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Posts tagged friendship

Storyboard: Now I only want you gone

Roleplaying friendships are like any other sort of friendship. The person you started roleplaying with at the launch of the game may not be someone you want to keep roleplaying with through the whole of your time with the game. The question isn't whether or not this will happen; it's when it will...

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The Soapbox: Remembering that games are games

I think it's safe to assume that we all love games. If we didn't, I wouldn't be in this crowded, noisy coffee shop writing this and you wouldn't be blowing off some sort of important responsibility reading it. We're all here together, engaged in this somewhat-anonymous internet back-and-forth,...

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Wings Over Atreia: Attitude of gratitude

For Solorius, I expounded on my wish list for Aion, detailing things I wanted to see in game. Now, however, 'tis the season to express thankfulness for that which we have. While contemplating the many things I am grateful for in my life, I also considered the things that I am grateful for in the...

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The Guild Counsel: PAX East panel explores online communities

There were two things that really stood out for me at PAX East: the ridiculously long lines and the throngs of fans who happily sat down together to play games face to face. On the surface, PAX East might seem to be about who has the best card deck or who has the quickest twitch reflexes, but...

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Wings Over Atreia: The ties that bind

Flaws. Bugs. Annoyances -- like a level 45 slaughtering you while your little level 18 self is quietly going about gathering Lumesia. Moments that just make you want to find a dev and toss him off the nearest high rise; all games have them, no one denies this -- not even Aion players (although they...

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Final Fantasy XI devs threaten players with forced server moves

Server populations in massively multiplayer online games can be a delicate balancing act. Popular servers are very much the hubs of these games, where players can easily forge bonds with one another in a lively social environment. But log into a desolate server and you'll wonder what the point of...

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The Daily Grind: Is the real draw of MMOs the company you keep?

One of the main things that keeps us playing MMOs are the communities that populate them. While some players can, and do, play their chosen game solo, for most it's the social component of these titles that pulls us away from those stunning graphics of consoles games and RPG titles for the PC. By...

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Recommending MMOs to friends

In his latest weekly column for GameSetMatch, Simon Parkin talks to the friend who took over his Final Fantasy XI account when he moved on from the game. Since he sent her his account information and deleted the game from his hard drive, he has been nagged by a feeling of guilt. Did he ruin her...

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Gonna try with a little help from my friends...

As much as players and designers have lauded the Massively Multiplayer genre for being the social future of gaming, allowing players from disparate geographic and sociological backgrounds to come together in a virtual space to accomplish goals together, they're often still very anti-social...

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