Posts tagged game-design-theory 
GDC Online 2011: BioWare's Damion Schubert takes a wrecking ball to the casual vs. hardcore model
"I'm trying to finish a product, Star Wars: The Old Republic, which I am not going to talk about today." Thus began BioWare's Damion Schubert's seminar, Double Coding: Making Online Games for Both the Casual and the Hardcore, at this year's GDC Online. "This is more of a weary man, sort of ...




