Recently, EverQuest II introduced Krono, tokens that can be redeemed for subscription time in the game. In theory, this meant that players who were normally free players could purchase game time with in-game currency. However, there was a practical problem with this -- players who purchased Krono...
Posted on Nov 27th 2014 9:00PM
Posted on Nov 27th 2014 6:00PM
Posted on Nov 27th 2014 12:00PM