<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
<description>Massively</description>
<image>
<url>http://www.blogsmithmedia.com/http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Camelot Unchained secures an additional $3 million in funding [Updated]]]></title><link>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/</guid><comments>http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/"><img alt="Camelot Unchained Kickstarter logo" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/photo-main.jpg" style="width: 530px; height: 316px;" /></a></div>
Last night, <a href="http://massively.joystiq.com/category/camelot-unchained"><em>Camelot Unchained</em></a> surpassed its <a href="http://massively.joystiq.com/2013/05/01/camelot-unchained-meets-kickstarter-goal/">$2 million Kickstarter goal</a>, but if you've been following the Kickstarter for the last month, you know that reaching $2 million means a lot more than reaching $2 million. As originally promised when the Kickstarter launched, the game will now receive an additional $3 million in funding, $2 million of which comes from <a href="http://massively.joystiq.com/tag/city-state-entertainment">City State</a> co-founder and MMO industry veteran <a href="http://massively.joystiq.com/tag/mark-jacobs">Mark Jacobs</a>. The remainder comes courtesy of unnamed investors.<br />
<br />
"The last 30 days have been an incredible journey," Jacobs said via press release. "We believed there's an audience for a highly focused game like ours, which has now been proven. What we didn't expect was how our community would come together so quickly and avidly. Not only is our average pledge off the chart, our backers have been just as intensely supportive in other ways, from providing immense amounts of helpful feedback to translating information into four languages (German, French, Japanese and Korean), and more."<br />
<br />
 <em>Camelot Unchained</em> will use a proprietary engine optimized for large-scale battles and already <a href="http://massively.joystiq.com/2013/04/11/camelot-unchained-video-shows-1-000-players-on-screen/">battle-tested</a> to the tune of 200-plus frames per second while displaying 1,000 simultaneous characters rendered with 12,000 polygons. The three-faction PvP-focused fantasy MMO also boasts a <a href="http://massively.joystiq.com/2013/04/24/camelot-unchained-reveals-building-system-demo/">building-block crafting system</a> that will allow players to construct individual cells and larger segments before assembling them "in nearly limitless ways."<br />
<br />
[Source: City State press release]<br />
<br />
[Update: We've clarified that the additional funding was promised as a Kickstarter goal from the start.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/">Camelot Unchained secures an additional $3 million in funding [Updated]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/camelot-unchained-secures-an-additional-3-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camelot</category><category>camelot-unchained</category><category>camelot-unchained-crafting</category><category>camelot-unchained-funding</category><category>city-state</category><category>city-state-entertainment</category><category>crafting</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>pvp</category><category>rvr</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 02 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Amazon's payment systems go kaput, taking Kickstarter with it]]></title><link>http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/</guid><comments>http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a>, <a href="http://massively.joystiq.com/category/camelot-unchained/" rel="tag">Camelot Unchained</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/"><img alt="Well, darn." data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/cu-amazon-epl-430.jpg" /></a></div>
Were you planning to be the brave soul to bring <em><a href="http://massively.joystiq.com/category/Camelot-Unchained/">Camelot Unchained</a></em>'s <a href="http://www.kickstarter.com/projects/13861848/camelot-unchained">Kickstarter project</a> to its goal? You might have missed your chance. Amazon Payments, the system which <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> uses to accept pledges from browsers, <a href="http://status.kickstarter.com/post/49273054536/4-30-2013-amazon-payments-errors">started having trouble earlier today</a>, meaning that several Kickstarter projects have run into trouble attracting more pledges or processing pledges for otherwise successful funding. That's bad news for anyone looking to make the last few dollars on a project before the project ticks over the last deadline.<br />
<br />
There's currently no ETA on service restoration; quite notably, the payment service is currently <a href="http://status.aws.amazon.com/">the only Amazon service listed as having difficulties</a>. <em>Camelot Unchained</em> is put into a particular pickle with this development, as the project is still more than $200,000 away from its goal with less than two days remaining. Hopefully the service errors will be cleared up before several projects start to feel the sting.<br />
<br />
[Thanks to Mark for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/">Amazon's payment systems go kaput, taking Kickstarter with it</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Apr 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20553842/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/30/amazons-payment-systems-go-kaput-taking-kickstarter-with-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amazon</category><category>amazon-payments</category><category>business-models</category><category>camelot</category><category>camelot-unchained</category><category>city-state</category><category>city-state-entertainment</category><category>crowdfunding</category><category>crowdsourcing</category><category>cse</category><category>funding</category><category>kickstarter</category><category>mark-jacobs</category><category>news</category><category>outages</category><category>payment-systems</category><category>payments</category><category>pvp</category><category>rvr</category><category>service-outage</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 30 Apr 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Massively Exclusive: Hailan Rising's devs on PvP, death, and player loot tables]]></title><link>http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/</guid><comments>http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/"><img alt="An interview with the industry vets of Hailan Rising" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/hailan.jpg" style="margin:4px" /></a></div>
<em><a href="http://massively.joystiq.com/tag/Hailan-Rising/">Hailan Rising</a></em> is more than halfway through <a href="http://massively.joystiq.com/2012/10/19/hailan-rising-raises-funds-for-love-child-of-daoc-and-cod/">its Kickstarter campaign</a> with quite a long trek still to go for funding, but we took a good look at the game's description and really liked what we saw. It's a game that is labeling itself as "<em><a href="http://massively.joystiq.com/category/Dark-age-of-camelot">DAoC</a></em> meets <em><a href="http://www.joystiq.com/tag/call-of-duty">CoD</a></em>" and being developed by some important industry vets.<br />
<br />
But as with any <a href="http://www.kickstarter.com/">Kickstarter</a> project, there are always questions. We see what's being promised with the game, but we want to know more. So we gathered together a few of our biggest concerns for the <a href="http://massively.joystiq.com/tag/Reloaded-Productions/">Reloaded Productions</a> team to see what this thing is all about. As Kickstarter projects are still a dime a dozen these days, we want to know what sets the team's game apart from the rest. Follow along after the cut for our interview with <a href="http://massively.joystiq.com/tag/Adam-Smith/">Adam Smith</a> and <a href="http://massively.joystiq.com/tag/Jess-Mulligan/">Jess Mulligan</a> from Reloaded Productions.<p><a href="http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/" rel="bookmark">Continue reading <em>Massively Exclusive: Hailan Rising's devs on PvP, death, and player loot tables</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/">Massively Exclusive: Hailan Rising's devs on PvP, death, and player loot tables</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 06 Nov 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20372038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/06/massively-exclusive-hailan-risings-devs-on-pvp-death-and-pla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adam-smith</category><category>crowdfunding</category><category>death</category><category>featured</category><category>funding</category><category>gamersfirst</category><category>hailan-rising</category><category>interview</category><category>interviews</category><category>jess-mulligan</category><category>kickstarter</category><category>looting</category><category>player-looting</category><category>pve</category><category>pvp</category><category>reloaded-productions</category><category>reloaded-studios</category><category>sliding</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 06 Nov 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online: The story of how one MMO got crowd-funded without Kickstarter]]></title><link>http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/</guid><comments>http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/"><img alt="MechWarrior Online The story of how one MMO got crowdfunded without Kickstarter" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/centurionmwo.jpg" /></a></div>
