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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Monster Galaxy Facebook game coming to the big screen]]></title><link>http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/</guid><comments>http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/"><img alt="Monster Galaxy - logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/monster-galaxy-icon.jpg" /></a></div>
The <a href="http://en.wikipedia.org/wiki/List_of_films_based_on_video_games">list of films</a> based on video games is long, if not particularly distinguished. The list is about to get a bit lengthier thanks to an upcoming collaboration between <a href="http://massively.joystiq.com/tag/gaia-interactive">Gaia Interactive</a> and Radar Pictures.<br />
<br />
The two firms have just released a new press blurb trumpeting the fact that they've formed an alliance to bring <a href="http://massively.joystiq.com/tag/monster-galaxy"><em>Monster Galaxy</em></a> to the big screen. What the heck is <em>Monster Galaxy</em>, you say? Well, it's a Facebook title that "has reigned as a top 10 game on the platform for six consecutive months," according to the release.<br />
<br />
The film version of <em>Monster Galaxy</em> will feature its unique "Moga" characters as well as "rich story and charming artwork." Gaia Interactive was founded in 2003 and claims to be one of the world's most active social gaming communities. Radar Pictures is owned by Ted Field, an entertainment executive with producer credits on films including Pitch Black, The Last Samurai, and Jumanji.<br />
<br />
[Source: Gaia press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/">Monster Galaxy Facebook game coming to the big screen</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Nov 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20100537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/07/monster-galaxy-facebook-game-coming-to-the-big-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>casual</category><category>culture</category><category>facebook</category><category>facebook-games</category><category>film</category><category>gaia</category><category>gaia-interactive</category><category>monster-galaxy</category><category>movies</category><category>radar-pictures</category><category>social-gaming</category><category>sounded-like-a-good-idea-at-the-time</category><category>video-game-movies</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Mon, 07 Nov 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Voice chat - zOMG!]]></title><link>http://massively.joystiq.com/2009/10/21/voice-chat-zomg/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/10/21/voice-chat-zomg/</guid><comments>http://massively.joystiq.com/2009/10/21/voice-chat-zomg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><div align="center"><a href="http://www.gaiaonline.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/10/zomg-rb-1021.jpg" /></a></div>
Well, yes, we are happy about this, but <em><a href="http://www.gaiaonline.com/games/zomg/">zOMG!</a></em> is the name of the MMO, not an expression of our excitement. <a href="http://massively.joystiq.com/tag/vivox">Vivox</a>, the company that provides voice chat in <a href="http://www.vivox.com/voice-chat-customers.html">quite a few of our favorite games</a>, has added one more to their list. They've partnered with <a href="http://massively.joystiq.com/category/gaia-online">Gaia Online</a> to provide in game voice chat for <em><a href="http://massively.joystiq.com/tag/zomg/">zOMG!</a></em>, their free-to-play browser based MMO. <br />
<br />
"<em>Gaia Online has defined the social web experience for millions of teens and young adults</em>," said Rob Seaver, CEO of Vivox. "<em>And voice is the ultimate social glue. By adding voice chat to </em>zOMG!, <em>Gaia Online proves, again, its commitment to providing a truly social experience for its players."</em><br />
<br />
Vivox voice chat is live in <em>zOMG!</em> now for players to <em>"gab to your heart's content using the power of your own face-hole, saving valuable keystrokes for more efficient monster bashing," </em>according to the <em>zOMG!</em> monthly newsletter. True to form, <em>zOMG!</em> has added their own twist on it as well: players can purchase voice fonts in the storefront to give their voice a unique twist. Congratulations to Gaia Online and Vivox for their partnership!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/10/21/voice-chat-zomg/">Voice chat - zOMG!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 21 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gaiaonline.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/voice-chat-zomg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19204109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/10/21/voice-chat-zomg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>f2p</category><category>free-to-play</category><category>gaia-interactive</category><category>gaia-online</category><category>Vivox</category><category>Vivox-voiceChat</category><category>voice-chat</category><category>ZOMG</category><dc:creator><![CDATA[Rubi Bayer]]></dc:creator><pubDate>Wed, 21 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[First Impressions: zOMG!]]></title><link>http://massively.joystiq.com/2008/12/10/first-impressions-zomg/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/10/first-impressions-zomg/</guid><comments>http://massively.joystiq.com/2008/12/10/first-impressions-zomg/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-on</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a></p><div align="center"><a href="http://massively.joystiq.com/photos/first-impressions-zomg/1215503/"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/zomglogokv_jpg.jpg" alt="" /></em></a><br /></div>
