlin and Gandalf (coincidentally, these two exist in the same space in Wheeler's fantasy world, and often enjoy a pint together) in that they come up with multiple ideas and solutions for a single problem, and present them all to the king to decide which will be used. They aren't necessarily ideas that the king couldn't figure out on his own, but the wizards can afford to spend all their time researching every possible strategy, giving the king the freedom to attend to other business. That's the short version -- to read Wheeler's longer and much more entertaining take, visit <a href="http://herald.warhammeronline.com/warherald/NewsArticle.war?id=584">the latest <em>WAR</em> dev diary</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/">Discover the wizardry of game design with WAR's Brian Wheeler</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 19 Jan 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://herald.warhammeronline.com/warherald/NewsArticle.war?id=584>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1433478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/19/discover-the-wizardry-of-game-design-with-wars-brian-wheeler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-wheeler</category><category>designer</category><category>dev-diary</category><category>developer-diary</category><category>ea</category><category>ea-mythic</category><category>electronic-arts</category><category>game-design</category><category>game-designer</category><category>mythic</category><category>mythic-entertainment</category><category>senior-designer</category><category>war</category><category>warhammer</category><category>warhammer-online</category><category>wizards</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 19 Jan 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Fiction book features world domination via MMOs]]></title><link>http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/</guid><comments>http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/daemoncover.jpg" />With the world of creative fiction creating these bizarre, <a href="http://www.imdb.com/title/tt0113243/">unrealistic stories</a> about <a href="http://en.wikipedia.org/wiki/.hack">video games</a> and how they<a href="http://www.imdb.com/title/tt0084314/"> magically kill people</a>, it's a breath of refreshing air when something comes along that defies the usual conventions. The new techno-thriller novel <a href="http://thedaemon.com/"><em>Daemon</em></a> by Daniel Suarez is one of those books that escapes from the usual traps of writing about video games.<br /><br /><em>Daemon</em> features a story about a dead game designer who rigs up multiple programs to run on the condition of finding his name in a obituary RSS feed. Programs that twist enough electronic mediums in just the right way to automatically steal identities, move money, recruit people, and even kill. And where is this virus hidden? In the dead game designer's MMO, of course!<br /><br />Daemon stays in the realm of plausibility via its writer, Suarez, who has a career as a IT consultant and is an avid gamer. While it originally had publishing difficulties, the book has picked up steam and is now available on his website through companies like <a href="http://www.borders.com/online/store/Home">Borders</a>, <a href="http://www.barnesandnoble.com/">Barnes &amp; Noble</a>, and others. So, when you're waiting during that next raid for your priest to show up and you have nothing else to do, why not give reading this book a go?<br /><br />[Via <a href="http://www.escapistmagazine.com/news/view/88473-Conquering-the-World-With-an-MMO">The Escapist</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/">Fiction book features world domination via MMOs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Jan 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thedaemon.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1432013/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/16/fictional-book-features-world-domination-via-mmos/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>book</category><category>daemon</category><category>daniel-suarez</category><category>fiction</category><category>game-designer</category><category>mmo</category><category>the-escapist</category><category>thriller</category><category>virus</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 16 Jan 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[BattleClinic's exclusive Factional Warfare guide by CCP Games]]></title><link>http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/</guid><comments>http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/drillsergeant.jpg" /><a href="http://www.battleclinic.com">BattleClinic,</a> a popular <a href="http://www.eve-online.com"><em>EVE Online</em></a> web resource run by players, now has another thing going in its favor. Matthew Woodward, a Game Designer from <a href="http://www.ccpgames.com">CCP Games,</a> has put together an in-character <a href="http://www.battleclinic.com/eve_online/faction_warfare.php">factional warfare guide,</a> which is exclusive to the site. Woodward writes under the guise of one 'Sergeant-Major Illivia', and tries to whip the reader into shape as if they were a new recruit in Boot Camp. <br /><br />Sergeant-Major Illivia's ranting introduction to factional warfare in the <a href="http://www.eveonline.com/empyreanage"><em>Empyrean Age</em></a> walks you through militia enlistment, battlefield intelligence, your objectives in the war, and most importantly -- how to stay alive in <a href="http://massively.joystiq.com/category/eve-online"><em>EVE.</em></a> It's a clever way of conveying what's involved in factional conflict to a prospective recruit, although Woodward/Illivia does make you feel like a whelp at times. Check out the "Faction Warfare Enlistment Debrief" <a href="http://www.battleclinic.com/eve_online/faction_warfare.php">at BattleClinic</a> for fiction with practical applications.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/">BattleClinic's exclusive Factional Warfare guide by CCP Games</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.battleclinic.com/eve_online/faction_warfare.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/battleclinics-exclusive-factional-warfare-guide-by-ccp-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amarr</category><category>battleclinic</category><category>caldari</category><category>ccp</category><category>ccp-games</category><category>dev</category><category>developer</category><category>empyrean-age</category><category>eve</category><category>eve-online</category><category>expansion</category><category>faction</category><category>factional-warfare</category><category>fiction</category><category>gallente</category><category>game-design</category><category>game-designer</category><category>game-mechanics</category><category>guide</category><category>matthew-woodward</category><category>minmatar</category><category>pvp</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Tue, 01 Jul 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[The Agency's game designer speaks]]></title><link>http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/</guid><comments>http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/the-agency/" rel="tag">The Agency</a>, <a href="http://massively.joystiq.com/category/spy/" rel="tag">Spy</a></p><a href="http://dogfightatbankstown.typepad.com"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mmowriter.jpg" /></a>Sometimes we like to sit back and dream of what it might be like to design an MMO. We'd put together some fiendishly difficult boss battles, or plot some intensely engaging storylines ... or maybe just throw in a ton of <em><a href="http://www.unleashthefury.com/">Fury</a></em> jokes. And then we snap out of it and get back to work.<br /><br />Tracy Seamster is a game designer for <a href="http://massively.joystiq.com/tag/sony-entertainment-online/">SOE</a>'s <em><a href="http://theagency.station.sony.com/">The Agency</a></em>, to which she transitioned after writing for <em><a href="http://everquest2.station.sony.com/">Everquest II</a></em> for some years. If you've ever wondered what the day-to-day job of a game designer might be like, you can look for the answers in <a href="http://gamedev.sessions.edu/design-interviews/tracy-seamster-game-designer-the-agency/">this interview</a>. Covering such topics as finding inspiration, the tools used by a designer, and the particular challenges in writing for an MMO, this interview gives a behind-the-scenes look into one of the industry's more coveted positions.<br /><br />[Thanks, Beth!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/">The Agency's game designer speaks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 22 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamedev.sessions.edu/design-interviews/tracy-seamster-game-designer-the-agency/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1232228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/22/the-agencys-game-designer-speaks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>everquest-2</category><category>fury</category><category>game-designer</category><category>industry</category><category>interview</category><category>sony-online-entertainment</category><category>the-agency</category><category>tracy-seamster</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sun, 22 Jun 2008 11:00:00 EST</pubDate></item></channel></rss>