<div>
	<a href="http://massively.joystiq.com/tag/kickstarter">Kickstarter</a> is kind of A Thing now. Oodles of companies are turning to it for all their crowd-funding needs, to varying levels of success. <a href="http://massively.joystiq.com/category/mechwarrior-online"><em>MechWarrior Online</em></a> has distinguished itself by raising over <a href="http://massively.joystiq.com/2012/10/16/mechwarrior-online-secures-over-5m-in-funding-from-preorders/">$5 million</a> in crowd-funding without touching Kickstarter.<br />
	<br />
	If not Kickstarter, where could all that money have come from? Fans, of course! <em>MWO </em>has the advantage of belonging to an existing franchise with fans, and those fans bought over 70,000 of the game's <a href="http://massively.joystiq.com/tag/founders-program">Founder's packages</a>. The Founder's program allowed fans to buy in at any of three price levels ($30, $60, and $120) with varying perks at each level.<br />
	<br />
	<a href="http://massively.joystiq.com/tag/nick-foster">Nick Foster</a>, CEO of <a href="http://massively.joystiq.com/tag/infinite-game-publishing">Infinite Game Publishing's</a> parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for momentum to build immediately after going live. In the next few months, we'll be able to release a lot more features."<br />
	<br />
	<a href="http://massively.joystiq.com/2012/10/26/mechwarrior-online-launches-open-beta-on-monday/"><em>MWO</em> hit open beta today</a>, which means you have the perfect opportunity to see for yourself whether they put fans' funds to good use. To read more about <em>MWO</em>'s road to funding, check out Gamasutra's <a href="http://www.gamasutra.com/view/news/180401/How_MechWarrior_Online_got_funded_without_Kickstarter.php#.UI7WV8XA9Dh">full article</a>.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/">MechWarrior Online: The story of how one MMO got crowd-funded without Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Oct 2012 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20364369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/29/mechwarrior-online-the-story-of-how-one-mmo-got-crowd-funded-wi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>business-models</category><category>crowd-funding</category><category>f2p</category><category>free-to-play</category><category>funding</category><category>igp</category><category>infinite-game-publishing</category><category>kickstarter</category><category>mech</category><category>mechs</category><category>mechwarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>nick-foster</category><category>open-beta</category><category>piranha</category><category>piranha-games</category><category>sci-fi</category><dc:creator><![CDATA[Elisabeth Cardy]]></dc:creator><pubDate>Mon, 29 Oct 2012 16:00:00 EST</pubDate></item><item><title><![CDATA[World of Midgard opens up Kickstarter campaign]]></title><link>http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/</guid><comments>http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/"><img alt="You know you're old-school when your logo is on fire." data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/wom-kickstarter-epl-1005.jpg" /></a></div>
All right, so you've probably seen your fair share of <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarters</a> for MMORPGs by now. Including ones aiming at being an old-school revival. And you've seen a lot of them offering to let you play on both mobile devices and on your desktop...<br />
<br />
Wait, that part is kind of new. And if it appeals to you, you should probably take a look at <em><a href="http://massively.joystiq.com/tag/World-of-Midgard/">World of Midgard</a></em>'s <a href="http://www.kickstarter.com/projects/veraxon/old-school-mmo-rpg-world-of-midgard">new Kickstarter project</a>. The game is currently running in a beta state, but the development team wants to move forward and complete the game in a suitable fashion. That means a need for money, and that's why the game is opening the doors to crowdsourcing.<br />
<br />
The project offers an exclusive mount for players who donate just up to the $15 level, with increasingly extravagant rewards for those who offer more. If it sounds like your cup of tea, <a href="http://www.kickstarter.com/projects/veraxon/old-school-mmo-rpg-world-of-midgard">take a look at the project</a> and consider sending a few dollars along to help development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/">World of Midgard opens up Kickstarter campaign</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Oct 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20343224/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/05/world-of-midgard-opens-up-kickstarter-campaign/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>beta</category><category>crowdsourcing</category><category>development</category><category>funding</category><category>ios</category><category>kickstarter</category><category>mobile</category><category>mobile-devices</category><category>multiplatform</category><category>news</category><category>projects</category><category>veraxon-entertainment</category><category>world-of-midgard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 05 Oct 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: The trouble with Kickstarter]]></title><link>http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/</guid><comments>http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/"><img alt="Let it never be said that raising $30,000 in eight hours isn't impressive.  But there's a story leading to that event." data-src-height="272" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/soapbox-kickstarter-epl-819.jpg" /></a></div>
<em>Disclaimer: <a href="http://www.massively.com/category/the-soapbox/">The Soapbox</a> column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.</em><br />
<br />
It was right around the time that the <a href="http://www.shadowrun.com/"><em>Shadowrun Online</em></a> <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> went live that I started to wonder whether Kickstarter was doing some nasty things to the development practices of MMOs.<br />
<br />
This isn't a commentary on <em><a href="http://massively.joystiq.com/tag/Shadowrun-Online/">Shadowrun Online</a></em> itself, exactly. The game asked for players to put up $500,000 to fund development, and while that's an awful lot of money to ask from the pockets of fans, it still doesn't qualify as being high-budget by the standards of the industry. But in some ways, it's the apotheosis of something that started with several other games being funded on Kickstarter -- this sense that Kickstarter is the path of the future, that it's the ultimate litmus test of whether or not your MMO is worth developing and a great way to draw in venture capitalists for more funding.<br />
<br />
I'm not convinced that this is a good thing for the health of MMO development. You can look at it as a way for strange niche titles to get their funding without convincing outside sources that it's worth the effort, but as we're ramping up to seeing the fruits of these projects (or lack thereof), I'm wondering whether it just allows ideas to get further along before they self-destruct.<p><a href="http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/" rel="bookmark">Continue reading <em>The Soapbox: The trouble with Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/">The Soapbox: The trouble with Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 21 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20304206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/21/the-soapbox-the-trouble-with-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>cash</category><category>crowdsourcing</category><category>editorial</category><category>featured</category><category>funding</category><category>industry</category><category>ion-storm</category><category>kickstarter</category><category>kickstarter-projects</category><category>mmo-industry</category><category>money</category><category>op-ed</category><category>opinion</category><category>rant</category><category>rants</category><category>Realtime-Worlds</category><category>soapbox</category><category>the-soapbox</category><category>venture-capital</category><category>zynga</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 21 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Online fundraiser comes down to the wire [Update]]]></title><link>http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/</guid><comments>http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/"><img alt="Shadowrun Online Kickstarter just shy of final goal with hours to go" data-src-height="272" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/shadowrun.jpg" /></a></div>
