Posts tagged game-designer 
The MMO Report: Catackalysm special
First things first, to really understand this week's intro to The MMO Report, you need to do a wee bit of homework, assuming you don't already get the reference in the title anyway. Pop over here and watch this user-created video about the upcoming World of Warcraft expansion. We'll wait. OK, ...
Guild Wars reveals large content changes
For those of you who spend their time in Guild Wars-landia, you might want to stop for a moment and take a look at game designer Linsey Murdock's most recent journal entry. In it she details some major changes coming to the PvP formats of Guild Wars, specifically the closing of the Hero Battles ...
Long-awaited skill queue coming to EVE Online
The sci-fi massively multiplayer online game EVE Online stands apart from other games in the industry in several ways, one of which is that it uses a real time skill training system rather than experience-based advancement. This is a feature many players like, as they're able to advance even when ...
Discover the wizardry of game design with WAR's Brian Wheeler
Gather around folks, get comfortable; we've got a tale of fantasy, kings and wizards to share with you. As seems to be the norm with our friendly neighborhood Mythic developers, Brian Wheeler has done his best to avoid bringing us a boring and straightforward Dev Diary, instead opting to explain ...
Fiction book features world domination via MMOs
With the world of creative fiction creating these bizarre, unrealistic stories about video games and how they magically kill people, it's a breath of refreshing air when something comes along that defies the usual conventions. The new techno-thriller novel Daemon by Daniel Suarez is one of those ...
BattleClinic's exclusive Factional Warfare guide by CCP Games
BattleClinic, a popular EVE Online web resource run by players, now has another thing going in its favor. Matthew Woodward, a Game Designer from CCP Games, has put together an in-character factional warfare guide, which is exclusive to the site. Woodward writes under the guise of one 'Sergeant-Major ...
The Agency's game designer speaks
Sometimes we like to sit back and dream of what it might be like to design an MMO. We'd put together some fiendishly difficult boss battles, or plot some intensely engaging storylines ... or maybe just throw in a ton of Fury jokes. And then we snap out of it and get back to work. Tracy Seamster is a ...




