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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Blizzard seems to think that Cataclysm was too linear]]></title><link>http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/</guid><comments>http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/"><img alt="Yeah, that guy seems to have the right idea, let's go that way." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/wow-linear-epl-114.jpg" /></a></div>
Designing MMOs is often the art of shepherding players in a given direction while at the same time giving them a sense of freedom. Even in a themepark environment, players want to be invested in areas, to have reasons to come back and explore and go off of the rails should they want to. <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a>'s most recent expansion, <em><a href="http://massively.joystiq.com/tag/Cataclysm/">Cataclysm</a></em>, has frequently been accused of giving players nowhere to go but a series of rails, and according to a recent response from a community manager, <a href="http://us.battle.net/wow/en/forum/topic/3881721982?page=10#184">Blizzard</a><a href="http://us.battle.net/wow/en/forum/topic/3881721982?page=10#184"> agrees</a>.<br />
<br />
A very long thread on the official forums has spawned some interesting discussions about the game's overall endgame philosophy, with community manager <a href="http://massively.joystiq.com/tag/Draxxari/">Draxxari</a> stating that <em>Cataclysm</em>'s tightly linear design was an "error" on the design level. He goes on to state that <em><a href="http://massively.joystiq.com/tag/Mists-of-Pandaria/">Mists of Pandaria</a></em> is meant to give players more reason to venture out and explore the world, although players will have to wait to see whether that promise holds true or not.<br />
<br />
[Thanks to SgtBaker for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/">Blizzard seems to think that Cataclysm was too linear</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 14 Jan 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20148896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/14/blizzard-seems-to-think-that-cataclysm-was-too-linear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision-blizzard</category><category>blizzard</category><category>blizzard-entertainment</category><category>cataclysm</category><category>community</category><category>culture</category><category>design</category><category>draxxari</category><category>freeform</category><category>linear</category><category>mists-of-pandaria</category><category>mop</category><category>opinion</category><category>themepark</category><category>world-of-warcraft</category><category>wow</category><category>wow-cataclysm</category><category>zone-design</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 14 Jan 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Behind the Mask: How freeforms work]]></title><link>http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/</guid><comments>http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/behind-the-mask/" rel="tag">Behind the Mask</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/11/co-rpa530.jpg" /></a></div>
This week on <a href="http://massively.com/tag/behind-the-mask">Behind the Mask</a>, we'll be looking at freeform characters and how they work. This is more of a primer for players who are interested in the Gold subscription and would like to know more about how freeform characters differ from archetypes. I'm also spotlighting it to show just how archetypes are built poorly and some ways they could be improved.<br />
<br />
Freeform characters differ dramatically from archetypes. However, they follow a concrete set of rules on how they must be built. A hero can't just select Gigabolt, Ego Storm, or other high-level powers right from the start; there's a list of power restrictions that must be selected first. The power restrictions basically correlate to level restrictions, although there are some ways around that too.<br />
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While this may be familiar to Gold players, it will serve as a primer for those who are not experts at maneuvering around the power selection process.<p><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/" rel="bookmark">Continue reading <em>Behind the Mask: How freeforms work</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/">Behind the Mask: How freeforms work</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Nov 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20096302/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/11/03/behind-the-mask-how-freeforms-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>building</category><category>builds</category><category>champions-online</category><category>character-customization</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>featured</category><category>freeform</category><category>freefprm-character-progression</category><category>open-character-customization</category><category>perfect-world-entertainment</category><category>pwe</category><dc:creator><![CDATA[Patrick Mackey]]></dc:creator><pubDate>Thu, 03 Nov 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Champions Online previews the new Archetype system]]></title><link>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/</guid><comments>http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div style="text-align: center;"><a href="http://www.champions-online.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/co-archetypes-epl-1106.jpg" /></a></div>
When <a href="http://www.champions-online.com"><em>Champions Online</em></a> first announced that it was joining the ranks of other games offering a no-subscription option, it included a mention that free members would be locked into archetypes. Archetypes were described in broad strokes as a chance for players to develop along the lines of famous heroes from comics, with a locked progression path but the same basic power level. While the development team hasn't yet expounded on what the precise archetypes will be, it has put together a short description about <a href="http://www.champions-online.com/node/595109">the differences players can expect between the normal free-form heroes and the coming archetype heroes</a>.<br />