There's this thing called Kickstarter. It's OK if you have never heard of it; it's not like it's sweeping the internet or anything. Anyway, <a href="http://massively.joystiq.com/tag/cliffhanger-productions/">Cliffhanger Productions</a> is relying on Kickstarter to help fund <a href="http://massively.joystiq.com/tag/shadowrun-online/"><em>Shadowrun Online</em></a>, and with just hours to go until the final bell, <a href="http://www.kickstarter.com/projects/1964352341/shadowrun-online">the project is several thousand dollars short of its $500,000 goal</a>.<br />
<br />
If it hits $500,000 by 4:00 p.m. EDT today, the project will be fully funded, but if not, Cliffhanger stands to lose a substantial investment in the title. We thought we should mention this for those of you who are <em>Shadowrun </em>fans and would like to see this project succeed. The dev team has added the special offer of the game's soundtrack to those who pitch in $9 or more in these final hours.<br />
<br />
To help you make up your mind, Cliffhanger has posted a character creation video that shows off some of the possibilities for making your <em>Shadowrun Online </em>avatar. We've posted the video after the break.<br />
<br />
<strong>[Update: <em>Shadowrun Online</em> made its $500,000 and then some with plenty of time to spare!]</strong><p><a href="http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/" rel="bookmark">Continue reading <em>Shadowrun Online fundraiser comes down to the wire [Update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/">Shadowrun Online fundraiser comes down to the wire [Update]</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20300243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/14/shadowrun-online-fundraiser-comes-down-to-the-wire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-creation</category><category>character-creation-video</category><category>cliffhanger</category><category>cliffhanger-productions</category><category>crowdsourcing</category><category>free-to-play</category><category>funding</category><category>fundraiser</category><category>fundraising</category><category>kickstarter</category><category>prices</category><category>retail-price</category><category>shadowrun</category><category>shadowrun-online</category><category>video</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 14 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[CCP secures $20 million in funding for DUST 514]]></title><link>http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/</guid><comments>http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/dust-514/" rel="tag">DUST 514</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/"><img alt="CCP secures $20 million in funding for DUST 514" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/dust-1344610172.jpg" /></a></div>
With <a href="http://massively.joystiq.com/category/dust-514/"><em>DUST 514's</em></a> closed beta just around the corner and an anticipated 2012 release, folks are sure to be hearing more about the shooter that's a ground companion to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE Online's</em></a> space game. And to help get the word out, <a href="http://massively.joystiq.com/tag/ccp">CCP</a> has secured $20 million in funding in the form of convertible bonds raised from Icelandic institutional investors.<br />
<br />
Chief Marketing Officer <a href="http://massively.joystiq.com/tag/David-Reid/">David Reid</a> noted funding will go toward marketing the game's launch. That doesn't mean players will see a one-time blitz of promotional advertising; Reid pointed out CCP is able to focus on a more long-term marketing campaign. The funds will also go toward preparing for an IPO. Although the company does not have immediate plans to go public, Reid states that the money allows the company to lay some of the preparatory groundwork so it would be ready if and when the time was right to actually go public.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/">CCP secures $20 million in funding for DUST 514</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Aug 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20298152/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/10/ccp-secures-20-million-in-funding-for-dust-514/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>console</category><category>David-Reid</category><category>dust</category><category>dust-514</category><category>eve</category><category>eve-online</category><category>fps</category><category>funding</category><category>IPO</category><category>mmofps</category><category>playstation</category><category>playstation-3</category><category>ps3</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Fri, 10 Aug 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Shadowrun Online changes business models during Kickstarter push]]></title><link>http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/</guid><comments>http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/"><img alt="Current development on firefights in warehouses progresses nicely, so it has the right feel of the setting." data-src-height="322" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/shadowrun-campaign-epl-724.jpg" /></a></div>
There's little debate over whether or not free-to-play is a viable business model, but there are some legitimate concerns over its implementation when mixed with PvP. That's a concern that's been raised by <em><a href="http://massively.joystiq.com/tag/Shadowrun-Online/">Shadowrun Online</a></em> fans as the game pushes for Kickstarter funding, and it's one that the developers have addressed in <a href="http://www.kickstarter.com/projects/1964352341/shadowrun-online/posts/273675">an update on the game's business model</a>. Rather than following a straight free-to-play model, the game will be moving forward under a model more reminiscent of <em><a href="http://massively.joystiq.com/category/Guild-Wars/">Guild Wars</a></em>.<br />
<br />
At launch, the game will retail for $39.99 (Kickstarter backers will be able to get the game at the $25 donation level), with a new "campaign" launched every three or four months at $14.99. <a href="http://massively.joystiq.com/tag/Cliffhanger-Productions/">Cliffhanger Productions</a> isn't fully replacing the free-to-play model, as both the campaign option and the free-to-play option will be launched on separate servers to support both business models. It's a far-reaching change based on community feedback, and it should be interesting for fans to <a href="http://www.kickstarter.com/projects/1964352341/shadowrun-online/posts/273675">see how this affects overall donations</a> to the ongoing funding campaign.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/">Shadowrun Online changes business models during Kickstarter push</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jul 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20285366/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/24/shadowrun-online-changes-business-models-during-kickstarter-push/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>box-price</category><category>business</category><category>business-models</category><category>business-plan</category><category>cliffhanger</category><category>cliffhanger-productions</category><category>crowdsourcing</category><category>free-to-play</category><category>funding</category><category>kickstarter</category><category>prices</category><category>retail-price</category><category>shadowrun</category><category>shadowrun-online</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 24 Jul 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott's Portalarium raises $7 million in funding]]></title><link>http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/</guid><comments>http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/"><img alt="In space, this game totally looks awesome." data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/portalarium-money-epl-710.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/RichardGarriott/">Richard Garriott</a> designed <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em> and <em><a href="http://massively.joystiq.com/category/Tabula-Rasa/">Tabula Rasa</a></em>, and he has also been to outer space. This has apparently convinced several investors that funding his new company Portalarium is a sound decision, as it was recently announced that <a href="http://massively.joystiq.com/tag/Portalarium/">Portalarium</a> has secured <a href="http://www.gamesindustry.biz/articles/2012-07-10-richard-garriotts-portalarium-raises-USD7-million">roughly $7 million in investment capital</a>.<br />