<em>In <a href="http://massively.joystiq.com/category/First-Impressions/">First Impressions</a>, Krystalle takes on a new MMORPG weekly and reports back at what the first few hours of playing it are like. Is it painful? Awesome? Are there cool mechanics? Silly quests? Find out each week as she takes an unscientific (and highly opinionated) view at a game you may not have seen. Also remember, this is <strong>not</strong> a review; simply a First Impression - as such, we always recommend you give games that seem interesting a shot and decide for yourself.</em> <br /><br />This week I head into the world of <a href="http://corp.gaiaonline.com/">Gaia Interactive</a>'s beta MMO project, <em><a href="http://www.gaiaonline.com/games/zomg/">zOMG</a>!</em> Having never actually waded hip-deep into the Gaia community, it was certainly an enlightening experience. Some good, some bad, with a word to parents as well. Curious as to what's involved in the anime-inspired world of <em><a href="http://massively.joystiq.com/tag/zOMG/">zOMG</a></em>? Have a seat and read on, but watch out - some of the chairs bite.<br /><br />
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<div align="center"><a href="http://massively.joystiq.com/photos/first-impressions-zomg/1215503/full/" class="gButtonLink">First Impressions: <em>zOMG!</em> &gt;&gt;</a></div>
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<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/first-impressions-zomg/">First Impressions: zOMG!</a></strong></p><a href="http://massively.joystiq.com/photos/first-impressions-zomg/#1215503"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/zomglogokv_jpg_thumbnail.jpg" alt="First Look at zOMG!" title="First Look at zOMG!" /></a><a href="http://massively.joystiq.com/photos/first-impressions-zomg/#1215515"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/zomg_gaiamain_characterkv_thumbnail.jpg" alt="Making a character" title="Making a character" /></a><a href="http://massively.joystiq.com/photos/first-impressions-zomg/#1215521"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/zomgloadscreenkv_thumbnail.jpg" alt="Now, on to the MMO part of the site!" title="Now, on to the MMO part of the site!" /></a><a href="http://massively.joystiq.com/photos/first-impressions-zomg/#1215507"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/4zomgkv_thumbnail.jpg" alt="Loading, loading, loading" title="Loading, loading, loading" /></a><a href="http://massively.joystiq.com/photos/first-impressions-zomg/#1215505"><img src="http://www.blogcdn.com/www.massively.com/media/2008/12/2zomgkv_thumbnail.jpg" alt="The subway is where you learn about zOMG!" title="The subway is where you learn about zOMG!" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/10/first-impressions-zomg/">First Impressions: zOMG!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 10 Dec 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/10/first-impressions-zomg/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1387529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/10/first-impressions-zomg/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>first-impressions</category><category>gaia-interactive</category><category>gaia-online</category><category>zomg</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Wed, 10 Dec 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[ION 08: Virtual worlds for the masses]]></title><link>http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/</guid><comments>http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/entropia-universe/" rel="tag">Entropia Universe</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/804428/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/ion2008pho009.jpg" /></a><br /></div>
What's a virtual world? Why do we even call them virtual worlds when we could easily call them digital worlds, or just simply, worlds? This was just one of the many interesting topics discussed at <a href="http://massively.joystiq.com/tag/ion08">ION 08</a> this year in a panel entitled, "Redefining Virtual Worlds for Mass Markert Consumption" which is quite the mouthful. So lets put things in a more understandable -- and far more interesting -- perspective.<br /><br />Whether you're talking about <a href="http://www.clubpenguin.com/"><span style="font-style: italic;">Club Penguin</span></a>, <span style="font-style: italic;"><a href="http://www.gaiaonline.com/">Gaia Online</a></span> or <span style="font-style: italic;"><a href="http://secondlife.com/">Second Life</a></span> the truth of the mater is that these "worlds" are here to stay and they all share similarities -- social interaction. Not only are they here to stay, but they've only just begun to grow as a market. Which is why this panel was all the more interesting. The panel includes Erik Bethke (GoPets Ltd), John K. Bates (<a href="http://massively.joystiq.com/tag/Mindark/">Mindark</a>/<a style="font-style: italic;" href="http://massively.joystiq.com/category/Entropia-Universe/">Entropia Universe</a>), Craig Sherman (<span style="font-style: italic;"><a href="http://massively.joystiq.com/category/Gaia-Online/">Gaia Online</a></span>), Rob Lanphier (<a href="http://massively.joystiq.com/tag/linden-lab">Linden Lab</a>/<span style="font-style: italic;"><a style="font-style: italic;" href="http://massively.joystiq.com/category/second-life">Second Life</a></span>) and was moderated by David Elchoness (<a href="http://www.associationofvirtualworlds.com/">Association of Virtual Worlds</a>).