<br />
As it turns out, archetypes will end up with slightly fewer overall powers than freeform heroes but with the same general power level. The preview explains the split as being one of versatility -- freeform heroes will be able to take many roles, but archetype heroes will perform one role well and that's it. If you're one of the players looking forward to trying <em><a href="http://massively.joystiq.com/category/Champions-Online/">Champions Online</a></em> as free-to-play, or if you're just interested in the new build system, <a href="http://www.champions-online.com/node/595109">take a look at the full rundown</a> and keep your eyes peeled for the coming details on the archetypes themselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/">Champions Online previews the new Archetype system</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 06 Nov 2010 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/595109>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19705844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/06/champions-online-previews-the-new-archetype-system/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abilities</category><category>archetype</category><category>archetype-arrangement</category><category>archetype-system</category><category>champions</category><category>champions-online</category><category>changes</category><category>character-development</category><category>characters</category><category>co</category><category>cryptic</category><category>cryptic-champions-online</category><category>cryptic-co</category><category>cryptic-studios</category><category>f2p</category><category>flexibility</category><category>free-to-play</category><category>freeform</category><category>freemium</category><category>point-distribution</category><category>power-levels</category><category>powers</category><category>previews</category><category>superhero</category><category>superheroes</category><category>versatility</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 06 Nov 2010 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Careers Guide available as free download]]></title><link>http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/</guid><comments>http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><a href="http://www.eveonline.com/careerguide/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/03/evecareersguideimageat425.jpg" alt="" /></a><br />A major strength of the sci-fi massively multiplayer online game <a href="http://www.eveonline.com"><span style="font-style: italic;">EVE Online</span></a> is that there are no classes and certainly no professions that a player is locked into. <a href="http://massively.joystiq.com/2008/07/14/eve-evolved-freeform-professions/"><span style="font-style: italic;">EVE</span>'s professions are freeform</a>, but this can lead to new players being unsure about what to do (or be) in the game. The title's developer CCP Games is attempting to remedy this. One of the resources that complements <em>EVE Online</em>'s New Player Experience in the <a href="http://massively.joystiq.com/tag/apocrypha"><em>Apocrypha</em> expansion</a> is the "EVE Careers Guide", which introduces new players to the gameplay possibilities in <a href="http://massively.joystiq.com/2008/08/29/eve-visual-guide-the-birth-of-new-eden/">New Eden</a>. It's largely put together by Benilopax of <a href="http://www.warpdriveactive.com/category/industry-podcast/">Warp Drive Active: Industry podcast</a> fame and Richie Shoemaker (aka "Zapatero"), the Editor of <a href="http://www.eveonline.com/eon/">E-ON</a> -- the official magazine of <em>EVE Online</em> -- who we've <a href="http://massively.joystiq.com/2008/11/04/massively-interviews-e-on-editor-zapatero/">interviewed at Massively</a> in the past. The <a href="http://www.eveonline.com/careerguide/">EVE Careers Guide</a> is a PDF file with interactive links throughout to navigate between sections, providing a comprehensive look at the game for rookie pilots. <br /><br />Zapatero welcomes new players to <a href="http://massively.joystiq.com/category/eve-online"><em>EVE</em> <em>Online</em></a>, explaining the game in broad terms: <em>"Many have found their own path in EVE by taking turns that are wildly divergent from what its makers envisaged. EVE is about relationships, prejudices, trust, greed and creativity more than it's about spaceships, trade and combat. New Eden is a very human universe, and with almost 300,000 people making up the population, it's a very dynamic one. Yes, it's harsh and uncompromising, frustrating and callous, but it's also illuminating in scope, vast in stature and utterly unique." </em><p><a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/" rel="bookmark">Continue reading <em>EVE Careers Guide available as free download</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/">EVE Careers Guide available as free download</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Mar 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eveonline.com/careerguide>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1493958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/03/20/eve-careers-guide-available-as-free-download/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocrypha</category><category>benilopax</category><category>breaking</category><category>ccp-games</category><category>e-on</category><category>eon</category><category>eve</category><category>eve-careers-guide</category><category>eve-online</category><category>expansions</category><category>freeform</category><category>freeform-professions</category><category>guides</category><category>isd</category><category>mmm-publishing</category><category>new-eden</category><category>new-player-experience</category><category>npe</category><category>pdf</category><category>professions</category><category>richie-shoemaker</category><category>roleplaying</category><category>rookie</category><category>rookies</category><category>sci-fi</category><category>warp-drive-active</category><category>wda-industry</category><category>zapatero</category><dc:creator><![CDATA[James Egan]]></dc:creator><pubDate>Fri, 20 Mar 2009 19:30:00 EST</pubDate></item></channel></rss>