<br />
The money is being pushed into the final stages of development on the company's first title, <em><a href="http://massively.joystiq.com/tag/Ultimate-Collector/">Ultimate Collector</a></em>, which is slated for release later this summer on Facebook, mobile, and browser-based platforms. Some of the funds are also earmarked for development on the company's second game, alternately known as both <em>Ultimate RPG </em>and <em>New Britannia</em>, which does not yet have a release window.<br />
<br />
The chief investment firm was London-based m8 Capital, but several other sources also contribued to the groundswell of support, including Richard Garriott himself. Last month, the company announced that it will be working through the <a href="http://massively.joystiq.com/tag/Zynga/">Zynga</a> Platform Partners program to publish <em>Ultimate Collector</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/">Richard Garriott's Portalarium raises $7 million in funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 Jul 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20275461/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/10/richard-garriotts-portalarium-raises-7-million-in-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-games</category><category>business</category><category>facebook</category><category>funding</category><category>gaming-industry</category><category>industry-figures</category><category>industry-news</category><category>investment</category><category>mmo-industry</category><category>mobile</category><category>portalarium</category><category>richard-garriott</category><category>social-gaming</category><category>ultimate-collector</category><category>zynga</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 10 Jul 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Gambitious launching itself as a game-focused crowdsourcing center]]></title><link>http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/</guid><comments>http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/legal/" rel="tag">Legal</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/"><img alt="It's like being a very tiny venture capitalist.  Complete with tiny monocle." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/gambitious-crowdsource-epl-605.jpg" /></a></div>
Crowdsourcing is becoming the new trend, with <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> projects serving as the new hotness for getting a game start-up funded. So it's not hard to understand why <a href="http://gambitious.com">Gambitious</a> is <a href="http://www.gamasutra.com/view/news/171668/New_crowdfunding_service_offers_a_gamefocused_twist_on_the_Kickstarter_formula.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Google+Reader">promoting itself as an alternative to Kickstarter</a>, specifically as a means to fund game development via crowdsourced projects. Gambitious has more to it than just the idea being a game-focused alternative to the Kickstarter giant, however; it includes an option for investors and backers to take part in equity funding.<br />
<br />
Traditionally, Kickstarter backers receive only a few bonuses for funding a project, and if that project goes on to wild success after the initial funding, the backers are left out. Equity funding allows people to play a more traditional venture capitalist role, investing money in return for dividends on successful projects. While this option is available only in Europe at the moment due to legal issues, it's a new take on funding a game, and depending on future developments, <a href="http://www.gamasutra.com/view/news/171668/New_crowdfunding_service_offers_a_gamefocused_twist_on_the_Kickstarter_formula.php?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29&amp;utm_content=Google+Reader">Gambitious might make a name for itself</a> in the indie gaming market.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/">Gambitious launching itself as a game-focused crowdsourcing center</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 05 Jun 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20252336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/05/gambitious-launching-itself-as-a-game-focused-crowdsourcing-cent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>business-models</category><category>crowdsourced</category><category>crowdsourcing</category><category>development</category><category>development-funding</category><category>funding</category><category>gambitious</category><category>gaming-industry</category><category>industry</category><category>investing</category><category>investments</category><category>investors</category><category>kickstarter</category><category>mmo-industry</category><category>news</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Tue, 05 Jun 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[The Repopulation seeks Kickstarter funding]]></title><link>http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/</guid><comments>http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/"><img alt="Yeah, this place could use some repopulating." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/06/repopulation-kickstarter-epl-602.jpg" /></a></div>
Sandbox fans are probably feeling the pinch on their wallets of late with the surge of Kickstarter projects. <em><a href="http://massively.joystiq.com/tag/The-Repopulation/">The Repopulation</a></em><em> </em>is joining the trend with <a href="http://www.kickstarter.com/projects/therepopulation/the-repopulation?ref=live">a project that's just kicked off</a> to secure funding for further development. That means incentive rewards, stretch goals, and of course, new information about the game as it moves through development. The funding goal is set at a fairly modest $25,000 and includes several noteworthy incentives for backers.<br />
<br />
In the lower tiers of funding, players can enjoy such benefits as extra cash in the game when it goes live, early access to the game, and special tokens to unlock unique rewards. Players who have plenty of money to donate can move on up to having character names attached to game objects and custom-generated content. It's a nice set of rewards, and if you're interested in the game's future, you've got <a href="http://www.kickstarter.com/projects/therepopulation/the-repopulation?ref=live">plenty of time before the Kickstarter closes</a>.<br />
<br />
[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/">The Repopulation seeks Kickstarter funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 03 Jun 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20250170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/06/03/the-repopulation-looking-for-funding-on-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>above-and-beyond</category><category>above-and-beyond-technologies</category><category>alpha</category><category>funding</category><category>kickstarter</category><category>kickstarter-projects</category><category>pre-alpha</category><category>repopulation</category><category>sandbox</category><category>sci-fi</category><category>the-repopulation</category><category>upcoming-titles</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sun, 03 Jun 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Embers of Caerus reaches Kickstarter funding goal with 22 days to go]]></title><link>http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/</guid><comments>http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/27/embers-of-caerus-reaches-kickstarter-funding-goal/"><img alt="Embers of Caerus image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/embers-header.jpg" /></a></div>
Just a few days ago we reported that <a href="http://massively.joystiq.com/tag/forsaken-studios">Forsaken Studios</a> was launching a <a href="http://massively.joystiq.com/2012/05/22/embers-of-caerus-launches-kickstarter-campaign/">Kickstarter campaign</a> for <em><a href="http://massively.joystiq.com/tag/embers-of-caerus">Embers of Caerus</a></em> and set a goal of $25,000. After hitting 92% of its goal in only five days (including one confirmed $10,000 donation), developers released a <a href="http://www.kickstarter.com/projects/forsakenstudios/embers-of-caerus-investor-prototype/posts">video update</a> thanking all supporters, large and small.<br />