<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/">ION 08: Game Conference gallery</a></strong></p><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#813930"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-general-deux-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#805988"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-smedley-keynote01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#804334"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-general-01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#805993"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-smedley-keynote05_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/ion-08-game-conference-gallery/#807177"><img src="http://www.blogcdn.com/www.massively.com/media/2008/05/ion08-soe-tour-02_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/" rel="bookmark">Continue reading <em>ION 08: Virtual worlds for the masses</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/">ION 08: Virtual worlds for the masses</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 14 May 2008 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1194764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/14/ion-08-virtual-worlds-for-the-masses/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>association-of-virtual-worlds</category><category>blizzard</category><category>club-penguin</category><category>craig-sherman</category><category>david-elchoness</category><category>entropia-universe</category><category>erik-bethke</category><category>featured</category><category>gaia-interactive</category><category>gaia-online</category><category>gopets</category><category>ion</category><category>ion-2008</category><category>ion08</category><category>john-k-bates</category><category>joystiqfeatures</category><category>linden-lab</category><category>mindark</category><category>rob-lanphier</category><category>rob-linden</category><category>second-life</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 14 May 2008 09:30:00 EST</pubDate></item><item><title><![CDATA[From Virtual World to MMO: Gaia Online]]></title><link>http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/</guid><comments>http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/gaia-online/" rel="tag">Gaia Online</a></p><a href="http://www.virtualworldsnews.com/2008/04/interview-talki.html"><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/gaiafun.jpg" /></a><em>"A lot of MMOs have the same experience where[ever] you go or no matter what you've done for how many people are in the area. It's a big treadmill of killing monsters and getting loot. We still have that, but we also have aboveground game like golf that people can play even if there's a battle raging around them." </em>Dave Georgeson, Senior Producer for Gaia Online.<br /><br />As <a href="http://www.gaiaonline.com/"><em>Gaia Online</em></a> prepares for its closed beta, we're getting a bit more of a glimpse into what this MMO version of the current virtual world is all about. In a recent interview with Dave Georgeson, he explains why they're making that transition from a virtual world to an MMO and why it will be beneficial for existing players, as well as new players.<br /><br />Building an MMO from an existing fan-base is a helpful first step, just look at <em><a href="http://www.worldofwarcraft.com">WoW</a> </em>and <a href="http://www.lotro.com"><em>LotRO</em></a>, but is it enough to make it last in this still-not-officially-named MMO? With over five million current <em>Gaia Online</em> players, you'd think an instant audience is a good thing, but the problem becomes more an issue of keeping those current users satisified with their new MMO shell, and simultaneously drawing in new players.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/">From Virtual World to MMO: Gaia Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 30 Apr 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2008/04/interview-talki.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1181914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/30/from-virtual-world-to-mmo-gaia-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-based</category><category>casual</category><category>gaia-interactive</category><category>gaia-online</category><category>virtual-worlds</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Wed, 30 Apr 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Craig Sherman: WoW not a success]]></title><link>http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/</guid><comments>http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/objectionsucka.jpg" /><br /></div>
It appears that Gaia's Craig Sherman thinks that <em><a href="http://massively.joystiq.com/category/world-of-warcraft/">World of Warcraft</a></em> isn't a success when compared to the hundreds of millions of "willing-to-play" teenagers it hasn't managed to claim as subscribers. A ridiculous claim, as success is a <a href="http://massively.joystiq.com/2008/04/06/avatars-outnumber-people-in-the-usa/">relative term</a> -- especially when comparing free-to-play titles with something like <em>World of Warcraft</em>. We're not saying that games like <em><a href="http://massively.joystiq.com/category/Maple-Story/">Maple Story</a></em> or <em><a href="http://massively.joystiq.com/category/Puzzle-Pirates/">Puzzle Pirates</a></em> aren't good, they're just a different breed of MMOs.<br /><br />Maybe we should <a href="http://massively.joystiq.com/2008/04/04/bartle-talks-good-bad-and-ugly-futures/">measure MMO success</a> by degree of pop-culture status: Has <em>Maple Story</em> had commercials featuring William Shatner, Mr. T and Vern Troyer? Will <em>Puzzle Pirates</em> become a theatrical film anytime soon? No, but that doesn't make these games any less successful in their own right. Plus, that's a <a href="http://massively.joystiq.com/2008/04/08/thq-thinks-wow-has-probably-peaked/">ridiculous way of measuring</a> success. There's a lot of differences in these games, but one thing is for sure -- <em>World of Warcraft</em> is definitely a successful game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/">Craig Sherman: WoW not a success</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Apr 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=18179>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1162665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/04/09/craig-sherman-wow-not-a-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>gaia-interactive</category><category>gaia-online</category><category>maple-story</category><category>nexon</category><category>puzzle-pirates</category><category>three-rings-design</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Kyle Horner]]></dc:creator><pubDate>Wed, 09 Apr 2008 15:30:00 EST</pubDate></item></channel></rss>
