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Posts tagged gamasutra

The Daily Grind: Would you spend money in an MMO for your guild?

A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game to see just how much guild members would need to pay out to kee...

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Using EVE Online to predict the recession

A new blog post at Gamasutra gives an interesting perspective on EVE Online's economic trends and how they translate to real life. Virtual World Economist Ramin Shokrizade writes about his time helping CCP build the game's economy in the early days and how land tax and real estate bubbles can (an...

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How freeloaders help free-to-play games succeed

Do those scruffy-looking nerfherder freeloaders (like many of us here at Massively) actually contribute value to an MMO? A new article at Gamasutra argues that yes, they do, and in fact are necessary to a free-to-play game's monetary success. "If you are going straight after this demographic a...

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Gas Powered Games announces Wildman

Gas Powered Games, the studio behind Age of Empires and a handful of other titles, has hopped on the Kickstarter train. Wildman hit Kickstarter today and has 32 days to hit its $1,100,000 goal. The game is an three-way action RPG/RTS/MOBA hybrid. GPG CEO Chris Taylor told Gamasutra that he's ba...

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Did SWTOR make things worse by going F2P?

Gamasutra's Simon Ludgate lays into the makers of Star Wars: The Old Republic with a recent article that takes a look at all the things BioWare did wrong with the greatly hyped MMO. "SWTOR's 'end-game' was anemic at best, especially compared to the well-received storyline content." Ludgate wri...

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Glitch's creator on the game's failure: 'Too foreign of a concept'

If you're looking for just one reason why Glitch is sunsetting, you're out of luck. If you're looking for many, many reasons why Glitch failed, then all you have to do is pull up a chair in front of Tiny Speck's Stewart Butterfield and listen to him talk. Butterfield spoke with Gamasutra about th...

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Rumor: Dante's Inferno and Dead Space dev may be working on a MOBA

If you were just thinking that the world needed another Massively Online Battle Arena (MOBA) based on a previous game IP, the team at Visceral Games may have read your mind. The Dead Space and Dante's Inferno dev studio has posted a handful of tell-tale job listings on the Gamasutra job boards th...

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GDC Europe 2012: Funcom's Morrison says focus on the why, not the what

MMOs as a rule tend to have a focus on providing content for us, the players. It makes sense; they want us to play their games, so they give us as much stuff to do as possible so that we'll keep playing. But why do we want to do that stuff in the first place? Craig Morrison, creative director at ...

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ArenaNet: Guild Wars 2 a 'reaction' to sluggish MMO design

Do you believe that the MMO genre has been stuck in a rut over the past few years? So does Christopher Lye, the global brand director for ArenaNet, who publicly denounced the post-World of Warcraft trend in the industry as stagnant. In an interview with Gamasutra, Lye stated that Guild Wars 2 ...

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Blizzard hiring Diablo III network engineer to work on consoles

As 2012 rolls in, many gamers are rejoicing that they might make it to a year that Diablo III actually releases. Blizzard's action-RPG will certainly be a hit on the PC, although console fans may have more hope today that Diablo III could reach the shores of their platform. According to a job ...

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