<br />
The update also offers more tidbits of information, including the addition of a jobs page to the official site for those aspiring to work on <em>Embers of Caerus</em> and a <a href="http://www.embersofcaerus.com/images/rewards_chart.jpg">reward matrix</a> that better spells out what donors will receive for their contributions. Technical Directer <a href="http://massively.joystiq.com/tag/dave-belcher/">Dave Belcher</a> also gives some insights into why the game supports harsher death penalties and will not consider going free-to-play.<br />
<br />
Now that the game has officially reached its Kickstarter goal this morning, we can't wait to see what else the Forsaken Studios team will offer up in the game's development as it still has over 22 days to go for its funding! Will it reach $100k? $300k? One meeeellion dollars? We'll certainly keep our eyes on its progress.<br />
<br />
[Thanks to everyone for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/">Embers of Caerus reaches Kickstarter funding goal with 22 days to go</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 28 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20246247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/28/embers-of-caerus-reaches-kickstarter-funding-goal-with-22-days-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-belcher</category><category>death-penalties</category><category>embers-of-caerus</category><category>fantasy</category><category>forsaken-studios</category><category>funding</category><category>kickstarter</category><category>news</category><category>rewards</category><category>sandbox</category><category>sandbox-funding</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Mon, 28 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Ask Massively: Artists I actually dislike edition]]></title><link>http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/</guid><comments>http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/ask-massively/" rel="tag">Ask Massively</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/"><img alt="It got way worse after this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/askmassively-epl-522.jpg" /></a></div>
For whatever reason, Rob Liefeld has become a mini-meme on my more meta columns of the week. He's a bad artist, yes, but as I've mentioned in the past, I don't actively dislike him. There are many people far more deserving of dislike. Case in point: <a href="http://tfwiki.net/wiki/Pat_Lee">Pat Lee</a>. I'm not going to explain in depth right here, but suffice to say that the man has history of hobbies like not paying his employees and taking credit for the work of others. <a href="http://tfwiki.net/wiki/Pat_Lee"><em>And</em> he's not a very good artist</a>.<br />
<br />
So let's move on from that meme, shall we? Great.<br />
<br />
Of course, if I'm talking about mini-memes on <a href="http://massively.joystiq.com/category/Ask-Massively/">Ask Massively</a>, that must mean that it's time for this week's installment, yes? Yes. And this week, we're talking about the now almost ubiquitous case of the <a href="http://massively.joystiq.com/tag/Kickstarter/">Kickstarter</a> project. If you've got a question you'd like to see answered in a future installment of Ask Massively, leave it in the comments below or mail it to <a href="mailto:ask@massively.com">ask@massively.com</a>. Questions may be edited slightly for clarity and/or brevity.<p><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/" rel="bookmark">Continue reading <em>Ask Massively: Artists I actually dislike edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/">Ask Massively: Artists I actually dislike edition</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243072/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/24/ask-massively-artists-i-actually-dislike-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>advice-column</category><category>ask-massively</category><category>captial</category><category>featured</category><category>funding</category><category>humor</category><category>kickstarter</category><category>kickstarter-projects</category><category>massively-meta</category><category>meta</category><category>mmo-industry</category><category>opinion</category><category>venture-capital</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 24 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Pathfinder Online's technology demo gets soundly kickstarted]]></title><link>http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/</guid><comments>http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/"><img alt="Well, it's certainly a funding demo." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/pathfinder-kickstarted-epl-510.jpg" /></a></div>
Two days ago, we announced that <em><a href="http://massively.joystiq.com/tag/Pathfinder-Online/">Pathfinder Online</a></em> was starting <a href="http://www.kickstarter.com/projects/1675907842/pathfinder-online-technology-demo">a Kickstarter project</a> to fund a technology demo for the game. Yesterday, the project went live. Today, the project has already hit its $50,000 goal and exceeded it, meaning that the game's demo will most definitely be funded when June 8th rolls around. There are still another 29 days left in the project, so if you're interested in the game, there's still more time for you to throw in your support.<br />
<br />
But maybe you're one of the backers already. If you're still eager for more information on the game, <a href="https://goblinworks.com/blog/index.html#20120509">the weekly developer blog has gone live</a>, discussing the rationale behind the Kickstarter project and some of the future steps of the game's production. You can also take a peek at <a href="http://paizo.com/paizo/blog/v5748dyo5ldfk?Kicking-Off-Pathfinder-Online">details behind the upcoming tabletop book available for backers</a>, which might help motivate you to donate if you haven't already.<br />
<br />
[Thanks to Nick for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/">Pathfinder Online's technology demo gets soundly kickstarted</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 May 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/10/pathfinder-onlines-technology-demo-gets-soundly-kickstarted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fantasy</category><category>funding</category><category>funding-project</category><category>goblinworks</category><category>kickstarter</category><category>pathfinder</category><category>pathfinder-online</category><category>pnp</category><category>sandbox</category><category>sandpark</category><category>tech-demo</category><category>technology-demo</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Thu, 10 May 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman]]></title><link>http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/</guid><comments>http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/"><img alt="Storybricks" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storybricks.jpg" /></a></div>
Build-your-own-MMO toolset <a href="http://massively.joystiq.com/tag/storybricks"><em>Storybricks</em></a> is getting a major second wind today as the company's announced that it's brought on board legendary animators <a href="http://www.donbluth.com/">Don Bluth</a> and <a href="http://en.wikipedia.org/wiki/Gary_Goldman">Gary Goldman</a> to assist in animation and character design. The two are well-known in both the film and video game industry for their work on The Secret of NIMH and <a href="http://en.wikipedia.org/wiki/Dragon%27s_Lair"><em>Dragon's Lair</em></a> (among many other projects).<br />
<br />
"We intend to bring our experience in animation and character design to help provide appealing, believable, thinking characters to <em>Storybricks'</em> founding partners' vision for gaming," Goldman said. The two join a dream team of advisors for the project that includes <a href="http://massively.joystiq.com/tag/Richard-Bartle/">Richard Bartle</a>, <a href="http://massively.joystiq.com/tag/Liz-Danforth/">Liz Danforth</a>, and <a href="http://en.wikipedia.org/wiki/Chris_Avellone">Chris Avellone</a>.<br />
<br />
<em>Storybricks </em>is also tapping <a href="http://www.kickstarter.com/projects/storybricks/storybricks-the-mmorpg-storytelling-toolset">the Kickstarter well</a> to help fund the project. The team hopes to raise $250,000 in pledges by June 1st. "Though we have found the right people who share our mad (or perhaps inspired) vision of role-playing and storytelling in computer RPGs, we haven't been able to find enough people willing to write us a check," the team explains on the page. Sponsors can get copies of the game, beta keys, and even digital versions of themselves inserted into the final version.<br />
