Posts tagged game-design 
WildStar gets the band together for a game jam
You don't get into a video game career to make huge stacks of money, you do it because you love games. That means that the idea of Game Jams can actually make sense. What's a Game Jam? Well, it's the event on display in the latest WildStar Wednesday, and it's also a way for the Carbine Studios team ...
The Soapbox: Diablo III's auction house ruined the game
After his departure from the Diablo III development team, Game Director Jay Wilson released a statement that the introduction of an auction house "really hurt the game." While players predicted doom the moment the Real Money Auction House was announced, Jay argued that the gold auction house was ...
EVE Evolved: Fanfest 2013 video roundup
Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific ...
Allods Online explains designing a raid in great detail
Have you ever wanted to know exactly what goes into designing a new raid for Allods Online? Because there are apparently a lot of moving pieces at play. The latest article from the community team is penned by one of the game designers, and it explains extensively just what is involved in bringing a ...
The Daily Grind: Has an MMO ever implemented your idea?
Earlier this month, Massively's MJ sat down with the City of Steam devs and discovered that you, the Massively readers, had actually influenced one of the game mechanics. Wrote MJ, There is one new feature that was put into game specifically because of Massively fans: jumping! That's right. You ...
EVE Evolved: Five years of EVE Evolved
About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to ...
MMO Blender: Game of Thrones, MUDs, and the perfect quest text
Nothing seems to suck me into a game more than a good story. The brilliant thing is that the story doesn't have to be complicated or intense as long as it's original and easy to follow. I want characters to meet, locations to discover. I need to immerse myself into a story more than I need to ...
Richard Garriott clarifies his 'most game designers really just suck' statements
Richard Garriott made some serious waves yesterday with some fairly inflammatory statements in an interview with PC Gamer. Citing a few exceptions like Chris Roberts, Garriott said, "I've met virtually no one in our industry who I think is close to as good a game designer as I am. I'm not ...
Garriott: 'I think most game designers really just suck'
Richard Garriott has some harsh words and a bit of tough love for game design professionals in a new interview at PC Gamer. Lord British, more visible in the press these days as a result of his successful Shroud of the Avatar Kickstarter project, sat down with the mag to talk at length about what ...
EVE Evolved: New Ancillary Armor Repairers aren't up to the task
EVE Online's Retribution 1.1 patch went live this week, overhauling armour tanking and rebalancing some ships that traditionally fit armour tanks. Last week I looked at why people usually choose passive buffer tanks for PvP over active tanks and how the Ancillary Shield Boosters changed all that ...