<br />
[Source: <em>Storybricks </em>press release]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/">Storybricks starts Kickstarter campaign, welcomes aboard animators Don Bluth and Gary Goldman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20228578/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/storybricks-starts-kickstarter-campaign-welcomes-aboard-animato/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brian-green</category><category>build-a-mmo</category><category>build-your-own-mmo</category><category>Chris-Avellone</category><category>crowdfunding</category><category>Don-Bluth</category><category>dragons-lair</category><category>funding</category><category>Gary-Goldman</category><category>kickstarter</category><category>Liz-Danforth</category><category>namaste</category><category>namaste-entertainment</category><category>Richard-Bartle</category><category>sandbox</category><category>storybricks</category><category>the-secret-of-nimh</category><category>toolset</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 May 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Embers of Caerus dev blog talks sieging, Kickstarter]]></title><link>http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/</guid><comments>http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/"><img alt="Ember of Caerus logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/eoclogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/embers-of-caerus"><em>Embers of Caerus</em></a> has been flying under the radar of late (even for an indie sandbox title). Happily, the dev team has broken the silence with a new 20-minute video featuring <a href="http://massively.joystiq.com/tag/forsaken-studios">Forsaken Studios</a> technical director and co-founder <a href="http://massively.joystiq.com/tag/dave-belcher">Dave Belcher</a>.<br />
<br />
Belcher has a lot to say, the main gist of which is that work on <em>EoC</em> is going quite well. That said, funding is an issue as it is for most indie projects, so Belcher and his team have decided to try their hand at Kickstarter. "We're not a greedy bunch, the main thing is making the game and everything else is secondary," Belcher explains. To that end, look for an <em>EoC</em> Kickstarter page over the next few weeks.<br />
<br />
In terms of gameplay and systems, Belcher spends a spot of time discussing siege warfare. He does offer a disclaimer in terms of the early nature of a high-level design, but he also describes sieging as "one of our key, killer features," so chances are good that you'll see it in <em>EoC's</em> eventual prototype. Head past the break for the full video.<br />
<br />
[Thanks to Sam for the tip!]<p><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/" rel="bookmark">Continue reading <em>Embers of Caerus dev blog talks sieging, Kickstarter</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/">Embers of Caerus dev blog talks sieging, Kickstarter</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 21 Apr 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20221160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/21/embers-of-caerus-dev-blog-talks-sieging-kickstarter/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-sieging</category><category>dave-belcher</category><category>embers-of-caerus</category><category>fantasy</category><category>forsaken-studios</category><category>funding</category><category>game-mechanics</category><category>kickstarter</category><category>sandbox</category><category>sandbox-funding</category><category>siege</category><category>siege-warfare</category><category>sieges</category><category>sieging</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Sat, 21 Apr 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[RIFT revenues reached $100 million in 2011, Trion secures new funding]]></title><link>http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/</guid><comments>http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/"><img alt="RIFT - combat gameplay" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/rift-purifier-01.jpg" /></a></div>
How successful is <a href="http://massively.joystiq.com/category/rift"><em>RIFT</em></a>? That's hard to say without knowing how much it cost, but it's safe to assume that <a href="http://massively.joystiq.com/tag/trion">Trion</a> executives are smiling after the game generated $100 million in revenue in only 10 months.<br />
<br />
CEO <a href="http://massively.joystiq.com/tag/lars-buttler">Lars Buttler</a> told <a href="http://www.cnbc.com/id/46050841/">Reuters</a> that the company is still considering an initial public stock offering, and it has also secured an additional $85 million in funding as it readies <em>RIFT</em> for the South Korean and Chinese gaming markets later this year. Trion is also developing an MMO shooter called <a href="http://massively.joystiq.com/tag/defiance"><em>Defiance</em></a> and an MMORTS known as <a href="http://massively.joystiq.com/tag/end-of-nations"><em>End of Nations</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/">RIFT revenues reached $100 million in 2011, Trion secures new funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 19 Jan 2012 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20152107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/19/rift-revenues-reached-100-million-in-2011-trion-secures-new-fu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>defiance</category><category>end-of-nations</category><category>fantasy</category><category>finances</category><category>funding</category><category>Lars-Buttler</category><category>mmo-industry</category><category>rift</category><category>sci-fi</category><category>trion</category><category>trion-worlds</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 19 Jan 2012 11:30:00 EST</pubDate></item><item><title><![CDATA[Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ]]></title><link>http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/</guid><comments>http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/"><img alt="Astronaut: Moon, Mars, and Beyond - logo" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/ammblogo.jpg" /></a></div>
<a href="http://massively.joystiq.com/tag/astronaut-moon-mars-and-beyond">Astronaut: Moon, Mars, and Beyond</a> has taken several small steps over the course of its short lifetime, but can it make one giant leap to a full-fledged release product? It's off to a decent start, judging by its Kickstarter fundraising tally.<br />
<br />
The devs have issued a press release proclaiming the success story and are drafting a FAQ document designed to get more information out there to potential investors (and eventually, players). The latest version of the FAQ is viewable on the official website, and we've included a few highlights for you here:<br />
<ul>
	<li>
		The game is a follow-up to <a href="http://massively.joystiq.com/tag/moonbase-alpha"><em>Moonbase Alpha</em></a> (released in 2010)</li>
	<li>
		<a href="http://massively.joystiq.com/tag/project-whitecard">Project Whitecard</a> and <a href="http://massively.joystiq.com/tag/wisdom-tools">Wisdom Tools</a> are the developers per a "Space Act Agreement" with NASA</li>
	<li>
		The target audience will be the 5-24 age and the gaming and science enthusiast markets</li>
	<li>
		The game will be available for iOS and Windows PC; other platforms are being considered</li>
	<li>
		Unreal Engine 3 is being used to develop the game</li>
	<li>
		A beta is planned for December 2012</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/">Astronaut: Moon, Mars and Beyond meets fundraising goals, updates FAQ</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 30 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20030690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/30/astronaut-moon-mars-and-beyond-meets-fundraising-goals-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>astronaut-moon-mars-and-beyond</category><category>educational</category><category>funding</category><category>fundraising</category><category>kickstarter</category><category>moonbase-alpha</category><category>my-god-its-full-of-stars</category><category>nasa</category><category>project-whitecard</category><category>real-life</category><category>science</category><category>space</category><category>unreal-engine-3</category><category>wisdom-tool</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Tue, 30 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Richard Garriott's Portalarium project gets more funding]]></title><link>http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/</guid><comments>http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://eu.techcrunch.com/2011/06/01/portalarium-secures-funding-round-from-m8-capital-to-create-mobile-social-games/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/6105639131343afdc6.jpg" vspace="4" /></a></div>
<a href="http://www.portalarium.com/">Portalarium</a>, the social networking startup founded by Richard "<a href="http://massively.joystiq.com/tag/richard-garriott">Lord British</a>" Garriott, is picking up a bit of momentum <a href="http://eu.techcrunch.com/2011/06/01/portalarium-secures-funding-round-from-m8-capital-to-create-mobile-social-games/">thanks to a round of new funding</a>. London-based <a href="http://m8capital.com/home">m8</a> has contributed an undisclosed amount of capital to Garriott's Austin, Texas studio, which thus far has published two Facebook gambling games (<a href="http://www.facebook.com/apps/application.php?id=106000867935"><em>Port Casino Poker</em></a> and <a href="http://www.facebook.com/apps/application.php?id=127567310635752"><em>Port Casino Blackjack</em></a>).<br />
<br />
Total funding for <a href="http://massively.joystiq.com/tag/portalarium">Portalarium</a> stands at $3.6 million, and the company plans to release <a href="http://www.portalarium.com/center-port/185.html">CenterPort</a> sometime in 2012. CenterPort is a graphically advanced social networking app that "<em>will be the virtual world social hub for the OpenLife ecosystem, a broad yet fully integrated meta-community,</em>" according to the studio's website.<br />
<br />
Garriott, most famous for the seminal <a href="http://en.wikipedia.org/wiki/Ultima_%28series%29"><em>Ultima</em></a> series (which for MMO gamers peaked with <a href="http://www.uoherald.com/"><em>Ultima Online</em></a> in 1997), launched Portalarium in September 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/">Richard Garriott's Portalarium project gets more funding</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Jun 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19955268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/01/richard-garriotts-portalarium-project-gets-more-funding/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>casual</category><category>centerport</category><category>f2p</category><category>facebook-games</category><category>free-to-play</category><category>funding</category><category>lord-british</category><category>mmo-industry</category><category>open-life-ecosystem</category><category>openlife</category><category>port-casino-blackjack</category><category>port-casino-poker</category><category>portalarium</category><category>portalarium-player</category><category>Richard-Garriott</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Wed, 01 Jun 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors]]></title><link>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/</guid><comments>http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/copernicusart580.jpg" alt="" /></a><br /></div>
Curt Schilling is out on the field again -- the investing field, that is. The former baseball star turned game developer is <a href="http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2">looking for more investors</a> to back <a href="http://www.38studios.com">38 Studios</a> and their first game, the title codenamed <em><a href="http://massively.joystiq.com/tag/copernicus">Copernicus</a></em>. The company's estimates for their game requires 50 to 100 million more in funding for the staff, all with their tentative December 2010 launch in mind.<br /><br />Keep in mind, of course, that 38 Studios has acquired Maryland developer <a href="http://www.bighugegames.com">Big Huge Games</a>, the company known for <em><a href="http://www.bighugegames.com/rongold.shtml">Rise of Nations</a></em>, <em><a href="http://www.bighugegames.com/rol.shtml">Rise of Legends</a></em>, and Xbox Arcade's version of <em><a href="http://www.catanlive.com/">Catan</a></em>. That acquisition doubled the company's headcount and has possibly driven operating costs into the 15 to 20 million a year range, according to the Boston Globe.<br /><br />So far Schilling hasn't had any luck with potential investors. However, as he said to the Boston Globe, "<em>I'm not going to complain about the economy. It's like pitching on a rainy day. The other guy has to pitch in it, too.</em>"<br /><br />[Via <a href="http://twitter.com/cuppy/status/2886099288">Cuppycake</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/">38 Studios estimates it will take 50 to 100 million to finish Copernicus, Schilling looking for investors</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 28 Jul 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/technology/articles/2009/07/26/curt_schilling_pitches_his_latest_venture_to_investors/?page=2>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19112356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/28/38-studios-estimates-it-will-take-50-to-100-million-to-finish-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>acquisition</category><category>big-huge-games</category><category>boston-globe</category><category>breaking</category><category>budget</category><category>catan</category><category>copernicus</category><category>copernicus-mmo</category><category>funding</category><category>investors</category><category>kurt-schilling</category><category>r-a-salvatore</category><category>rise-of-legends</category><category>rise-of-nations</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Tue, 28 Jul 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[All-star team gets funding for Ohai MMO]]></title><link>http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/</guid><comments>http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><a href="http://www.ohai.com/"><img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/01/ohai_identity3-sms-0109c.jpg"  alt="" /></a>What do you get when you mix former <a href="http://station.sony.com">SOE</a> developers, a Flash-based virtual goods environment and about 6 million dollars in capital funding? You get <a href="http://www.ohai.com/"><em>Ohai</em></a>, a new project in development from such industry vets as <a href="http://www.crunchbase.com/person/scott-hartsman">Scott Hartsman</a>, <a href="http://www.crunchbase.com/person/blake-commagere">Blake Commagere</a> and <a href="http://www.crunchbase.com/person/don-neufeld">Don Neufeld</a>. <br /><br />Last fall, the folks at <em>Ohai</em> raised an undisclosed amount of financing (rumored to be $6 million) from August Capital and Rustic Canyon Partners for their new Flash-based MMO. Very little is known about the game, aside from tidbits here and there. <a href="http://www.crunchbase.com/person/susan-wu">Susan Wu</a>, the company's CEO, <a href="http://www.virtualworldsnews.com/2009/01/ohai-gets-funding-for-casual-mmo.html">recently told Virtual Worlds News</a> that it will be a virtual goods focused business, and they're steering clear of the word "casual", in lieu of the much more appropriate term "accessible". Oh, and they're <a href="http://www.ohai.com/jobs/">looking to spend a bit of that cash</a> on some talented artists and programmers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/">All-star team gets funding for Ohai MMO</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 27 Jan 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.virtualworldsnews.com/2009/01/ohai-gets-funding-for-casual-mmo.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1441389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/01/27/all-star-team-gets-funding-for-ohai-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flash-based</category><category>funding</category><category>ohai</category><category>scott-hartsman</category><category>soe</category><category>venture-capital</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Tue, 27 Jan 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Korean government to pour $200 billion into gaming industry]]></title><link>http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/</guid><comments>http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://mobile-korea.blogspot.com/"><img hspace="4" vspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/gamekid-sms-1208.jpg"  alt="" /></a>As Western game developers are losing money and closing down more games than ever before, the Korean government is taking <a href="http://news.filefront.com/korean-government-putting-200-billion-into-game-industry/">a drastically different approach</a>. According to <a href="http://english.chosun.com/w21data/html/news/200812/200812040008.html">a recent report</a>, the Korean government plans to invest $200 billion USD into their gaming industry in an attempt to boost the country into the top spot for game development. <br /><br />Although this incentive will reach across all gaming genres, Korea is well-known for its involvement with MMOs. <a href="http://www.ncsoft.com">NCsoft</a>, which is among one of the largest MMO publishers, is headquartered in Korea and could potentially aim to benefit from such funding. This proposal plans to fund the gaming industry through 2012 and hopes to expand its game exports to around 5 trillion won (around $3.3 trillion USD) per year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/">Korean government to pour $200 billion into gaming industry</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.filefront.com/korean-government-putting-200-billion-into-game-industry/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1392638/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/korean-government-to-pour-200-billion-into-gaming-industry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>funding</category><category>incentives</category><category>korea</category><category>korean-government</category><category>ncsoft</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Fri, 05 Dec 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Over $100 million invested in Trion and its unusual distribution platform]]></title><link>http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/</guid><comments>http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://www.trionworld.com/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/trionlogo_425.jpg" /></a></div>
<a href="http://www.trionworld.com/">Trion</a> <a href="http://www.joystiq.com/2008/09/23/trion-surpasses-100m-in-fundraising-without-releasing-anyth/">announced that it has managed to get another $70 million in invested funds</a>, bringing the total amount to over $100 million. For reference: that's somewhere in the ballpark of the <a href="http://www.shacknews.com/onearticle.x/52464">development cost <em>Grand Theft Auto IV</em></a>, and <a href="http://kotaku.com/5050300/how-much-has-wow-cost-blizzard-since-2004">about half of what Blizzard has spent</a> on <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> since its 2004 launch.<br /><br /><a href="http://massively.joystiq.com/tag/trion">Trion</a> is the company co-founded by <a href="http://www.ea.com">EA</a> alum Lars Buttler and <a href="http://en.wikipedia.org/wiki/Might_and_Magic"><em>Might and Magic</em></a> creator Jon Van Caneghem, which announced that it'll be <a href="http://massively.joystiq.com/2008/06/02/sci-fi-channel-creating-hybrid-tv-series-and-mmo/">making a game in concert with The Sci-Fi Channel</a>, as well as a <a href="http://massively.joystiq.com/2008/06/02/trion-announces-another-project-coming-to-consoles/">fantasy console MMO</a> we know little about.<br /><br />We've talked a bit about Trion's <a href="http://massively.joystiq.com/2008/06/03/trion-on-their-new-distribution-platform/">plans and business model</a> before, but here's a refresher: it is creating development tools for making games that will run completely server-side. The graphics will be drawn on the client, but everything else -- physics, game logic, etc., will occur on the server and be downloaded to the user's computer. This serves two important functions. It greatly reduces the minimum hardware specifications for games and it makes piracy extremely difficult. We're not going to say yet that it makes piracy <em>impossible</em>, because, well, <a href="http://en.wikipedia.org/wiki/Ian_Malcolm_(Jurassic_Park)">"life finds a way."</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/">Over $100 million invested in Trion and its unusual distribution platform</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2008/09/23/trion-surpasses-100m-in-fundraising-without-releasing-anyth/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1324531/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/25/over-100-million-invested-in-trion-and-its-unusual-distribution/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>funding</category><category>grand-theft-auto-iv</category><category>investment</category><category>jon-van-caneghem</category><category>lars-buttler</category><category>might-and-magic</category><category>trion</category><category>world-of-warcraft</category><dc:creator><![CDATA[Samuel Axon]]></dc:creator><pubDate>Thu, 25 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Big Fish Games snags $83 million for expansion]]></title><link>http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/</guid><comments>http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a></p><a href="http://www.bigfishgames.com/online-games/"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/09/bfg-sms-0908.jpg" /></a>In what is touted as the the largest investment of venture capital for a U.S. online gaming company, <a href="http://www.bigfishgames.com/online-games/">Big Fish Games</a> <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20212">has recently secured $83.3 million in funding</a> from VC firms Balderton Capital, General Catalyst Partners and Salmon River Capital. This is all in addition to the $8.7 million they received in 2005, making this developer one of the most heavily-funded out there.<br /><br />You may remember in November of last year when <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16407">Big Fish acquired MMO developer Thinglefin</a> which was founded by Jeremy Friesen and Ryan O'Rourke, formerly of Monolith and Sony Online Entertainment. These industry vets have previously worked on <a href="http://thematrixonline.station.sony.com/"><em>The Matrix Online</em></a> and <a href="http://ac.turbine.com"><em>Asheron's Call</em></a>. This new MMO from <a href="http://www.worldsinmotion.biz/2007/07/thinglefin_has_webbased_mmo_in.php">Thinglefin</a> is described as a free-to-play, browser-based MMO, and is currently still in development.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/">Big Fish Games snags $83 million for expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Sep 2008 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20212>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1312570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/09/13/big-fish-games-snags-83-million-for-expansion/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>big-fish-games</category><category>browser-based</category><category>free-to-play</category><category>funding</category><category>monolith</category><category>sony-online-entertainment</category><category>the-matrix-online</category><category>thinglefin</category><category>venture-capital</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Sat, 13 Sep 2008 10:00:00 EST</pubDate></item><item><title><![CDATA[Grockit gets funding to teach us all a little something]]></title><link>http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/</guid><comments>http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/academic/" rel="tag">Academic</a>, <a href="http://massively.joystiq.com/category/education/" rel="tag">Education</a></p><a href="http://www.grockit.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/grockitlogobuh.jpg" /></a>The question is, however, what? According to TechCrunch, former online exam prep site <a href="http://www.grockit.com/">Grockit</a> has <a href="http://www.techcrunch.com/2008/05/30/grockit-gets-8-million-more-for-mysterious-learning-game/">recently raised</a> $8 million in funding, bringing the total funding amount up to $10.7 million. Calling itself an MMOLG, or massively multiplayer online learning game, Grockit purports to bring users together to learn from each other. But what exactly does that mean?<br /><br />Considering its origins as an exam prep company, we could guess that people will connect with one another to discuss specific tests, maybe with sample questions. There might be collaborative tools that allow users to show each other their thinking processes. At the very least, there ought to be animations where avatars will be able to pass each other notes while taking the test. Whatever's being planned, it's apparently worth $10.7 million to <em>somebody</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/">Grockit gets funding to teach us all a little something</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 31 May 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.techcrunch.com/2008/05/30/grockit-gets-8-million-more-for-mysterious-learning-game/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1211208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/31/grockit-gets-funding-to-teach-us-all-a-little-something/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>education</category><category>exam-prep</category><category>funding</category><category>grockit</category><category>learning</category><category>mmolg</category><category>techcrunch</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Sat, 31 May 2008 11:00:00 EST</pubDate></item></channel></rss>